Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "Automatische Waffen können nur in den Modi \"Feuerstoß\" oder \"Schnellfeuer\" abgefeuert werden. Verfügt die Waffe sowohl über die Eigenschaft \"Schnellfeuer\" als auch über die Eigenschaft \"Explosion\", können Sie wählen, welchen Modus Sie verwenden möchten. Sie können immer nur einen Modus verwenden."
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                "This weapon's damage becomes acid. Additionally, when you would make a melee weapon attack with a weapon with the biting property, you can instead force the target to make a Constitution saving throw (DC = 8 + your bonus to attacks with the weapon, or the biting number, whichever is lower). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw, and if you would have disadvantage on your attack roll, the creature instead has advantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit, and the first attack it makes before the end of its next turn has disadvantage. If damage dealt by this weapon reduces a creature to 0 hit points, it must make a DC 13 Constitution saving throw. On a failed save, it dies immediately without making death saving throws. A creature destroyed in this way can not be revitalized."
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                "Der Schaden dieser Waffe wird zu Säure. Zusätzlich kannst du, wenn du einen Nahkampfangriff mit einer Waffe mit der Eigenschaft \"Beißen\" durchführen würdest, das Ziel stattdessen zwingen, einen Konstitutionsrettungswurf zu machen (DC = 8 + dein Bonus auf Angriffe mit der Waffe oder die Bisszahl, je nachdem, welcher Wert niedriger ist). Wenn du bei deinem Angriffswurf einen Vorteil hättest, hat die Kreatur stattdessen einen Nachteil bei ihrem Rettungswurf, und wenn du bei deinem Angriffswurf einen Nachteil hättest, hat die Kreatur stattdessen einen Vorteil bei ihrem Rettungswurf. Bei einem misslungenen Rettungswurf erleidet das Ziel normalen Waffenschaden und ist allen zusätzlichen Effekten ausgesetzt, die bei einem Treffer auftreten würden, und der erste Angriff, den es vor dem Ende seines nächsten Zuges ausführt, hat Nachteil. Wenn der von dieser Waffe verursachte Schaden eine Kreatur auf 0 Trefferpunkte reduziert, muss sie einen Konstitutionsschutzwurf von DC 13 ablegen. Bei einem fehlgeschlagenen Rettungswurf stirbt die Kreatur sofort, ohne einen Todesrettungswurf zu machen. Eine auf diese Weise zerstörte Kreatur kann nicht wiederbelebt werden."
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                "Beißen {value}"
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            "source": [
                "Bright"
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                "Hell"
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            "source": [
                "This weapon's damage becomes fire, and its luminous property sheds bright light in a 5-foot radius and dim light for an additional 5 feet while activated, instead of only dim light in a 5-foot radius. Additionally, when you would make a melee weapon attack with a weapon with the bright property, you can instead force the target to make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon, or the bright number, whichever is lower). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw, and if you would have disadvantage on your attack roll, the creature instead has advantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit, and the creature takes additional damage of the same type at the start of its next turn equal to your governing ability modifier."
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                "Der Schaden dieser Waffe wird zu Feuer, und ihre leuchtende Eigenschaft spendet helles Licht in einem Radius von 5 Fuß und schummriges Licht für weitere 5 Fuß, solange sie aktiviert ist, anstatt nur schummriges Licht in einem Radius von 5 Fuß. Zusätzlich kannst du, wenn du einen Nahkampfangriff mit einer Waffe mit der leuchtenden Eigenschaft durchführen würdest, das Ziel stattdessen zwingen, einen Rettungswurf auf Geschicklichkeit zu machen (DC = 8 + dein Bonus auf Angriffe mit der Waffe oder die leuchtende Zahl, je nachdem, welcher Wert niedriger ist). Wenn du bei deinem Angriffswurf einen Vorteil hättest, hat die Kreatur stattdessen einen Nachteil bei ihrem Rettungswurf, und wenn du bei deinem Angriffswurf einen Nachteil hättest, hat die Kreatur stattdessen einen Vorteil bei ihrem Rettungswurf. Bei einem misslungenen Rettungswurf erleidet das Ziel normalen Waffenschaden und ist allen zusätzlichen Effekten ausgesetzt, die bei einem Treffer auftreten würden, und die Kreatur erleidet zu Beginn ihres nächsten Zuges zusätzlichen Schaden desselben Typs in Höhe deines Modifikators für die Regelfähigkeit."
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                "Bright {value}"
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                "Hell {value}"
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            "source": [
                "When you score a critical hit with a weapon with the brutal property, you roll a number of additional weapon damage dice equal to the brutal number."
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                "Wenn du einen kritischen Treffer mit einer Waffe mit der Eigenschaft brutal erzielst, wirfst du eine Anzahl zusätzlicher Waffenschadenswürfel in Höhe der brutalen Zahl."
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            "source": [
                "Burst"
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                "Platzen"
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            "source": [
                "When you would make a ranged weapon attack with a weapon with this property, you can instead spray a 10-foot-cube area within range with shots, consuming ammunition equal to the burst number. Each creature in the area must make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon) or take the weapon’s normal damage. Before you use this property, you can declare one creature that would be affected by it. If the creature fails its save, in addition to the weapon’s normal damage, it is subjected to any additional effects that would occur on a hit. If the targeted area is beyond normal range but within long range, affected targets have advantage on the save."
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            "target": [
                "Wenn du mit einer Waffe mit dieser Eigenschaft einen Angriff mit einer Fernkampfwaffe durchführen würdest, kannst du stattdessen einen Bereich von 10 Fuß Würfel in Reichweite mit Schüssen besprühen, wobei du Munition in Höhe der Anzahl der Schüsse verbrauchst. Jede Kreatur in diesem Bereich muss einen Rettungswurf auf Geschicklichkeit machen (DC = 8 + dein Bonus auf Angriffe mit der Waffe) oder den normalen Schaden der Waffe erleiden. Bevor du diese Eigenschaft einsetzt, kannst du eine Kreatur benennen, die davon betroffen sein würde. Wenn die Kreatur ihren Schutz nicht besteht, erleidet sie zusätzlich zum normalen Schaden der Waffe alle weiteren Effekte, die bei einem Treffer auftreten würden. Befindet sich das Zielgebiet außerhalb der normalen Reichweite, aber innerhalb der Fernreichweite, so haben die betroffenen Ziele einen Vorteil bei diesem Schutzwurf."
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            "source": [
                "Constitution"
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            "target": [
                "Verfassung"
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            "source": [
                "A weapon with this special property requires more hull structure to securely hold and use and more cooling capacity to safely operate. While firing it, you have disadvantage on attack rolls unless you meet the Constitution requirement."
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                "Eine Waffe mit dieser besonderen Eigenschaft erfordert mehr Hüllenstruktur, um sie sicher zu halten und zu benutzen, und mehr Kühlkapazität, um sie sicher zu betreiben. Wenn du sie abfeuerst, hast du einen Nachteil bei Angriffswürfen, es sei denn, du erfüllst die Konstitutionsvoraussetzungen."
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            "source": [
                "Corruption"
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                "Korruption"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api",
            "source": [
                "This weapon's damage becomes necrotic, and it loses the luminous property if it has it. Additionally, when you would make a melee weapon attack with a weapon with the corruption property, you can instead force the target to make a Wisdom saving throw (DC = 8 + your bonus to attacks with the weapon, or the corruption number, whichever is lower). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw, and if you would have disadvantage on your attack roll, the creature instead has advantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit, and the creature cannot regain hit points until the start of your next turn."
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            "target": [
                "Der Schaden dieser Waffe wird nekrotisch, und sie verliert die Eigenschaft \"leuchtend\", falls sie diese hat. Zusätzlich kannst du, wenn du einen Nahkampfangriff mit einer Waffe mit der Eigenschaft Verderbnis durchführen würdest, das Ziel stattdessen zu einem Weisheitswurf zwingen (DC = 8 + dein Bonus auf Angriffe mit der Waffe oder die Verderbniszahl, je nachdem, welcher Wert niedriger ist). Wenn du bei deinem Angriffswurf einen Vorteil hättest, hat die Kreatur stattdessen einen Nachteil bei ihrem Rettungswurf, und wenn du bei deinem Angriffswurf einen Nachteil hättest, hat die Kreatur stattdessen einen Vorteil bei ihrem Rettungswurf. Bei einem misslungenen Rettungswurf erleidet das Ziel normalen Waffenschaden und ist allen zusätzlichen Effekten ausgesetzt, die bei einem Treffer auftreten würden, und die Kreatur kann bis zum Beginn deines nächsten Zuges keine Trefferpunkte wiedererlangen."
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                "Corruption {value}"
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            "source": [
                "Defensive"
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                "Defensive"
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            "source": [
                "When you make your first attack on your turn with a weapon with the defensive property, you can choose to suffer a penalty to attack and damage rolls with that weapon up to the defensive number. If you do so, you gain the same bonus to AC. These effects last until the start of your next turn, as long as you're holding the weapon."
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                "Wenn du deinen ersten Angriff in deinem Zug mit einer Waffe mit der defensiven Eigenschaft ausführst, kannst du wählen, ob du einen Malus auf Angriffs- und Schadenswürfe mit dieser Waffe in Höhe der defensiven Zahl erleidest. Wenn du dies tust, erhältst du den gleichen Bonus auf AC. Diese Effekte halten bis zum Beginn deines nächsten Zuges an, solange du die Waffe in der Hand hältst."
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            "source": [
                "Dexterity Rqt"
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                "Geschick Anf"
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            "source": [
                "A weapon with this special property requires more skill to control. While wielding it, you have disadvantage on attack rolls unless you meet the Dexterity requirement. "
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                "Eine Waffe mit dieser besonderen Eigenschaft erfordert mehr Geschicklichkeit, um sie zu führen. Während du sie führst, hast du einen Nachteil bei Angriffswürfen, es sei denn, du erfüllst die Anforderung an die Geschicklichkeit. "
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                "Dexterity Rqt {value}"
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                "Geschicklichkeit Rqt {value}"
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                "Disguised"
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                "Verkleidet"
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            "source": [
                "You have advantage on Charisma (Deception) checks made to hide the nature of a disguised weapon."
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                "Du hast einen Vorteil bei Charisma (Täuschung)-Prüfungen, mit denen du die Natur einer getarnten Waffe verbergen kannst."
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                "Disguised"
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                "Versteckt"
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                "Dire"
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                "Schreck"
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            "source": [
                "Before you make a weapon attack with a weapon with the dire property, you can choose to suffer a penalty to the attack roll up to the dire number. If you do so and you hit with it, you gain the same bonus to the damage roll."
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                "Bevor du einen Waffenangriff mit einer Waffe mit der schrecklichen Eigenschaft ausführst, kannst du wählen, ob du einen Malus auf den Angriffswurf in Höhe der schrecklichen Zahl erleidest. Wenn du dies tust und mit der Waffe triffst, erhältst du denselben Bonus auf den Schadenswurf."
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                "Dire {value}"
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                "Schrecklich {value}"
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                "Disintegrate"
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                "Zerfallen"
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                "When a creature is reduced to 0 hit points by a weapon with the disintegrate property, it must make a Constitution saving throw, DC equal to the disintegrate number. On a failed save, it dies immediately without making death saving throws. A disintegrated creature and everything unenhanced it is wearing or carrying are reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized."
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                "Wenn eine Kreatur durch eine Waffe mit der Eigenschaft \"Desintegrieren\" auf 0 Trefferpunkte reduziert wird, muss sie einen Konstitutions-Erhaltungswurf ablegen, dessen Gleichheit der Zahl der Desintegration entspricht. Bei einem fehlgeschlagenen Rettungswurf stirbt sie sofort, ohne einen Rettungswurf zu machen. Eine aufgelöste Kreatur und alles, was sie trägt, werden zu einem Haufen feinen, grauen Staubs reduziert. Eine auf diese Weise zerstörte Kreatur kann nicht wiederbelebt werden."
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