Changes
Translation components API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/components/pf2-fr/action/changes/?format=api&page=22
https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/changes/?format=api&page=23", "previous": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/changes/?format=api&page=21", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/195760/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-22T06:57:48.692164Z", "action": 59, "target": "<strong>Critical Success</strong> You're @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{undetected} by the creature during your movement and remain undetected by the creature at the end of it.<br/><br/>See the @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} action for details.", "old": "<strong>Critical Success</strong> You're @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf]{undetected} by the creature during your movement and remain undetected by the creature at the end of it.<br/><br/>See the @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]{Sneak} action for details.", "details": { "state": 20, "source": "<strong>Critical Success</strong> You're @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{undetected} by the creature during your movement and remain undetected by the creature at the end of it.<br/><br/>See the @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} action for details.", "old_state": 20 }, "id": 350465, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/350465/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/195758/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-22T06:57:48.692119Z", "action": 59, "target": "<strong>Success</strong> You slam the foe down. The creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone} and takes damage equal to your [[/r @abilities.str.mod # Damage: Arcane Slam]]{Strength modifier}. The foe is no longer @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{restrained} by you.", "old": "<strong>Success</strong> You slam the foe down. The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{prone} and takes damage equal to your [[/r @abilities.str.mod # Damage: Arcane Slam]]{Strength modifier}. The foe is no longer @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]{restrained} by you.", "details": { "state": 20, "source": "<strong>Success</strong> You slam the foe down. The creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone} and takes damage equal to your [[/r @abilities.str.mod # Damage: Arcane Slam]]{Strength modifier}. The foe is no longer @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{restrained} by you.", "old_state": 20 }, "id": 350464, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/350464/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/195756/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-22T06:57:48.692068Z", "action": 59, "target": "<strong>Critical Success</strong> You slam the foe down and the magical energy overwhelms it. The creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone}, becomes @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{dazzled} for 1 round, and takes damage equal to [[/r 2d6 + @abilities.str.mod # Damage: Arcane Slam]]{2d6 plus your Strength modifier}. The foe is no longer @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{restrained} by you.", "old": "<strong>Critical Success</strong> You slam the foe down and the magical energy overwhelms it. The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{prone}, becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{dazzled} for 1 round, and takes damage equal to [[/r 2d6 + @abilities.str.mod # Damage: Arcane Slam]]{2d6 plus your Strength modifier}. The foe is no longer @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]{restrained} by you.", "details": { "state": 20, "source": "<strong>Critical Success</strong> You slam the foe down and the magical energy overwhelms it. The creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{prone}, becomes @UUID[Compendium.pf2e.conditionitems.Item.TkIyaNPgTZFBCCuh]{dazzled} for 1 round, and takes damage equal to [[/r 2d6 + @abilities.str.mod # Damage: Arcane Slam]]{2d6 plus your Strength modifier}. The foe is no longer @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{restrained} by you.", "old_state": 20 }, "id": 350463, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/350463/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/195755/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-22T06:57:48.691983Z", "action": 59, "target": "<strong>Critical Failure</strong> The creature breaks free and is no longer @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{restrained} by you.", "old": "<strong>Critical Failure</strong> The creature breaks free and is no longer @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]{restrained} by you.", "details": { "state": 20, "source": "<strong>Critical Failure</strong> The creature breaks free and is no longer @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{restrained} by you.", "old_state": 20 }, "id": 350462, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/350462/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:49:27.419745Z", "action": 2, "target": "<p>Vous vous contorsionnez pour vous faufiler dans un espace si étroit que vous pouvez à peine le traverser. Cette action concerne les espaces exceptionnellement étroits ; nombre d'espaces étroits sont considérés comme du terrain difficile que vous pouvez traverser plus rapidement et sans avoir à effectuer de test. </p><p><strong>Succès critique</strong> Vous traversez l'espace étroit en vous faufilant et cela vous prend une minute tous les 3 m.<br><strong>Succès</strong> Vous vous faufilez en une minute par tranche de 1,50 mètres.<br><strong>Échec critique</strong> Vous restez coincé dans l'espace étroit. Lorsque vous êtes coincé de la sorte, vous pouvez effectuer un autre test d'Acrobaties contre le même DD en y consacrant une minute. Tout résultat autre qu'un échec critique sur ce test permet de vous décoincer.</p><section class=\"sample-tasks\"><h2>Se faufiler : exemples de tâches</h2><p><strong>Qualifié</strong> un espace tout juste assez large pour y passer vos épaules</p><p><strong>Maître</strong> un espace tout juste assez large pour y passer votre tête</p></section>", "old": "<p>Vous vous contorsionnez pour vous faufiler dans un espace si étroit que vous pouvez à peine le traverser. Cette action concerne les espaces exceptionnellement étroits ; nombre d'espaces étroits sont considérés comme du terrain difficile que vous pouvez traverser plus rapidement et sans avoir à effectuer de test. </p><p><strong>Succès critique</strong> Vous traversez l'espace étroit en vous faufilant et cela vous prend une minute tous les 3 m.<br><strong>Succès</strong> Vous vous faufilez en une minute par tranche de 1,50 mètres.<br><strong>Échec critique</strong> Vous restez coincé dans l'espace étroit. Lorsque vous êtes coincé de la sorte, vous pouvez effectuer un autre test d'Acrobaties contre le même DD en y consacrant une minute. Tout résultat autre qu'un échec critique sur ce test permet de vous décoincer.</p><section class=\"sample-tasks\"><h2>Se faufiler : exemples de tâches</h2><p><strong>Qualifié</strong> un espace tout juste assez large pour y passer vos épaules</p><p><strong>Maître</strong> un espace tout juste assez large pour y passer votre tête</p></section>", "details": { "state": 20, "source": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "old_state": 10 }, "id": 337543, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337543/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:48:57.607250Z", "action": 2, "target": "<p>Vous tentez une manœuvre difficile en volant. Effectuez un test d'Acrobaties. Le MJ détermine quelles manœuvres sont possibles mais elles vous permettent rarement de vous déplacer plus loin que votre Vitesse de vol.</p><p><strong>Succès</strong> Vous réussissez la manœuvre.<br><strong>Échec</strong> Votre manœuvre échoue. Le MJ décide si vous ne vous déplacez simplement pas ou si un autre effet néfaste se produit. Cet effet devrait correspondre à la manœuvre que vous avez tentée (par exemple, vous pourriez dévier de votre trajectoire si vous tentez de voler contre un vent fort).<br><strong>Échec critique</strong> Comme un échec, mais les conséquences sont plus néfastes.</p><section class=\"sample-tasks\"><h2>Manœuvrer en vol : exemples de tâches</h2><p><strong>Qualifié</strong> ascension ou descente brusque</p><p><strong>Expert</strong> voler contre le vent, voler sur place</p><p><strong>Maître</strong> se retourner dans la direction opposée</p><p><strong>Légendaire</strong> voler lors d'une tempête par vent violent</p></section>", "old": "<p>Vous tentez une manœuvre difficile en volant. Effectuez un test d'Acrobaties. Le MJ détermine quelles manœuvres sont possibles mais elles vous permettent rarement de vous déplacer plus loin que votre Vitesse de vol.</p><p><strong>Succès</strong> Vous réussissez la manœuvre.<br><strong>Échec</strong> Votre manœuvre échoue. Le MJ décide si vous ne vous déplacez simplement pas ou si un autre effet néfaste se produit. Cet effet devrait correspondre à la manœuvre que vous avez tentée (par exemple, vous pourriez dévier de votre trajectoire si vous tentez de voler contre un vent fort).<br><strong>Échec critique</strong> Comme un échec, mais les conséquences sont plus néfastes.</p><section class=\"sample-tasks\"><h2>Manœuvrer en vol : exemples de tâches</h2><p><strong>Qualifié</strong> ascension ou descente brusque</p><p><strong>Expert</strong> voler contre le vent, voler sur place</p><p><strong>Maître</strong> se retourner dans la direction opposée</p><p><strong>Légendaire</strong> voler lors d'une tempête par vent violent</p></section>", "details": { "state": 20, "source": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "old_state": 10 }, "id": 337542, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337542/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196248/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:48:17.213777Z", "action": 2, "target": "<p>Vous vous réfugiez derrière un abri normal ou important ou vous vous enfoncez dans un élément qui offre un camouflage pour être Caché et non plus Observé. Le MJ effectue votre test de Discrétion= en secret et compare le résultat au DD de Perception de chaque créature qui vous observe mais vis-à-vis desquelles vous bénéficiez d'un abri normal ou important, ou êtes masqué. Votre test bénéficie du bonus de circonstances que vous confère un abri normal ou important.</p><p><strong>Succès</strong> Si la créature pouvait vous voir, vous êtes à présent caché d'elle et non plus observé. Si vous étiez caché ou Non détecté par la créature, vous conservez cet état.</p><p>Si vous avez réussi à vous cacher d'une créature mais que vous ne bénéficiez plus d'un abri normal ou important ou n'êtes pas masqué vis-à-vis d'elle, vous redevenez observé. Vous n'êtes plus caché si vous faites quoi que ce soit d'autre que Se cacher, Être furtif ou Faire un pas. Si vous Frappez une créature, celle-ci reste Prise au dépourvu contre cette attaque puis vous devenez observé. Si vous faites quoi que ce soit d'autre, vous devenez Observé juste avant que vous n'agissiez, à moins que le MJ n'en décide autrement. Le MJ peut vous autoriser à accomplir une action particulièrement discrète sans vous faire repérer, mais il est possible qu'elle nécessite un autre test de Discrétion.</p><p>Si une créature utilise Chercher dans le but de vous observer, vous devez réussir à Vous cacher pour vous cacher d'elle.</p>", "old": "<p>Vous vous réfugiez derrière un abri normal ou important ou vous vous enfoncez dans un élément qui offre un camouflage pour être Caché et non plus Observé. Le MJ effectue votre test de Discrétion= en secret et compare le résultat au DD de Perception de chaque créature qui vous observe mais vis-à-vis desquelles vous bénéficiez d'un abri normal ou important, ou êtes masqué. Votre test bénéficie du bonus de circonstances que vous confère un abri normal ou important.</p><p><strong>Succès</strong> Si la créature pouvait vous voir, vous êtes à présent caché d'elle et non plus observé. Si vous étiez caché ou Non détecté par la créature, vous conservez cet état.</p><p>Si vous avez réussi à vous cacher d'une créature mais que vous ne bénéficiez plus d'un abri normal ou important ou n'êtes pas masqué vis-à-vis d'elle, vous redevenez observé. Vous n'êtes plus caché si vous faites quoi que ce soit d'autre que Se cacher, Être furtif ou Faire un pas. Si vous Frappez une créature, celle-ci reste Prise au dépourvu contre cette attaque puis vous devenez observé. Si vous faites quoi que ce soit d'autre, vous devenez Observé juste avant que vous n'agissiez, à moins que le MJ n'en décide autrement. Le MJ peut vous autoriser à accomplir une action particulièrement discrète sans vous faire repérer, mais il est possible qu'elle nécessite un autre test de Discrétion.</p><p>Si une créature utilise Chercher dans le but de vous observer, vous devez réussir à Vous cacher pour vous cacher d'elle.</p>", "details": { "state": 20, "source": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.</p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "old_state": 10 }, "id": 337541, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337541/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225505/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:47:39.342176Z", "action": 5, "target": "<p>Vous suivez des traces en vous déplaçant à la moitié de votre Vitesse de voyage. Sur un succès pour Pister, vous pouvez continuer à suivre les traces à la moitié de votre Vitesse sans effectuer de tests supplémentaires durant un maximum d'une heure. Dans certains cas, vous pourriez Pister lors d'une rencontre. Dans ce cas, Pister est une action unique qui n'a pas le trait exploration mais vous pourriez devoir faire des tests plus souvent car vous vous trouvez dans une situation tendue. Le MJ détermine à quel rythme vous devez tenter ces tests.</p><p>Vous faites un test de Survie lorsque vous commencez à Pister, une fois par heure lorsque vous Pistez et à chaque fois qu'une chose significative change dans les traces. Le MJ détermine le DD de tels tests en fonction de la fraîcheur de la trace, du climat et du type de sol.</p><p><strong>Succès</strong> Vous trouvez la trace ou continuez à suivre celle que vous avez déjà trouvée.<br><strong>Échec</strong> Vous perdez la trace mais vous pouvez essayer de nouveau après un délai d'une heure.<br><strong>Échec critique</strong> Vous perdez la trace et ne pouvez pas essayer de nouveau pendant vingt-quatre heures.</p><section class=\"sample-tasks\"><h2 class=\"title\">exemples de tâches pour Pister</h2><p><strong>Inexpérimenté</strong> les traces laissées par une grande armée suivant une route</p><p><strong>Qualifié</strong> les traces relativement fraîches d'un ours déchaîné qui a traversé les plaines</p><p><strong>Expert</strong> la piste d'une panthère agile à travers une jungle ou des traces détrempées par la pluie</p><p><strong>Maître</strong> des traces recouvertes par la neige, les traces d'une souris ou d'une créature plus petite ou des traces laissées sur des surfaces sur lesquelles on ne laisse pas d'empreintes comme de la roche nue</p><p><strong>Légendaire</strong> de vieilles traces sur les sables d'un désert venteux, des traces obscurcies par un blizzard violent ou un ouragan</p></section>", "old": "", "details": { "state": 20, "source": "<p>You follow tracks, moving at up to half your travel Speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.<br><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.<br><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p><section class=\"sample-tasks\"><h2>Sample Track Tasks</h2><p><strong>Untrained</strong> the path of a large army following a road</p><p><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</p><p><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</p><p><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</p><p><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</p></section>", "old_state": 0 }, "id": 337540, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337540/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225504/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:34:58.400504Z", "action": 5, "target": "<p>En utilisant les étoiles, la position du soleil, les caractéristiques géographiques ou de la flore ou le comportement des animaux, vous gardez toujours votre sens de l'orientation dans la nature. Typiquement, vous faites un test de Survie une seule fois par jour mais certains environnements ou changements peuvent nécessiter de changer cette fréquence. Le MJ détermine le DD et le temps que vous prend cette activité (habituellement, à peu près une minute). Dans des lieux inhabituels ou avec lesquels vous n'êtes pas familier, il pourrait vous être demandé de posséder un rang de maîtrise minimum pour Vous orienter. Sans une Boussole, vous subissez une pénalité d'objet de -2 aux tests pour Vous orienter.</p><p><strong>Succès critique</strong> Vous obtenez une idée exacte sur votre position. Si vous êtes dans un environnement où existent les points cardinaux, vous les déterminez précisément.<br><strong>Succès</strong> Vous obtenez assez d'éléments d'orientation pour éviter de vous perdre irrémédiablement. Si vous êtes dans un environnement où existent les points cardinaux, vous avez une idée de leur direction.</p><section class=\"sample-tasks\"><S'orienter : exemples de tâches</h2><p><strong>Inexpérimenté</strong> Déterminer un point cardinal en utilisant le soleil</p><p><strong>Qualifié</strong> Trouver un chemin envahi par la végétation dans une forêt</p><p><strong>Expert</strong> Trouver son chemin dans un labyrinthe de haies</p><p><strong>Maître</strong> Trouver son chemin dans un labyrinthe byzantin ou dans un désert presque dénué de reliefs distinctifs</p><p><strong>Légendaire</strong> Naviguer dans un royaume imaginaire en constante évolution</p></section>", "old": "", "details": { "state": 20, "source": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.<br><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p><section class=\"sample-tasks\"><h2>Sense Direction Tasks</h2><p><strong>Untrained</strong> determine a cardinal direction using the sun</p><p><strong>Trained</strong> find an overgrown path in a forest</p><p><strong>Expert</strong> navigate a hedge maze</p><p><strong>Master</strong> navigate a byzantine labyrinth or relatively featureless desert</p><p><strong>Legendary</strong> navigate an ever-changing dream realm</p></section>", "old_state": 0 }, "id": 337539, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337539/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225503/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:29:42.026534Z", "action": 5, "target": "<p>Vous faites un test de Discrétion pour échapper aux regards en voyageant à la mi-vitesse. Si vous possédez le don Furtivité rapide, vous pouvez vous déplacer à votre Vitesse maximale plutôt qu'à mi-vitesse, mais vous ne pouvez toujours pas utiliser d'autre activité d'exploration quand vous faites cela. Si vous possédez le don Furtivité légendaire, vous pouvez vous déplacer à votre Vitesse maximale et faire appel à une seconde activité d'exploration dans le même temps. Si vous Échappez aux regards au début d'une rencontre, vous faites généralement un test de Discrétion au lieu d'un test de Perception afin de déterminer à la fois votre initiative et si vos adversaires vous remarquent (en fonction de leurs DD de Perception, comme c'est le cas normalement pour Être furtif, peu importe le résultat de leur test d'initiative).</p>", "old": "", "details": { "state": 20, "source": "<p>You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>", "old_state": 0 }, "id": 337538, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337538/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225502/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:26:43.953969Z", "action": 2, "target": "L'action Aider peut être utilisée avec différentes statistiques et aucune statistique n'a été spécifiée.", "old": "L'action Aider peut être utilisée avec différentes statistiques et aucune statistique n'a été spécifiée", "details": { "state": 20, "source": "The Aid action can be used with different statistics, and no statistic was specified.", "old_state": 20 }, "id": 337537, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337537/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225502/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:26:30.275945Z", "action": 5, "target": "L'action Aider peut être utilisée avec différentes statistiques et aucune statistique n'a été spécifiée", "old": "", "details": { "state": 20, "source": "The Aid action can be used with different statistics, and no statistic was specified.", "old_state": 0 }, "id": 337536, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337536/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225501/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:24:25.206237Z", "action": 5, "target": "Aider", "old": "", "details": { "state": 20, "source": "Aid", "old_state": 0 }, "id": 337535, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337535/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:24:16.855586Z", "action": 5, "target": "Vous permettez à votre allié de bénéficier d'un bonus de circonstances de +1 au test déclencheur.", "old": "", "details": { "state": 20, "source": "You grant your ally a +1 circumstance bonus to the triggering check.", "old_state": 0 }, "id": 337534, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337534/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225499/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:23:53.494587Z", "action": 5, "target": "Vous permettez à votre allié de bénéficier d'un bonus de circonstances de +2 au test déclencheur. Si vous possédez le rang de maîtrise de maître dans le test que vous faites, ce bonus est de +3 et, si votre rang est légendaire, il est de +4.", "old": "", "details": { "state": 20, "source": "You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.", "old_state": 0 }, "id": 337533, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337533/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225498/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:23:13.203533Z", "action": 5, "target": "Votre allié subit une pénalité de circonstances de -1 au test déclencheur.", "old": "", "details": { "state": 20, "source": "Your ally takes a –1 circumstance penalty to the triggering check.", "old_state": 0 }, "id": 337532, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337532/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225497/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-06-04T19:22:24.321766Z", "action": 5, "target": "<p>Vous tentez d'apporter votre aide à un allié confronté à une tâche particulière. Pour utiliser cette réaction, vous devez préalablement vous être apprêté à l'aider, généralement en utilisant une action lors de votre tour. Vous devez expliquer au MJ de quelle manière vous comptez apporter votre aide et il détermine alors si vous pouvez ou non Aider votre allié.</p><p>Quand vous utilisez la réaction Aider, faites un test de compétence ou un jet d'attaque dont le type est décidé par le MJ. Le DD en est généralement de 20, mais le MJ peut décider de l'ajuster si la tâche est particulièrement facile ou difficile. En fonction de la situation, le MJ peut ajouter les traits adaptés de son choix à votre action pour vous apprêter ou à votre réaction Aider ou même vous permettre de faire un test pour Aider qui ne soit ni un test de compétence ni un jet d'attaque.</p><p><strong>Succès critique</strong> Vous permettez à votre allié de bénéficier d'un bonus de circonstances de +2 au test déclencheur. Si vous possédez le rang de maîtrise de maître dans le test que vous faites, ce bonus est de +3 et, si votre rang est légendaire, il est de +4.<br><strong>Succès</strong> Vous permettez à votre allié de bénéficier d'un bonus de circonstances de +1 au test déclencheur.<br><strong>Échec critique</strong> Votre allié subit une pénalité de circonstances de -1 au test déclencheur.</p>", "old": "", "details": { "state": 20, "source": "<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p><p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p><p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to\nthe triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.<br><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.<br><strong>Critical Failure</strong> Your ally takes a –1 circumstance penalty to the triggering check.</p>", "old_state": 0 }, "id": 337531, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/337531/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.095167Z", "action": 0, "target": "", "old": "", "details": { "reason": "content changed", "filename": "lang/action/en.json" }, "id": 337041, "action_name": "Resource updated", "url": "https://weblate.foundryvtt-hub.com/api/changes/337041/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225505/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.095118Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "<p>You follow tracks, moving at up to half your travel Speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.<br><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.<br><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p><section class=\"sample-tasks\"><h2>Sample Track Tasks</h2><p><strong>Untrained</strong> the path of a large army following a road</p><p><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</p><p><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</p><p><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</p><p><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</p></section>", "old_state": -1 }, "id": 337040, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337040/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.095075Z", "action": 59, "target": "<p>Vous vous contorsionnez pour vous faufiler dans un espace si étroit que vous pouvez à peine le traverser. Cette action concerne les espaces exceptionnellement étroits ; nombre d'espaces étroits sont considérés comme du terrain difficile que vous pouvez traverser plus rapidement et sans avoir à effectuer de test. </p><p><strong>Succès critique</strong> Vous traversez l'espace étroit en vous faufilant et cela vous prend une minute tous les 3 m.<br><strong>Succès</strong> Vous vous faufilez en une minute par tranche de 1,50 mètres.<br><strong>Échec critique</strong> Vous restez coincé dans l'espace étroit. Lorsque vous êtes coincé de la sorte, vous pouvez effectuer un autre test d'Acrobaties contre le même DD en y consacrant une minute. Tout résultat autre qu'un échec critique sur ce test permet de vous décoincer.</p><section class=\"sample-tasks\"><h2>Se faufiler : exemples de tâches</h2><p><strong>Qualifié</strong> un espace tout juste assez large pour y passer vos épaules</p><p><strong>Maître</strong> un espace tout juste assez large pour y passer votre tête</p></section>", "old": "<p>Vous vous contorsionnez pour vous faufiler dans un espace si étroit que vous pouvez à peine le traverser. Cette action concerne les espaces exceptionnellement étroits ; nombre d'espaces étroits sont considérés comme du terrain difficile que vous pouvez traverser plus rapidement et sans avoir à effectuer de test. </p><p><strong>Succès critique</strong> Vous traversez l'espace étroit en vous faufilant et cela vous prend une minute tous les 3 m.<br><strong>Succès</strong> Vous vous faufilez en une minute par tranche de 1,50 mètres.<br><strong>Échec critique</strong> Vous restez coincé dans l'espace étroit. Lorsque vous êtes coincé de la sorte, vous pouvez effectuer un autre test d'Acrobaties contre le même DD en y consacrant une minute. Tout résultat autre qu'un échec critique sur ce test permet de vous décoincer.</p><section class=\"sample-tasks\"><h2>Se faufiler : exemples de tâches</h2><p><strong>Qualifié</strong> un espace tout juste assez large pour y passer vos épaules</p><p><strong>Maître</strong> un espace tout juste assez large pour y passer votre tête</p></section>", "details": { "state": 10, "source": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "old_state": 20 }, "id": 337039, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337039/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.095043Z", "action": 30, "target": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "old": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "details": {}, "id": 337038, "action_name": "Source string changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337038/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225504/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094995Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.<br><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p><section class=\"sample-tasks\"><h2>Sense Direction Tasks</h2><p><strong>Untrained</strong> determine a cardinal direction using the sun</p><p><strong>Trained</strong> find an overgrown path in a forest</p><p><strong>Expert</strong> navigate a hedge maze</p><p><strong>Master</strong> navigate a byzantine labyrinth or relatively featureless desert</p><p><strong>Legendary</strong> navigate an ever-changing dream realm</p></section>", "old_state": -1 }, "id": 337037, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337037/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094948Z", "action": 59, "target": "<p>Vous tentez une manœuvre difficile en volant. Effectuez un test d'Acrobaties. Le MJ détermine quelles manœuvres sont possibles mais elles vous permettent rarement de vous déplacer plus loin que votre Vitesse de vol.</p><p><strong>Succès</strong> Vous réussissez la manœuvre.<br><strong>Échec</strong> Votre manœuvre échoue. Le MJ décide si vous ne vous déplacez simplement pas ou si un autre effet néfaste se produit. Cet effet devrait correspondre à la manœuvre que vous avez tentée (par exemple, vous pourriez dévier de votre trajectoire si vous tentez de voler contre un vent fort).<br><strong>Échec critique</strong> Comme un échec, mais les conséquences sont plus néfastes.</p><section class=\"sample-tasks\"><h2>Manœuvrer en vol : exemples de tâches</h2><p><strong>Qualifié</strong> ascension ou descente brusque</p><p><strong>Expert</strong> voler contre le vent, voler sur place</p><p><strong>Maître</strong> se retourner dans la direction opposée</p><p><strong>Légendaire</strong> voler lors d'une tempête par vent violent</p></section>", "old": "<p>Vous tentez une manœuvre difficile en volant. Effectuez un test d'Acrobaties. Le MJ détermine quelles manœuvres sont possibles mais elles vous permettent rarement de vous déplacer plus loin que votre Vitesse de vol.</p><p><strong>Succès</strong> Vous réussissez la manœuvre.<br><strong>Échec</strong> Votre manœuvre échoue. Le MJ décide si vous ne vous déplacez simplement pas ou si un autre effet néfaste se produit. Cet effet devrait correspondre à la manœuvre que vous avez tentée (par exemple, vous pourriez dévier de votre trajectoire si vous tentez de voler contre un vent fort).<br><strong>Échec critique</strong> Comme un échec, mais les conséquences sont plus néfastes.</p><section class=\"sample-tasks\"><h2>Manœuvrer en vol : exemples de tâches</h2><p><strong>Qualifié</strong> ascension ou descente brusque</p><p><strong>Expert</strong> voler contre le vent, voler sur place</p><p><strong>Maître</strong> se retourner dans la direction opposée</p><p><strong>Légendaire</strong> voler lors d'une tempête par vent violent</p></section>", "details": { "state": 10, "source": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "old_state": 20 }, "id": 337036, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337036/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094914Z", "action": 30, "target": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "old": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "details": {}, "id": 337035, "action_name": "Source string changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337035/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196248/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094868Z", "action": 59, "target": "<p>Vous vous réfugiez derrière un abri normal ou important ou vous vous enfoncez dans un élément qui offre un camouflage pour être Caché et non plus Observé. Le MJ effectue votre test de Discrétion= en secret et compare le résultat au DD de Perception de chaque créature qui vous observe mais vis-à-vis desquelles vous bénéficiez d'un abri normal ou important, ou êtes masqué. Votre test bénéficie du bonus de circonstances que vous confère un abri normal ou important.</p><p><strong>Succès</strong> Si la créature pouvait vous voir, vous êtes à présent caché d'elle et non plus observé. Si vous étiez caché ou Non détecté par la créature, vous conservez cet état.</p><p>Si vous avez réussi à vous cacher d'une créature mais que vous ne bénéficiez plus d'un abri normal ou important ou n'êtes pas masqué vis-à-vis d'elle, vous redevenez observé. Vous n'êtes plus caché si vous faites quoi que ce soit d'autre que Se cacher, Être furtif ou Faire un pas. Si vous Frappez une créature, celle-ci reste Prise au dépourvu contre cette attaque puis vous devenez observé. Si vous faites quoi que ce soit d'autre, vous devenez Observé juste avant que vous n'agissiez, à moins que le MJ n'en décide autrement. Le MJ peut vous autoriser à accomplir une action particulièrement discrète sans vous faire repérer, mais il est possible qu'elle nécessite un autre test de Discrétion.</p><p>Si une créature utilise Chercher dans le but de vous observer, vous devez réussir à Vous cacher pour vous cacher d'elle.</p>", "old": "<p>Vous vous réfugiez derrière un abri normal ou important ou vous vous enfoncez dans un élément qui offre un camouflage pour être Caché et non plus Observé. Le MJ effectue votre test de Discrétion= en secret et compare le résultat au DD de Perception de chaque créature qui vous observe mais vis-à-vis desquelles vous bénéficiez d'un abri normal ou important, ou êtes masqué. Votre test bénéficie du bonus de circonstances que vous confère un abri normal ou important.</p><p><strong>Succès</strong> Si la créature pouvait vous voir, vous êtes à présent caché d'elle et non plus observé. Si vous étiez caché ou Non détecté par la créature, vous conservez cet état.</p><p>Si vous avez réussi à vous cacher d'une créature mais que vous ne bénéficiez plus d'un abri normal ou important ou n'êtes pas masqué vis-à-vis d'elle, vous redevenez observé. Vous n'êtes plus caché si vous faites quoi que ce soit d'autre que Se cacher, Être furtif ou Faire un pas. Si vous Frappez une créature, celle-ci reste Prise au dépourvu contre cette attaque puis vous devenez observé. Si vous faites quoi que ce soit d'autre, vous devenez Observé juste avant que vous n'agissiez, à moins que le MJ n'en décide autrement. Le MJ peut vous autoriser à accomplir une action particulièrement discrète sans vous faire repérer, mais il est possible qu'elle nécessite un autre test de Discrétion.</p><p>Si une créature utilise Chercher dans le but de vous observer, vous devez réussir à Vous cacher pour vous cacher d'elle.</p>", "details": { "state": 10, "source": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.</p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "old_state": 20 }, "id": 337034, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337034/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196248/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094834Z", "action": 30, "target": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.</p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "old": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.<p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "details": {}, "id": 337033, "action_name": "Source string changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/337033/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225503/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094790Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "<p>You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>", "old_state": -1 }, "id": 337032, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337032/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225502/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094750Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "The Aid action can be used with different statistics, and no statistic was specified.", "old_state": -1 }, "id": 337031, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337031/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225501/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094714Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Aid", "old_state": -1 }, "id": 337030, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337030/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225500/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094678Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "You grant your ally a +1 circumstance bonus to the triggering check.", "old_state": -1 }, "id": 337029, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337029/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225499/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094638Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.", "old_state": -1 }, "id": 337028, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337028/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225498/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094591Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "Your ally takes a –1 circumstance penalty to the triggering check.", "old_state": -1 }, "id": 337027, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337027/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225497/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:30.094492Z", "action": 59, "target": "", "old": "", "details": { "state": 0, "source": "<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p><p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p><p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to\nthe triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.<br><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.<br><strong>Critical Failure</strong> Your ally takes a –1 circumstance penalty to the triggering check.</p>", "old_state": -1 }, "id": 337026, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337026/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068923Z", "action": 0, "target": "", "old": "", "details": { "reason": "content changed", "filename": "lang/action/en.json" }, "id": 337025, "action_name": "Resource updated", "url": "https://weblate.foundryvtt-hub.com/api/changes/337025/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225496/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068874Z", "action": 59, "target": "<p>You follow tracks, moving at up to half your travel Speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.<br><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.<br><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p><section class=\"sample-tasks\"><h2>Sample Track Tasks</h2><p><strong>Untrained</strong> the path of a large army following a road</p><p><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</p><p><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</p><p><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</p><p><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</p></section>", "old": "", "details": { "state": 20, "source": "<p>You follow tracks, moving at up to half your travel Speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.<br><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.<br><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p><section class=\"sample-tasks\"><h2>Sample Track Tasks</h2><p><strong>Untrained</strong> the path of a large army following a road</p><p><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</p><p><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</p><p><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</p><p><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</p></section>", "old_state": -1 }, "id": 337024, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337024/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211455/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068829Z", "action": 59, "target": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "old": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "details": { "state": 20, "source": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>", "old_state": 20 }, "id": 337023, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337023/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225495/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068780Z", "action": 59, "target": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.<br><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p><section class=\"sample-tasks\"><h2>Sense Direction Tasks</h2><p><strong>Untrained</strong> determine a cardinal direction using the sun</p><p><strong>Trained</strong> find an overgrown path in a forest</p><p><strong>Expert</strong> navigate a hedge maze</p><p><strong>Master</strong> navigate a byzantine labyrinth or relatively featureless desert</p><p><strong>Legendary</strong> navigate an ever-changing dream realm</p></section>", "old": "", "details": { "state": 20, "source": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.<br><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p><section class=\"sample-tasks\"><h2>Sense Direction Tasks</h2><p><strong>Untrained</strong> determine a cardinal direction using the sun</p><p><strong>Trained</strong> find an overgrown path in a forest</p><p><strong>Expert</strong> navigate a hedge maze</p><p><strong>Master</strong> navigate a byzantine labyrinth or relatively featureless desert</p><p><strong>Legendary</strong> navigate an ever-changing dream realm</p></section>", "old_state": -1 }, "id": 337022, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337022/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211447/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068734Z", "action": 59, "target": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "old": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "details": { "state": 20, "source": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>", "old_state": 20 }, "id": 337021, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337021/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/195888/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068683Z", "action": 59, "target": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.</p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "old": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.<p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "details": { "state": 20, "source": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.</p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "old_state": 20 }, "id": 337020, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337020/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225494/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068640Z", "action": 59, "target": "<p>You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>", "old": "", "details": { "state": 20, "source": "<p>You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>", "old_state": -1 }, "id": 337019, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337019/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225493/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068601Z", "action": 59, "target": "The Aid action can be used with different statistics, and no statistic was specified.", "old": "", "details": { "state": 20, "source": "The Aid action can be used with different statistics, and no statistic was specified.", "old_state": -1 }, "id": 337018, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337018/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068567Z", "action": 59, "target": "Aid", "old": "", "details": { "state": 20, "source": "Aid", "old_state": -1 }, "id": 337017, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337017/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225491/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068533Z", "action": 59, "target": "You grant your ally a +1 circumstance bonus to the triggering check.", "old": "", "details": { "state": 20, "source": "You grant your ally a +1 circumstance bonus to the triggering check.", "old_state": -1 }, "id": 337016, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337016/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225490/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068492Z", "action": 59, "target": "You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.", "old": "", "details": { "state": 20, "source": "You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.", "old_state": -1 }, "id": 337015, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337015/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225489/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068403Z", "action": 59, "target": "Your ally takes a –1 circumstance penalty to the triggering check.", "old": "", "details": { "state": 20, "source": "Your ally takes a –1 circumstance penalty to the triggering check.", "old_state": -1 }, "id": 337014, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337014/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/225488/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-06-03T08:08:29.068269Z", "action": 59, "target": "<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p><p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p><p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to\nthe triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.<br><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.<br><strong>Critical Failure</strong> Your ally takes a –1 circumstance penalty to the triggering check.</p>", "old": "", "details": { "state": 20, "source": "<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p><p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p><p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to\nthe triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.<br><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.<br><strong>Critical Failure</strong> Your ally takes a –1 circumstance penalty to the triggering check.</p>", "old_state": -1 }, "id": 337013, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/337013/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": null, "user": null, "author": null, "timestamp": "2023-05-27T06:27:02.771575Z", "action": 15, "target": "", "old": "", "details": { "auto": true }, "id": 335244, "action_name": "Component unlocked", "url": "https://weblate.foundryvtt-hub.com/api/changes/335244/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": null, "user": null, "author": null, "timestamp": "2023-05-27T03:31:45.050633Z", "action": 14, "target": "", "old": "", "details": { "auto": true }, "id": 335161, "action_name": "Component locked", "url": "https://weblate.foundryvtt-hub.com/api/changes/335161/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": null, "user": null, "author": null, "timestamp": "2023-05-27T03:31:45.038949Z", "action": 47, "target": "", "old": "", "details": { "alert": "UpdateFailure" }, "id": 335160, "action_name": "Alert triggered", "url": "https://weblate.foundryvtt-hub.com/api/changes/335160/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/222045/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-05-21T20:56:26.750961Z", "action": 5, "target": "Modulaire", "old": "", "details": { "state": 20, "source": "Modular", "old_state": 0 }, "id": 329855, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/329855/?format=api" } ] }{ "count": 2464, "next": "