<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p> <p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p> <p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p> <p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>
<p>El personaje puede ajustar los atributos de un oponente (o de un amigo) temporalmente.</p><p>Obtiene la habilidad Mezcla de atributos a +1 por rango en una sola versión de esta habilidad especial (es una habilidad de percepción, descrita solo aquí), que también puede aumentar como habilidad normal.</p><p>El codificador debe elegir como objetivo, atributos físicos o mentales, pero nunca Extranormales, Fondos o Habilidades Especiales. (Los atributos físicos abarcan Agilidad, Fuerza y Mecánica.</p><p>Los atributos mentales incluyen Conocimiento, Percepción y Técnica). Solo puede hacer ambas cosas tomando esta Habilidad Especial una vez para cada tipo.</p><p>Cuando persigue a un objetivo con una tirada de pelea, puede elegir (como acción múltiple) realizar también un ataque de lucha contra una tirada de la fuerza de voluntad o el conocimiento de su objetivo. (Esta no es una acción para el objetivo.)</p><p>No es necesario un ataque de combate cuerpo a cuerpo para un objetivo voluntario, aunque la tirada de fuerza de voluntad o de Conocimiento deben realizarse. Sin embargo, el acto de codificar todavía cuenta como una acción. Si el total del codificador es mayor (no igual), puede cambiar los puntos de atributo de su objetivo, dentro de ciertos límites.</p><p>El ataque cuerpo a cuerpo no hace daño.</p><p>Puede aumentar uno o más atributos relacionados en un número igual a la cantidad que quita de otros atributos relacionados, pero no puede disminuir o aumentar ningún atributo en más de 2D (6 pips).</p><p>El cambio dura un número de asaltos igual a la diferencia entre el ataque de Mezcla de atributos y la fuerza de voluntad o Conocimiento del objetivo.</p><p>Un personaje que ha sido ajustado no puede ser revuelto hasta que el ajuste original desaparezca.</p>
<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>
<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>
<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>