<p><em>Wondrous item, (requires attunement by a cleric, druid, or paladin)</em></p> <p>This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.</p> <p>Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.</p> <p>Use the @Compendium[dnd5e.tables.XHTUTUXdyzcPbodw]{Necklace of Prayer Beads} table and refer to the table below for detailed descriptions on each bead</p> <table border="1"> <tbody> <tr> <td><strong>d20</strong></td> <td><strong>Bead of...</strong></td> <td><strong>Spell</strong></td> <td><strong>Guide Price per Bead (gp)</strong></td> </tr> <tr> <td>1-6</td> <td>Blessing</td> <td>@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}</td> <td>2,000</td> </tr> <tr> <td>7-12</td> <td>Curing</td> <td>@Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}(2nd level) or@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}</td> <td>4,000</td> </tr> <tr> <td>13-16</td> <td>Favor</td> <td>@Compendium[dnd5e.spells.WzvJ7G3cqvIubsLk]{Greater Restoration}</td> <td>32,000</td> </tr> <tr> <td>17-18</td> <td>Smiting</td> <td>@Compendium[dnd5e.spells.7UwUjJ6owIQkEPrs]{Branding Smite}</td> <td>1,500</td> </tr> <tr> <td>19</td> <td>Summons</td> <td>@Compendium[dnd5e.spells.fkREcytuZ8sngWtC]{Planar Ally}</td> <td>128,000</td> </tr> <tr> <td>20</td> <td>Wind Walking</td> <td>@Compendium[dnd5e.spells.8PJAsHmbu6UgDHC0]{Wind Walk}</td> <td>96,000</td> </tr> </tbody> </table> <p><em>**Foundry note: the 6 charges reflect the maximum number of beads able to be found; please adjust as required. </em></p> <p><em>Additionally, the guide price is a guide only and should be adjusted accordingly to reflect the Dungeon Master's world.</em></p>
<p><em>Wondrous item, (requires attunement by a cleric, druid, or paladin)</em></p> <p>This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.</p> <p>Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.</p> <p>Use the @Compendium[dnd5e.tables.XHTUTUXdyzcPbodw]{Necklace of Prayer Beads} table and refer to the table below for detailed descriptions on each bead</p> <table border="1"> <tbody> <tr> <td><strong>d20</strong></td> <td><strong>Bead of...</strong></td> <td><strong>Spell</strong></td> <td><strong>Guide Price per Bead (gp)</strong></td> </tr> <tr> <td>1-6</td> <td>Blessing</td> <td>@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}</td> <td>2,000</td> </tr> <tr> <td>7-12</td> <td>Curing</td> <td>@Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds}(2nd level) or@Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}</td> <td>4,000</td> </tr> <tr> <td>13-16</td> <td>Favor</td> <td>@Compendium[dnd5e.spells.WzvJ7G3cqvIubsLk]{Greater Restoration}</td> <td>32,000</td> </tr> <tr> <td>17-18</td> <td>Smiting</td> <td>@Compendium[dnd5e.spells.7UwUjJ6owIQkEPrs]{Branding Smite}</td> <td>1,500</td> </tr> <tr> <td>19</td> <td>Summons</td> <td>@Compendium[dnd5e.spells.fkREcytuZ8sngWtC]{Planar Ally}</td> <td>128,000</td> </tr> <tr> <td>20</td> <td>Wind Walking</td> <td>@Compendium[dnd5e.spells.8PJAsHmbu6UgDHC0]{Wind Walk}</td> <td>96,000</td> </tr> </tbody> </table> <p><em>**Foundry note: the 6 charges reflect the maximum number of beads able to be found; please adjust as required. </em></p> <p><em>Additionally, the guide price is a guide only and should be adjusted accordingly to reflect the Dungeon Master's world.</em></p>
<p>This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.</p>
<p>Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.</p>
<p>Use the @Compendium[dnd5e.tables.XHTUTUXdyzcPbodw]{Necklace of Prayer Beads} table and refer to the table below for detailed descriptions on each bead</p>
<table border="1">
<tbody>
<tr>
<td><strong>d20</strong></td>
<td><strong>Bead of...</strong></td>
<td><strong>Spell</strong></td>
<td><strong>Guide Price per Bead (gp)</strong></td>
</tr>
<tr>
<td>1-6</td>
<td>Blessing</td>
<td>@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}</td>
<td>2,000</td>
</tr>
<tr>
<td>7-12</td>
<td>Curing</td>
<td>@Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds} (2nd level) or @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}</td>
<td>4,000</td>
</tr>
<tr>
<td>13-16</td>
<td>Favor</td>
<td>@Compendium[dnd5e.spells.WzvJ7G3cqvIubsLk]{Greater Restoration}</td>
<td>32,000</td>
</tr>
<tr>
<td>17-18</td>
<td>Smiting</td>
<td>@Compendium[dnd5e.spells.7UwUjJ6owIQkEPrs]{Branding Smite}</td>
<td>1,500</td>
</tr>
<tr>
<td>19</td>
<td>Summons</td>
<td>@Compendium[dnd5e.spells.fkREcytuZ8sngWtC]{Planar Ally}</td>
<td>128,000</td>
</tr>
<tr>
<td>20</td>
<td>Wind Walking</td>
<td>@Compendium[dnd5e.spells.8PJAsHmbu6UgDHC0]{Wind Walk}</td>
<td>96,000</td>
</tr>
</tbody>
</table>
<p><em>**Foundry note: the 6 charges reflect the maximum number of beads able to be found; please adjust as required. </em></p>
<p><em>Additionally, the guide price is a guide only and should be adjusted accordingly to reflect the Dungeon Master's world.</em></p>
<p>This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.</p>
<p>Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.</p>
<p>Use the @Compendium[dnd5e.tables.XHTUTUXdyzcPbodw]{Necklace of Prayer Beads} table and refer to the table below for detailed descriptions on each bead</p>
<table border="1">
<tbody>
<tr>
<td><strong>d20</strong></td>
<td><strong>Bead of...</strong></td>
<td><strong>Spell</strong></td>
<td><strong>Guide Price per Bead (gp)</strong></td>
</tr>
<tr>
<td>1-6</td>
<td>Blessing</td>
<td>@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless}</td>
<td>2,000</td>
</tr>
<tr>
<td>7-12</td>
<td>Curing</td>
<td>@Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds} (2nd level) or @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration}</td>
<td>4,000</td>
</tr>
<tr>
<td>13-16</td>
<td>Favor</td>
<td>@Compendium[dnd5e.spells.WzvJ7G3cqvIubsLk]{Greater Restoration}</td>
<td>32,000</td>
</tr>
<tr>
<td>17-18</td>
<td>Smiting</td>
<td>@Compendium[dnd5e.spells.7UwUjJ6owIQkEPrs]{Branding Smite}</td>
<td>1,500</td>
</tr>
<tr>
<td>19</td>
<td>Summons</td>
<td>@Compendium[dnd5e.spells.fkREcytuZ8sngWtC]{Planar Ally}</td>
<td>128,000</td>
</tr>
<tr>
<td>20</td>
<td>Wind Walking</td>
<td>@Compendium[dnd5e.spells.8PJAsHmbu6UgDHC0]{Wind Walk}</td>
<td>96,000</td>
</tr>
</tbody>
</table>
<p><em>**Foundry note: the 6 charges reflect the maximum number of beads able to be found; please adjust as required. </em></p>
<p><em>Additionally, the guide price is a guide only and should be adjusted accordingly to reflect the Dungeon Master's world.</em></p>