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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647603Z",
            "action": 59,
            "target": "<p>You're forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. You can't Delay or Ready while fleeing.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You're forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. You can't Delay or Ready while fleeing.</p>",
                "old_state": -1
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            "id": 267701,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267701/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/181708/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647565Z",
            "action": 59,
            "target": "Fleeing",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fleeing",
                "old_state": -1
            },
            "id": 267700,
            "action_name": "String updated in the repository",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647360Z",
            "action": 59,
            "target": "Your defenses are lower and you can't focus while exploring.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Your defenses are lower and you can't focus while exploring.",
                "old_state": -1
            },
            "id": 267696,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267696/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181703/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647334Z",
            "action": 59,
            "target": "<p>You're tired and can't summon much energy. You take a -1 status penalty to AC and saving throws. While exploring, you can't choose an exploration activity.</p>\n<p>You recover from fatigue after a full night's rest.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You're tired and can't summon much energy. You take a -1 status penalty to AC and saving throws. While exploring, you can't choose an exploration activity.</p>\n<p>You recover from fatigue after a full night's rest.</p>",
                "old_state": -1
            },
            "id": 267695,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267695/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/181702/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647306Z",
            "action": 59,
            "target": "Fatigued",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fatigued",
                "old_state": -1
            },
            "id": 267694,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267694/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/181701/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647261Z",
            "action": 59,
            "target": "You are compelled to focus your attention on something.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You are compelled to focus your attention on something.",
                "old_state": -1
            },
            "id": 267693,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267693/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181700/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647210Z",
            "action": 59,
            "target": "<p>You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a -2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject of your fascination (as determined by the GM). For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn't cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a -2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject of your fascination (as determined by the GM). For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn't cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies.</p>",
                "old_state": -1
            },
            "id": 267692,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267692/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181699/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647184Z",
            "action": 59,
            "target": "Fascinated",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fascinated",
                "old_state": -1
            },
            "id": 267691,
            "action_name": "String updated in the repository",
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            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647159Z",
            "action": 59,
            "target": "Your strength has been sapped away.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Your strength has been sapped away.",
                "old_state": -1
            },
            "id": 267690,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267690/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181697/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647133Z",
            "action": 59,
            "target": "<p>You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks.</p>",
                "old_state": -1
            },
            "id": 267689,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267689/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181696/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647108Z",
            "action": 59,
            "target": "Enfeebled",
            "old": "",
            "details": {
                "state": 20,
                "source": "Enfeebled",
                "old_state": -1
            },
            "id": 267688,
            "action_name": "String updated in the repository",
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/181695/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647084Z",
            "action": 59,
            "target": "You're carrying more weight than you can manage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You're carrying more weight than you can manage.",
                "old_state": -1
            },
            "id": 267687,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267687/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181694/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647058Z",
            "action": 59,
            "target": "<p>You are carrying more weight than you can manage. While you're encumbered, you're clumsy 1 and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You are carrying more weight than you can manage. While you're encumbered, you're clumsy 1 and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet.</p>",
                "old_state": -1
            },
            "id": 267686,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267686/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181693/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647033Z",
            "action": 59,
            "target": "Encumbered",
            "old": "",
            "details": {
                "state": 20,
                "source": "Encumbered",
                "old_state": -1
            },
            "id": 267685,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267685/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181692/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.647008Z",
            "action": 59,
            "target": "You're slipping closer to death.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You're slipping closer to death.",
                "old_state": -1
            },
            "id": 267684,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267684/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181691/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646977Z",
            "action": 59,
            "target": "<p>You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.</p>",
                "old_state": -1
            },
            "id": 267683,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267683/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181690/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646951Z",
            "action": 59,
            "target": "Dying",
            "old": "",
            "details": {
                "state": 20,
                "source": "Dying",
                "old_state": -1
            },
            "id": 267682,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267682/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181689/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646925Z",
            "action": 59,
            "target": "Blood loss or something similar has leached your vitality.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Blood loss or something similar has leached your vitality.",
                "old_state": -1
            },
            "id": 267681,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267681/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181688/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646891Z",
            "action": 59,
            "target": "<p>When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you're hit by an effect that inflicts drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.</p>\n<p>Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you're hit by an effect that inflicts drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.</p>\n<p>Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.</p>",
                "old_state": -1
            },
            "id": 267680,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267680/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181687/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646839Z",
            "action": 59,
            "target": "Drained",
            "old": "",
            "details": {
                "state": 20,
                "source": "Drained",
                "old_state": -1
            },
            "id": 267679,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267679/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181686/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646807Z",
            "action": 59,
            "target": "With your soul in peril, you are now closer to death.",
            "old": "",
            "details": {
                "state": 20,
                "source": "With your soul in peril, you are now closer to death.",
                "old_state": -1
            },
            "id": 267678,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267678/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181685/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646779Z",
            "action": 59,
            "target": "<p>Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were doomed 1, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.</p>\n<p>Your doomed value decreases by 1 each time you get a full night's rest.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were doomed 1, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.</p>\n<p>Your doomed value decreases by 1 each time you get a full night's rest.</p>",
                "old_state": -1
            },
            "id": 267677,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267677/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181684/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646755Z",
            "action": 59,
            "target": "Doomed",
            "old": "",
            "details": {
                "state": 20,
                "source": "Doomed",
                "old_state": -1
            },
            "id": 267676,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267676/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181683/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646730Z",
            "action": 59,
            "target": "You're unable to hear.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You're unable to hear.",
                "old_state": -1
            },
            "id": 267675,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267675/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181682/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646703Z",
            "action": 59,
            "target": "<p>You can't hear. You automatically critically fail Perception checks that require you to be able to hear. You take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action with the auditory trait, you must succeed at a @Check[type:flat|dc:5] or the action is lost; attempt the check after spending the action but before any effects are applied. You are immune to auditory effects.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You can't hear. You automatically critically fail Perception checks that require you to be able to hear. You take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action with the auditory trait, you must succeed at a @Check[type:flat|dc:5] or the action is lost; attempt the check after spending the action but before any effects are applied. You are immune to auditory effects.</p>",
                "old_state": -1
            },
            "id": 267674,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267674/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181681/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646678Z",
            "action": 59,
            "target": "Deafened",
            "old": "",
            "details": {
                "state": 20,
                "source": "Deafened",
                "old_state": -1
            },
            "id": 267673,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267673/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181680/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646653Z",
            "action": 59,
            "target": "Everything is concealed to you.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Everything is concealed to you.",
                "old_state": -1
            },
            "id": 267672,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267672/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181679/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646627Z",
            "action": 59,
            "target": "<p>Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are concealed from you.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are concealed from you.</p>",
                "old_state": -1
            },
            "id": 267671,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267671/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181678/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646603Z",
            "action": 59,
            "target": "Dazzled",
            "old": "",
            "details": {
                "state": 20,
                "source": "Dazzled",
                "old_state": -1
            },
            "id": 267670,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267670/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181677/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646578Z",
            "action": 59,
            "target": "Another creature determines your actions.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Another creature determines your actions.",
                "old_state": -1
            },
            "id": 267669,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267669/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181676/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646552Z",
            "action": 59,
            "target": "<p>Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Someone else is making your decisions for you, usually because you're being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.</p>",
                "old_state": -1
            },
            "id": 267668,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267668/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181675/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646528Z",
            "action": 59,
            "target": "Controlled",
            "old": "",
            "details": {
                "state": 20,
                "source": "Controlled",
                "old_state": -1
            },
            "id": 267667,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267667/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181674/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646503Z",
            "action": 59,
            "target": "You attack indiscriminately.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You attack indiscriminately.",
                "old_state": -1
            },
            "id": 267666,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267666/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181673/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646473Z",
            "action": 59,
            "target": "<p>You don't have your wits about you, and you attack wildly. You are flat-footed, you don't treat anyone as your ally (though they might still treat you as theirs), and you can't Delay, Ready, or use reactions.<p></p>You use all your actions to Strike or cast offensive cantrips, though the GM can have you use other actions to facilitate attack, such as draw a weapon, move so that a target is in reach, and so forth. Your targets are determined randomly by the GM. If you have no other viable targets, you target yourself, automatically hitting but not scoring a critical hit. If it's impossible for you to attack or cast spells, you babble incoherently, wasting your actions.</p>\n<p>Each time you take damage from an attack or spell, you can attempt a @Check[type:flat|dc:11] to recover from your confusion and end the condition.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You don't have your wits about you, and you attack wildly. You are flat-footed, you don't treat anyone as your ally (though they might still treat you as theirs), and you can't Delay, Ready, or use reactions.<p></p>You use all your actions to Strike or cast offensive cantrips, though the GM can have you use other actions to facilitate attack, such as draw a weapon, move so that a target is in reach, and so forth. Your targets are determined randomly by the GM. If you have no other viable targets, you target yourself, automatically hitting but not scoring a critical hit. If it's impossible for you to attack or cast spells, you babble incoherently, wasting your actions.</p>\n<p>Each time you take damage from an attack or spell, you can attempt a @Check[type:flat|dc:11] to recover from your confusion and end the condition.</p>",
                "old_state": -1
            },
            "id": 267665,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267665/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181672/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646448Z",
            "action": 59,
            "target": "Confused",
            "old": "",
            "details": {
                "state": 20,
                "source": "Confused",
                "old_state": -1
            },
            "id": 267664,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267664/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181671/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646424Z",
            "action": 59,
            "target": "Fog or similar obscuration makes you difficult to see and target.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fog or similar obscuration makes you difficult to see and target.",
                "old_state": -1
            },
            "id": 267663,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267663/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181670/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646394Z",
            "action": 59,
            "target": "<p>While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you're tougher to target. A creature that you're concealed from must succeed at a @Check[type:flat|dc:5] when targeting you with an attack, spell, or other effect.</p>\n<p>Area effects aren't subject to this flat check. If the check fails, the attack, spell, or effect doesn't affect you.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you're tougher to target. A creature that you're concealed from must succeed at a @Check[type:flat|dc:5] when targeting you with an attack, spell, or other effect.</p>\n<p>Area effects aren't subject to this flat check. If the check fails, the attack, spell, or effect doesn't affect you.</p>",
                "old_state": -1
            },
            "id": 267662,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267662/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181669/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646361Z",
            "action": 59,
            "target": "Concealed",
            "old": "",
            "details": {
                "state": 20,
                "source": "Concealed",
                "old_state": -1
            },
            "id": 267661,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267661/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181668/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646323Z",
            "action": 59,
            "target": "You can't move as easily or gracefully as usual.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You can't move as easily or gracefully as usual.",
                "old_state": -1
            },
            "id": 267660,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267660/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181667/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646288Z",
            "action": 59,
            "target": "<p>Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.</p>",
                "old_state": -1
            },
            "id": 267659,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267659/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181666/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646242Z",
            "action": 59,
            "target": "Clumsy",
            "old": "",
            "details": {
                "state": 20,
                "source": "Clumsy",
                "old_state": -1
            },
            "id": 267658,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267658/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181665/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646205Z",
            "action": 59,
            "target": "This item can't be used for its normal function until repaired.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This item can't be used for its normal function until repaired.",
                "old_state": -1
            },
            "id": 267657,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267657/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181664/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646144Z",
            "action": 59,
            "target": "<p>Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses-with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: -1 for broken light armor, -2 for broken medium armor, or -3 for broken heavy armor.</p>\n<p>A broken item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.</p>\n<p>If an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses-with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: -1 for broken light armor, -2 for broken medium armor, or -3 for broken heavy armor.</p>\n<p>A broken item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.</p>\n<p>If an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold.</p>",
                "old_state": -1
            },
            "id": 267656,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267656/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181663/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646088Z",
            "action": 59,
            "target": "Broken",
            "old": "",
            "details": {
                "state": 20,
                "source": "Broken",
                "old_state": -1
            },
            "id": 267655,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267655/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/181662/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-03-08T16:58:54.646063Z",
            "action": 59,
            "target": "You're unable to see.",
            "old": "",
            "details": {
                "state": 20,
                "source": "You're unable to see.",
                "old_state": -1
            },
            "id": 267654,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/267654/?format=api"
        },
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