Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/components/pf2-fr/action/changes/?format=api&page=10
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.099456Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> You have a fly Speed.</p><hr><p>You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> You have a fly Speed.</p><hr><p>You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.</p>",
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            "id": 497586,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497586/?format=api"
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.099435Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p><hr><p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.</p><p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks that you attempt against it until the end of your next turn.<br><strong>Success</strong> Your foe is fooled, but only momentarily. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the next melee attack that you attempt against it before the end of your current turn.<br><strong>Critical Failure</strong> Your feint backfires. You are @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks the target attempts against you until the end of your next turn.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p><hr><p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.</p><p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks that you attempt against it until the end of your next turn.<br><strong>Success</strong> Your foe is fooled, but only momentarily. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the next melee attack that you attempt against it before the end of your current turn.<br><strong>Critical Failure</strong> Your feint backfires. You are @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks the target attempts against you until the end of your next turn.</p>",
                "old_state": -1
            },
            "id": 497585,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497585/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/211443/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096967Z",
            "action": 59,
            "target": "<p>You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p><p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.</p><p><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.</p><p><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>",
            "old": "<p>You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p><p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.<br><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.<br><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>",
            "details": {
                "state": 20,
                "source": "<p>You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escape} DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).</p><p><strong>Critical Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.</p><p><strong>Success</strong> You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.</p><p><strong>Critical Failure</strong> You don't get free, and you can't attempt to Escape again until your next turn.</p>",
                "old_state": 20
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            "id": 497584,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497584/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096956Z",
            "action": 71,
            "target": "End Cover",
            "old": "",
            "details": {
                "state": 20,
                "source": "End Cover",
                "old_state": -1
            },
            "id": 497583,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497583/?format=api"
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.096946Z",
            "action": 71,
            "target": "End Cover",
            "old": "",
            "details": {
                "state": 20,
                "source": "End Cover",
                "old_state": -1
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            "id": 497582,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497582/?format=api"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096936Z",
            "action": 71,
            "target": "End Cover",
            "old": "",
            "details": {
                "state": 20,
                "source": "End Cover",
                "old_state": -1
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            "id": 497581,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497581/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096925Z",
            "action": 71,
            "target": "{actor} comes out from behind their {weapon}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{actor} comes out from behind their {weapon}.",
                "old_state": -1
            },
            "id": 497580,
            "action_name": "String added in the repository",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096915Z",
            "action": 71,
            "target": "Earn Income",
            "old": "",
            "details": {
                "state": 20,
                "source": "Earn Income",
                "old_state": -1
            },
            "id": 497579,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497579/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096904Z",
            "action": 71,
            "target": "run an international brewing franchise, present a case in Hell's courts",
            "old": "",
            "details": {
                "state": 20,
                "source": "run an international brewing franchise, present a case in Hell's courts",
                "old_state": -1
            },
            "id": 497578,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497578/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096893Z",
            "action": 71,
            "target": "run a large brewery, present important court cases",
            "old": "",
            "details": {
                "state": 20,
                "source": "run a large brewery, present important court cases",
                "old_state": -1
            },
            "id": 497577,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497577/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305604/?format=api",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096882Z",
            "action": 71,
            "target": "curate drink selection, present minor court cases",
            "old": "",
            "details": {
                "state": 20,
                "source": "curate drink selection, present minor court cases",
                "old_state": -1
            },
            "id": 497576,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497576/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305603/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096872Z",
            "action": 71,
            "target": "bartend, do legal research",
            "old": "",
            "details": {
                "state": 20,
                "source": "bartend, do legal research",
                "old_state": -1
            },
            "id": 497575,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497575/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096861Z",
            "action": 71,
            "target": "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.",
            "old": "",
            "details": {
                "state": 20,
                "source": "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.",
                "old_state": -1
            },
            "id": 497574,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497574/?format=api"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096851Z",
            "action": 71,
            "target": "<strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.",
                "old_state": -1
            },
            "id": 497573,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497573/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096841Z",
            "action": 71,
            "target": "<strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.",
                "old_state": -1
            },
            "id": 497572,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497572/?format=api"
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096830Z",
            "action": 71,
            "target": "<strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.",
                "old_state": -1
            },
            "id": 497571,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497571/?format=api"
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096820Z",
            "action": 71,
            "target": "<strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.",
                "old_state": -1
            },
            "id": 497570,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497570/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305597/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096809Z",
            "action": 71,
            "target": "<p>You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.</p><p>When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).</p><p>You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.</p><p><strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.</p><p><strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.</p><p><strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.</p><p><strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.</p><p>When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).</p><p>You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.</p><p><strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.</p><p><strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.</p><p><strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.</p><p><strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.</p>",
                "old_state": -1
            },
            "id": 497569,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497569/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305596/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096799Z",
            "action": 71,
            "target": "Dismiss",
            "old": "",
            "details": {
                "state": 20,
                "source": "Dismiss",
                "old_state": -1
            },
            "id": 497568,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497568/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305595/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096789Z",
            "action": 71,
            "target": "<p>You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise.</p>",
                "old_state": -1
            },
            "id": 497567,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497567/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195847/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096778Z",
            "action": 59,
            "target": "<strong>Success</strong> You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.<br>@UUID[Compendium.pf2e.other-effects.Item.PuDS0DEq0CnaSIFV]{Effect: Disarm (Success)}",
            "old": "<strong>Success</strong> You weaken your opponent's grasp on the item. Until the start of that creature's turn, attempts to Disarm the opponent of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. @UUID[Compendium.pf2e.equipment-effects.Item.z3ATL8DcRVrT0Uzt]{Effect: Disarm (Success)}",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.<br>@UUID[Compendium.pf2e.other-effects.Item.PuDS0DEq0CnaSIFV]{Effect: Disarm (Success)}",
                "old_state": 20
            },
            "id": 497566,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497566/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195846/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096767Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.",
            "old": "<strong>Critical Success</strong> You knock the item out of the opponent's grasp. It falls to the ground in the opponent's space.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.",
                "old_state": 20
            },
            "id": 497565,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497565/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305594/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096756Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You try to knock an item out of a creature's grasp. Attempt an Athletics check against the target's Reflex DC.</p><p><strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.<br><strong>Success</strong> You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.<br><strong>Critical Failure</strong> You lose your balance and become @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} until the start of your next turn.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You try to knock an item out of a creature's grasp. Attempt an Athletics check against the target's Reflex DC.</p><p><strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.<br><strong>Success</strong> You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.<br><strong>Critical Failure</strong> You lose your balance and become @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} until the start of your next turn.</p>",
                "old_state": -1
            },
            "id": 497564,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497564/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195842/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096745Z",
            "action": 59,
            "target": "<strong>Success</strong> You disable the device, or you achieve one success toward disabling a device that requires more than one success.",
            "old": "<strong>Success</strong> You disable the device, or you achieve one success toward disabling a complex device.",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You disable the device, or you achieve one success toward disabling a device that requires more than one success.",
                "old_state": 20
            },
            "id": 497563,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497563/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195841/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096734Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.",
            "old": "<strong>Critical Success</strong> You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.",
                "old_state": 20
            },
            "id": 497562,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497562/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211440/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096718Z",
            "action": 59,
            "target": "<p>This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A thieves' toolkit is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.</p><p>Your Thievery check result determines your progress.</p><p><strong>Critical Success</strong> You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.</p><p><strong>Success</strong> You disable the device, or you achieve one success toward disabling a device that requires more than one success.</p><p><strong>Critical Failure</strong> You trigger the device.</p>",
            "old": "<p>This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves' tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.</p><p>Your Thievery check result determines how much progress you make.</p><p><strong>Critical Success</strong> You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.<br><strong>Success</strong> You disable the device, or you achieve one success toward disabling a complex device.<br><strong>Critical Failure</strong> You trigger the device.</p>",
            "details": {
                "state": 20,
                "source": "<p>This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A thieves' toolkit is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.</p><p>Your Thievery check result determines your progress.</p><p><strong>Critical Success</strong> You disable the device, or you achieve two successes toward disabling a device requiring more than one success. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.</p><p><strong>Success</strong> You disable the device, or you achieve one success toward disabling a device that requires more than one success.</p><p><strong>Critical Failure</strong> You trigger the device.</p>",
                "old_state": 20
            },
            "id": 497561,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497561/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195836/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096708Z",
            "action": 59,
            "target": "The Decipher Writing action can be used with different skills, and no skill was specified. The skills used for Deciphering Writing and the types of texts they usually decipher are: Arcana for writing about magic or science, Occultism for esoteric texts about mysteries and philosophy, Religion for scripture, or Society for coded messages or archaic documents.",
            "old": "The Decipher Writing action can be used with different skills, and no skill was specified. Arcana is typically used for writing about magic or science, Occultism for esoteric texts about mysteries and philosophy, Religion for scripture, and Society for coded messages or archaic documents.",
            "details": {
                "state": 20,
                "source": "The Decipher Writing action can be used with different skills, and no skill was specified. The skills used for Deciphering Writing and the types of texts they usually decipher are: Arcana for writing about magic or science, Occultism for esoteric texts about mysteries and philosophy, Religion for scripture, or Society for coded messages or archaic documents.",
                "old_state": 20
            },
            "id": 497560,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497560/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305593/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096697Z",
            "action": 71,
            "target": "esoteric planar text written in metaphor by an ancient celestial",
            "old": "",
            "details": {
                "state": 20,
                "source": "esoteric planar text written in metaphor by an ancient celestial",
                "old_state": -1
            },
            "id": 497559,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497559/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305592/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096686Z",
            "action": 71,
            "target": "spymaster's code or advanced research notes",
            "old": "",
            "details": {
                "state": 20,
                "source": "spymaster's code or advanced research notes",
                "old_state": -1
            },
            "id": 497558,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497558/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305591/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096675Z",
            "action": 71,
            "target": "complex code, such as a cipher",
            "old": "",
            "details": {
                "state": 20,
                "source": "complex code, such as a cipher",
                "old_state": -1
            },
            "id": 497557,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497557/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305590/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096665Z",
            "action": 71,
            "target": "entry-level philosophy treatise",
            "old": "",
            "details": {
                "state": 20,
                "source": "entry-level philosophy treatise",
                "old_state": -1
            },
            "id": 497556,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497556/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211435/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096654Z",
            "action": 59,
            "target": "<p>You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.</p><p>The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.</p><p><strong>Critical Success</strong> You understand the true meaning of the text.</p><p><strong>Success</strong> You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.</p><p><strong>Failure</strong> You can't understand the text and take a –2 circumstance penalty to further checks to decipher it.</p><p><strong>Critical Failure</strong> You believe you understand the text on that page, but you have in fact misconstrued its message.</p>",
            "old": "<p>You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.</p><p>The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.</p><p><strong>Critical Success</strong> You understand the true meaning of the text.<br><strong>Success</strong> You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.<br><strong>Failure</strong> You can't understand the text and take a –2 circumstance penalty to further checks to decipher it.<br><strong>Critical Failure</strong> You believe you understand the text on that page, but you have in fact misconstrued its message.</p><section class=\"sample-tasks\"><h2>Sample Decipher Tasks</h2><p><strong>Trained</strong> entry-level philosophy treatise</p><p><strong>Expert</strong> complex code, such as a cipher</p><p><strong>Master</strong> spymaster's code or advanced research notes</p><p><strong>Legendary</strong> esoteric planar text written in metaphor by an ancient celestial</p></section>",
            "details": {
                "state": 20,
                "source": "<p>You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.</p><p>The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.</p><p><strong>Critical Success</strong> You understand the true meaning of the text.</p><p><strong>Success</strong> You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.</p><p><strong>Failure</strong> You can't understand the text and take a –2 circumstance penalty to further checks to decipher it.</p><p><strong>Critical Failure</strong> You believe you understand the text on that page, but you have in fact misconstrued its message.</p>",
                "old_state": 20
            },
            "id": 497555,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497555/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195823/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096643Z",
            "action": 59,
            "target": "<p>The forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a @Check[perception|dc:{societyDC}|showDC:gm] or @Check[society|dc:{societyDC}|showDC:gm] check against your Society DC can do so.</p>",
            "old": "<p>The forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a @Check[type:perception|dc:{societyDC}|showDC:gm] or @Check[type:society|dc:{societyDC}|showDC:gm] check against your Society DC can do so.</p>",
            "details": {
                "state": 20,
                "source": "<p>The forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a @Check[perception|dc:{societyDC}|showDC:gm] or @Check[society|dc:{societyDC}|showDC:gm] check against your Society DC can do so.</p>",
                "old_state": 20
            },
            "id": 497554,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497554/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195820/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096633Z",
            "action": 59,
            "target": "<p>An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a @Check[perception|dc:{societyDC}] or @Check[society|dc:{societyDC}] check against your Society DC (if they succeed, they know your document is a forgery).</p>",
            "old": "<p>An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a @Check[type:perception|dc:{societyDC}] or @Check[type:society|dc:{societyDC}] check against your Society DC (if they succeed, they know your document is a forgery).</p>",
            "details": {
                "state": 20,
                "source": "<p>An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a @Check[perception|dc:{societyDC}] or @Check[society|dc:{societyDC}] check against your Society DC (if they succeed, they know your document is a forgery).</p>",
                "old_state": 20
            },
            "id": 497553,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497553/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195818/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096622Z",
            "action": 59,
            "target": "Trick",
            "old": "Create a Diversion - Trick",
            "details": {
                "state": 20,
                "source": "Trick",
                "old_state": 20
            },
            "id": 497552,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497552/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195816/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096611Z",
            "action": 59,
            "target": "<strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except @UUID[Compendium.pf2e.actionspf2e.Item.UHpkTuCtyaPqiCAB]{Step} or use the Stealth skill to @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or Sneak. If you @UUID[Compendium.pf2e.actionspf2e.Item.VjxZFuUXrCU94MWR]{Strike} a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.",
            "old": "<strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except Step or use the @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or the @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} action of the Stealth skill. If you Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} just before you act unless the GM determines otherwise.",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except @UUID[Compendium.pf2e.actionspf2e.Item.UHpkTuCtyaPqiCAB]{Step} or use the Stealth skill to @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or Sneak. If you @UUID[Compendium.pf2e.actionspf2e.Item.VjxZFuUXrCU94MWR]{Strike} a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.",
                "old_state": 20
            },
            "id": 497551,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497551/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195814/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096600Z",
            "action": 59,
            "target": "Gesture",
            "old": "Create a Diversion - Gesture",
            "details": {
                "state": 20,
                "source": "Gesture",
                "old_state": 20
            },
            "id": 497550,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497550/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195813/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096589Z",
            "action": 59,
            "target": "Distracting Words",
            "old": "Create a Diversion - Distracting Words",
            "details": {
                "state": 20,
                "source": "Distracting Words",
                "old_state": 20
            },
            "id": 497549,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497549/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305589/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096579Z",
            "action": 71,
            "target": "<p>With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits.</p><p>Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.</p><p><strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except @UUID[Compendium.pf2e.actionspf2e.Item.UHpkTuCtyaPqiCAB]{Step} or use the Stealth skill to @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or Sneak. If you @UUID[Compendium.pf2e.actionspf2e.Item.VjxZFuUXrCU94MWR]{Strike} a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.<br><strong>Failure</strong> You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits.</p><p>Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.</p><p><strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except @UUID[Compendium.pf2e.actionspf2e.Item.UHpkTuCtyaPqiCAB]{Step} or use the Stealth skill to @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or Sneak. If you @UUID[Compendium.pf2e.actionspf2e.Item.VjxZFuUXrCU94MWR]{Strike} a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.<br><strong>Failure</strong> You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.</p>",
                "old_state": -1
            },
            "id": 497548,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497548/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305588/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096568Z",
            "action": 71,
            "target": "Cover Tracks",
            "old": "",
            "details": {
                "state": 20,
                "source": "Cover Tracks",
                "old_state": -1
            },
            "id": 497547,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497547/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305587/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096557Z",
            "action": 71,
            "target": "<p>You cover your tracks, moving up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track.</p><p>In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You cover your tracks, moving up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track.</p><p>In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.</p>",
                "old_state": -1
            },
            "id": 497546,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497546/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211431/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096546Z",
            "action": 59,
            "target": "<p>You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).</p><p>You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.</p><p><strong>Success</strong> The object remains undetected.</p><p><strong>Failure</strong> The searcher finds the object.</p>",
            "old": "<p>You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).</p><p>You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.</p><p><strong>Success</strong> The object remains undetected.<br><strong>Failure</strong> The searcher finds the object.</p>",
            "details": {
                "state": 20,
                "source": "<p>You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).</p><p>You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.</p><p><strong>Success</strong> The object remains undetected.</p><p><strong>Failure</strong> The searcher finds the object.</p>",
                "old_state": 20
            },
            "id": 497545,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497545/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305586/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096535Z",
            "action": 71,
            "target": "smooth surface",
            "old": "",
            "details": {
                "state": 20,
                "source": "smooth surface",
                "old_state": -1
            },
            "id": 497544,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497544/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305585/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096525Z",
            "action": 71,
            "target": "ceiling with handholds and footholds, rock wall",
            "old": "",
            "details": {
                "state": 20,
                "source": "ceiling with handholds and footholds, rock wall",
                "old_state": -1
            },
            "id": 497543,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497543/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305584/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096513Z",
            "action": 71,
            "target": "wall with small handholds and footholds",
            "old": "",
            "details": {
                "state": 20,
                "source": "wall with small handholds and footholds",
                "old_state": -1
            },
            "id": 497542,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497542/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305583/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096503Z",
            "action": 71,
            "target": "rigging, rope, typical tree",
            "old": "",
            "details": {
                "state": 20,
                "source": "rigging, rope, typical tree",
                "old_state": -1
            },
            "id": 497541,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497541/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305582/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096491Z",
            "action": 71,
            "target": "ladder, steep slope, low-branched tree",
            "old": "",
            "details": {
                "state": 20,
                "source": "ladder, steep slope, low-branched tree",
                "old_state": -1
            },
            "id": 497540,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497540/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195774/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096480Z",
            "action": 59,
            "target": "<strong>Success</strong> You move along the incline.",
            "old": "<strong>Success</strong> You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet).",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You move along the incline.",
                "old_state": 20
            },
            "id": 497539,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497539/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195773/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096469Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You move along the incline, increasing the maximum distance by 5 feet.",
            "old": "<strong>Critical Success</strong> You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You move along the incline, increasing the maximum distance by 5 feet.",
                "old_state": 20
            },
            "id": 497538,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497538/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305581/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.096458Z",
            "action": 71,
            "target": "Climb Speed",
            "old": "",
            "details": {
                "state": 20,
                "source": "Climb Speed",
                "old_state": -1
            },
            "id": 497537,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497537/?format=api"
        }
    ]
}