Translation components API.

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GET /api/components/od6s/specialabilities/changes/?format=api&page=3
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/113753/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.384012Z",
            "action": 59,
            "target": "<p>El personaje tiene alg&uacute;n tipo de arma a distancia natural, usando armas de proyectiles o armas de fuego.</p> <p><strong>Armas de proyectiles</strong> (para objetos s&oacute;lidos).</p> <p><strong>Armas de fuego</strong> (para proyecci&oacute;n de energ&iacute;a, gas o qu&iacute;mica o para proyectiles s&oacute;lidos en cibern&eacute;tica o armas supercient&iacute;ficas).</p> <p>Largo alcance es igual a 20 veces el n&uacute;mero de rangos en esta Habilidad Especial multiplicado por la Fuerza, elevaci&oacute;n o armas de fuego del personaje (seg&uacute;n corresponda) en metros.</p> <p>El da&ntilde;o de las proyecciones mejoradas f&iacute;sicamente es el Da&ntilde;o de Fuerza del personaje m&aacute;s 1D por rango, mientras que el da&ntilde;o de todos los dem&aacute;s tipos de explosiones es 3D por rango.</p> <p>La proyecci&oacute;n debe tener un efecto visible (como fragmentos de huesos o un rayo brillante) y no puede causar da&ntilde;o mental.</p> <p>Tenga en cuenta que, independientemente de la naturaleza de la proyecci&oacute;n, no hay efectos adicionales de este tipo de habilidad especial a menos que una mejora permita lo contrario.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has some sort of natural ranged weapon, using missile weapons (for solid objects) or firearms (for energy, gas, or chemical projection or for solid projectiles in cybernetics or super-science weapons) to target it. Long range equals 20 times the number of ranks in this Special Ability times the character’s Strength, lift, or firearms (as appropriate) in meters. The damage for physically enhanced projections is the character’s Strength Damage plus 1D per rank, while the damage for all other types of blasts is 3D per rank. The projection must have a visible effect (such as bone shards or a glowing ray) and it may not do mental damage. Note that, regardless of the nature of the projection, there are no additional effects from this type of Special Ability unless an Enhancement allows otherwise.</p>\n",
                "old_state": -1
            },
            "id": 171917,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171917/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113752/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383957Z",
            "action": 59,
            "target": "Arma a distancia natural (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Natural Ranged Weapon (3)",
                "old_state": -1
            },
            "id": 171916,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171916/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113751/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383899Z",
            "action": 59,
            "target": "<p>El personaje tiene alg&uacute;n tipo de arma natural, como garras, pinzas, pinchos de hueso o aguij&oacute;n, que a&ntilde;aden 1D por rango a su Da&ntilde;o de Fuerza al determinar su da&ntilde;o con el arma natural.</p> <p>El personaje usa <strong>pelea</strong> para atacar, a menos que pueda quitarse el arma o (en el caso de un arma supercient&iacute;fica) exista por separado.</p> <p>En estos &uacute;ltimos casos, el personaje emplea el combate cuerpo a cuerpo para empu&ntilde;arlo (atacar).</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has some sort of natural weapon — such as claws, pincers, bone spikes, or stinger — that add 1D per rank to his Strength Damage when determining his damage with the natural weapon. The character uses brawling to attack, unless he can detach the weapon from himself or (in the case of a super-scientific weapon) its exists separately. In these latter cases, the character employs melee combat to wield it.</p>\n",
                "old_state": -1
            },
            "id": 171915,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171915/?format=api"
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383843Z",
            "action": 59,
            "target": "Arma cuerpo a cuerpo natural (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Natural Hand-to-Hand Weapon (2)",
                "old_state": -1
            },
            "id": 171914,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171914/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383794Z",
            "action": 59,
            "target": "<p>El personaje tiene placas, piel endurecida, escamas o algo similar.</p> <p>Su propia superficie agrega 1D por rango a su resistencia al da&ntilde;o total a ataques f&iacute;sicos (no mentales) y venenos de contacto, corrosivos o materiales similares.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has plates, toughened skin, scales, or something similar. His own surface adds 1D per rank to his damage resistance total to physical (not mental) attacks and contact poisons, corrosives, or similar materials.</p>\n",
                "old_state": -1
            },
            "id": 171913,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171913/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113748/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383743Z",
            "action": 59,
            "target": "Armadura Natural (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Natural Armor (3)",
                "old_state": -1
            },
            "id": 171912,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171912/?format=api"
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        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383696Z",
            "action": 59,
            "target": "<p>El personaje tiene m&uacute;ltiples habilidades menores que mejoran distintas tareas/acciones.</p> <p>Todas las bonificaciones se suman al total de habilidades o atributos, no al c&oacute;digo de dado.</p> <p>Las bonificaciones deber&iacute;an estar bastante limitadas en sus aplicaciones, relacionadas con usos espec&iacute;ficos de habilidades particulares (como lo hacen las especializaciones), pero puede haber varias para cada selecci&oacute;n de esta habilidad especial.</p> <p>La bonificaci&oacute;n total m&aacute;xima para cada rango es +4.</p> <p><strong>Ejemplo:</strong> un personaje podr&iacute;a tener <strong>tallos oculares</strong>&nbsp;que le otorgan una bonificaci&oacute;n de +1 a la Percepci&oacute;n o totales de b&uacute;squeda que negar&iacute;an la sorpresa</p> <p>- La capacidad de agudizar sus o&iacute;dos en tipos particulares de ruidos (bonificaci&oacute;n de +1 al escuchar sonidos particulares)</p> <p>- Dedos. que son sensibles al movimiento subd&eacute;rmico (+1 de bonificaci&oacute;n al juego de manos contra cajas fuertes con sistemas de vasos, las t&iacute;picas ruedas que vas girando).</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has multiple minor abilities that improve a few different tasks. All bonuses are added to the skill or attribute total, not to the die code. The bonuses should be fairly limited in their applications, pertaining to specific uses of particular skills (like specializations do), but there can be several of them for each selection of this Special Ability. The maximum total bonus for each rank is +4.</p>\n\n<p>Example: A character could have “eyestalks” that give him a +1 bonus to Perception or search totals that would negate surprise, the ability to focus his ears on particular types of noises (+1 bonus when listening for particular sounds), and fingers that are sensitive to subdermal motion (+1 bonus to sleight of hand against safes with moving tumblers).</p>\n",
                "old_state": -1
            },
            "id": 171911,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171911/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113746/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383644Z",
            "action": 59,
            "target": "Habilidades Múltiples (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Multiple Abilities (1)",
                "old_state": -1
            },
            "id": 171910,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171910/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113745/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383596Z",
            "action": 59,
            "target": "<p>El personaje tiene un talento natural para el disfraz.</p> <p>Obtiene una bonificaci&oacute;n de +5 por rango a los totales de estafa cuando usa esa habilidad para disfrazarse y una bonificaci&oacute;n de +1D por rango a cualquier acci&oacute;n de estafa, intimidaci&oacute;n o persuasi&oacute;n mientras usa ese disfraz.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has a natural talent for disguise. She gains a +5 per rank bonus to con totals when using that skill to disguise herself and a +1D bonus per rank to any con, intimidation, or persuasion actions while in that disguise.</p>\n",
                "old_state": -1
            },
            "id": 171909,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171909/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113744/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383515Z",
            "action": 59,
            "target": "Maestro del disfraz (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Master of Disguise (3)",
                "old_state": -1
            },
            "id": 171908,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171908/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113743/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383416Z",
            "action": 59,
            "target": "<p>Un personaje con Suerte excepcional puede solicitar uno de los siguientes beneficios una vez por aventura y rango:</p> <p>acci&oacute;n, estado de alerta, avance, prisa, h&eacute;roe, fracaso del oponente o segunda oportunidad.</p> <p>Consulte la barra lateral <strong>Beneficios de la suerte</strong>&nbsp;para obtener detalles sobre cada una de estas opciones.</p> <p>Invocar la suerte de uno no cuenta como una acci&oacute;n. Si el personaje no ha utilizado su Gran Suerte durante una aventura y ocurre algo realmente desastroso, el Director de Juego puede optar por contrarrestar los efectos y <strong>anular</strong>&nbsp;temporalmente la Habilidad Especial del personaje, es decir, la Gran Suerte del personaje se ha agotado durante la aventura.</p> <p>Por lo general, esto se usa cuando el personaje hace algo est&uacute;pido o el jugador es v&iacute;ctima de una mala suerte incre&iacute;ble (lanzamiento de dados, no la Desventaja) y algo <strong>detiene</strong>&nbsp;el efecto. Es una decisi&oacute;n <strong>dr&aacute;stica</strong> controlada por el Game Master cuando las circunstancias se salen de control.</p> <p>Tambi&eacute;n es bueno para los jugadores de rol sin experiencia, tendr&iacute;an otra oportunidad, en caso de que hagan algo que realmente no deber&iacute;an hacer.</p> <p><strong> Ejemplo:</strong> la misi&oacute;n del personaje es apagar la energ&iacute;a en una planta nuclear o explotar&aacute; y destruir&aacute; la ciudad que est&aacute; convenientemente a favor del viento. Desafortunadamente, el personaje tarda demasiado en luchar contra los secuaces del Pnj que sobrecarg&oacute; la planta y, de acuerdo con las reglas, toda la ciudad deber&iacute;a convertirse en una bola de fuego radiactiva, siendo demasiado tarde como para solucionarlo.</p> <p>El Game Master puede elegir que el personaje tenga mucha suerte:</p> <p>- El villano estaba mintiendo y realmente hay m&aacute;s tiempo en el reloj de lo que nadie pensaba, o la planta de energ&iacute;a comienza un largo proceso de fusi&oacute;n en lugar de explotar.</p> <p>En cualquier caso, la Buena Suerte del personaje desaparece para el resto de esta aventura (su suerte se acab&oacute;), pero tiene la posibilidad de evitar el desastre.</p> <p>Al igual que Buena Suerte, el personaje puede tener hasta dos rangos de esta Habilidad Especial.</p> <p>Beneficios de la suerte</p> <p><strong>Acci&oacute;n:</strong> Suma 2 a todos los totales de habilidades o atributos del personaje para la ronda.</p> <p><strong>Vigilancia:</strong> cuando el personaje recurre a este beneficio, gana un <strong>sexto sentido</strong>&nbsp;especial fuera de todas las dem&aacute;s reglas y situaciones de juego de roles que lo ayudar&aacute; a detectar un elemento, personaje o pista nunca antes visto seleccionado por el Game Master. Sin embargo, el beneficio no confiere omnisciencia, y el Game Master puede seleccionar su propio momento para que entre en vigor. Normalmente se utiliza para permitir que un personaje detecte algo que se le pas&oacute; por alto en una b&uacute;squeda anterior, algo que es importante para la aventura.</p> <p><strong>avance:</strong> agregue 1D a cualquier c&oacute;digo de dado de habilidad en el que el personaje no tenga pips o dados adicionales (en otras palabras, una habilidad en la que el personaje no est&eacute; entrenado). El beneficio tambi&eacute;n elimina el modificador no calificado por usar esa habilidad.</p> <p><strong> prisa:</strong> Gana una acci&oacute;n adicional por una ronda.</p> <p><strong>H&eacute;roe:</strong> recibe un punto de destino adicional, que debe usarse en una acci&oacute;n inmediatamente despu&eacute;s de solicitarlo.</p> <p><strong> el oponente falla:</strong> despu&eacute;s de que un oponente o enemigo haya completado una acci&oacute;n contra el personaje, se puede recurrir a este beneficio para cancelar los efectos por completo.</p> <p>La acci&oacute;n del oponente se desperdicia y el juego contin&uacute;a. Este beneficio no podr&aacute; utilizarse para cancelar una acci&oacute;n que no est&eacute; dirigida al menos parcialmente al afortunado personaje.</p> <p><strong> segunda oportunidad:</strong> usar este beneficio permite al personaje intentar cualquier acci&oacute;n que acaba de intentar de nuevo, desde el principio. Confiar en este beneficio, sin embargo, no puede usarse para negar <strong>malas elecciones</strong>&nbsp;(la acci&oacute;n realizada debe realizarse nuevamente) ni permite que el personaje <strong>recupere</strong>&nbsp;Puntos de Destino, Puntos de Personaje o cartas (si se usaron) gastadas sobre la acci&oacute;n original.</p> <p>El personaje simplemente tiene otra oportunidad, inmediatamente despu&eacute;s del primer intento, de realizar la acci&oacute;n de nuevo. Todos los efectos del primer intento son negados.</p> <p><strong> Notas:</strong> Un personaje puede tener hasta dos rangos cada uno en Good Luck y Great Luck. Esta Habilidad Especial se puede tomar con la Desventaja Mala Suerte:</p> <p>A veces suceden cosas realmente buenas, a veces suceden cosas realmente malas.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>A character with Great Luck can call on one of the following benefits once per adventure per rank: action, alertness, breakthrough, haste, hero, opponent fails, or second chance. See the “Luck Benefits” sidebar for details on each of these options. Calling upon one’s luck does not count as an action.</p>\n\n<p>If the character has not used his Great Luck during an adventure and something really disastrous happens, the Game Master may choose to counteract the effects and temporarily “burn out” the character’s Special Ability — that is, the character’s Great Luck has been used up for the adventure. Usually, this is used when the character does something stupid or the player is the victim of incredibly bad luck — die rolling, not the Disadvantage — and something “stops” the effect. This is a “last ditch,” Game Master-controlled effort when circumstances get out of control. It is also a nice thing for inexperienced roleplayers to have — just in case they do something they really shouldn’t have, they get another chance. Example: The character’s mission is to turn off the power at a nuclear plant or it will explode and destroy the city that’s conveniently downwind. Unfortunately, the character takes too long fighting the minions of the bad guy who set the plant to overload, and, according to the rules, the whole city should go up in a radioactive fireball. The character is too late. The Game Master might choose to have the character be really lucky — the villain was bluffing, and there’s really more time on the clock than anyone thought, or the power plant begins a long meltdown procedure instead of exploding. In any case, the character’s Good Luck is gone for this adventure (his luck ran out), but he has a chance of averting disaster.</p>\n\n<p>As with Good Luck, the character may have up to two ranks of this Special Ability.</p>\n\n<p>Luck Benefits</p>\n<p>action: Add 2 to all of the character’s skill or attribute totals for the round.</p>\n\n<p>alertness: When the character calls upon this benefit, he gains a special “sixth sense” outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the Game Master. The benefit does not confer omniscience, however — and the Game Master can select her own time for having it come into effect. It is normally used to allow a character to spot something he missed in a previous search, something that is important to the adventure.</p>\n\n<p>breakthrough: Add 1D to any one skill die code in which the character has no additional pips or dice (in other words, a skill in which the character is untrained). The benefit also eliminates the unskilled modifier for using that skill.</p>\n\n<p>haste: Gain one additional action for one round.</p>\n\n<p>hero: Receive one bonus Fate Point, which must be used on an action immediately after requesting it.</p>\n\n<p>opponent fails: After an opponent or enemy has completed an action against the character, this benefit may be called upon to cancel the effects entirely. The opponent’s action is then wasted, and play continues. This benefit may not be used to cancel an action that is not directed at least partially at the lucky character.</p>\n\n<p>second chance: Using this benefit allows the character to attempt any action she has just tried again, from the very beginning. Relying on this benefit, however, may not be used to negate “bad choices” — the action performed must be performed again — nor does it allow the character to “get back” Fate Points, Character Points, or cards (if used) spent on the original action. The character merely gets another chance, immediately following the first attempt, to perform the action again. All effects from the first attempt are negated.</p>\n\n<p>Luck Notes</p>\n\n<p>A character may have up to two ranks each in Good Luck and Great Luck. This Special Ability can be taken with the Bad Luck Disadvantage — sometimes really good things happen, sometimes really bad things happen.</p>\n",
                "old_state": -1
            },
            "id": 171907,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171907/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113742/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383357Z",
            "action": 59,
            "target": "Suerte (Excepcional) (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Luck, Great (3)",
                "old_state": -1
            },
            "id": 171906,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171906/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113741/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383318Z",
            "action": 59,
            "target": "<p>El personaje est&aacute; bendecido con una suerte inusualmente buena.</p> <p>Una vez por aventura, un personaje con Buena Suerte puede recibir uno de los siguientes beneficios con solo pedirlo:</p> <p>acci&oacute;n, avance, prisa o segunda oportunidad.</p> <p>Consulte la barra lateral <strong>Beneficios de la suerte</strong>&nbsp;para obtener detalles sobre cada una de estas opciones.</p> <p>Invocar la suerte de uno no cuenta como una acci&oacute;n.</p> <p>Buena suerte solo se puede declarar una vez por rango durante una aventura en particular, pero se puede declarar en cualquier momento y no se puede cancelar por ning&uacute;n otro efecto.</p> <p>Un personaje puede tener hasta dos rangos de esta Habilidad Especial.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is blessed with unusually good luck. Once per adventure, a character with Good Luck can receive one of the following benefits just by asking for it: action, breakthrough, haste, or second chance. See the “Luck Benefits” sidebar for details on each of these options. Calling upon one’s luck does not count as an action.</p>\n\n<p>Good Luck can only be declared once per rank during a particular adventure, but it may be declared at any time, and it cannot be cancelled by any other effect. A character may have up to two ranks of this Special Ability.</p>\n",
                "old_state": -1
            },
            "id": 171905,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171905/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113740/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383282Z",
            "action": 59,
            "target": "Suerte (Buena) (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Luck, Good (2)",
                "old_state": -1
            },
            "id": 171904,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171904/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113739/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383241Z",
            "action": 59,
            "target": "<p>El personaje vive m&aacute;s que el humano promedio.</p> <p>A menudo, esta Habilidad Especial tiene un Defecto adjunto que rige lo que el personaje debe hacer para mantener su vida.</p> <p>El personaje deber&iacute;a obtener bonificaciones perif&eacute;ricas durante el juego debido a su <strong>perspectiva m&aacute;s amplia</strong>.</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character lives longer than the average Human. Often, this Special Ability has a Flaw attached that governs what the character must do to maintain his life. The character should gain peripheral bonuses during game play because of his “longer outlook.” A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171903,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171903/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113738/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383203Z",
            "action": 59,
            "target": "Longevidad (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Longevity (3)",
                "old_state": -1
            },
            "id": 171902,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171902/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113737/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383149Z",
            "action": 59,
            "target": "<p>Esta habilidad le permite al personaje drenar pips de atributo, puntos corporales o heridas de su objetivo.</p> <p>El personaje debe elegir un conjunto de atributos para apuntar, ya sea f&iacute;sicos (Agilidad, Mec&aacute;nica, Fuerza), mentales (Conocimiento, Percepci&oacute;n, T&eacute;cnica), Heridas o Puntos corporales.</p> <p><strong> Por ejemplo:</strong> la mayor&iacute;a de los vampiros beben sangre y, por lo tanto, reducen los puntos corporales, mientras que los s&uacute;cubos se dirigen al alma y debilitan los atributos mentales.</p> <p>El jugador debe especificar de qu&eacute; manera el personaje drena estos atributos (morder el cuello, hipnosis u otros medios). Deber&iacute;a implicar alg&uacute;n tipo de resultado de ataque exitoso (ya sea f&iacute;sico o mental).</p> <p>Cuando el personaje desea emplear Life Drain, realiza un ataque a su objetivo utilizando la habilidad correspondiente. Por cada cuatro puntos por encima de la tirada de defensa del objetivo, el personaje drena un punto por rango de cada uno de los atributos relevantes del objetivo o tres puntos por rango de los Puntos corporales del personaje o una Herida por cada dos rangos. (Recuerde que hay tres pips en cada dado).</p> <p>Si alguno de los atributos o Puntos del cuerpo del objetivo llega a cero (o el personaje alcanza el nivel de Herida mortal), el objetivo entra en coma. Puede intentar despertarse una vez al d&iacute;a haciendo con &eacute;xito una tirada moderada de resistencia o Fuerza recuperar&iacute;a un punto de atributo (por cada atributo afectado) cada hora despu&eacute;s del ataque.</p> <p>Los puntos corporales y los niveles de heridas regresan al ritmo normal.</p> <p>Por cada pip de atributo que consuma el personaje, puede a&ntilde;adir un pip a cualquier atributo de la categor&iacute;a elegida. Obtendr&iacute;a un Punto Corporal por cada Punto Corporal drenado o una Herida por cada Herida drenada.</p> <p>Los atributos de vida drenada y los puntos corporales o heridas no utilizados desaparecen a una velocidad de un pip o punto por hora.</p> <p>Un personaje puede tener m&uacute;ltiples rangos de esta Habilidad Especial, as&iacute; como m&uacute;ltiples versiones de la misma.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This ability allows the character to drain attribute pips, Body Points, or Wounds from his target. The character must choose one set of attributes to target, either physical (Agility, Mechanical, Strength), mental (Knowledge, Perception, Technical), Wounds, or Body Points. For example, most vampires drink blood, and thus lower Body Points, while succubi target the soul and so weaken mental attributes. The player must specify in what manner the character drains these attributes (biting the neck, hypnosis, or another means). It should involve some sort of successful attack result (either physical or mental).</p>\n\n<p>When the character wishes to employ Life Drain, he makes an attack on his target using the relevant skill. For every four points over the target’s defense roll, the character drains one pip per rank off each of the target’s relevant attributes or three points per rank from the character’s Body Points or one Wound for every two ranks. (Remember that there are three pips in each die.)</p>\n\n<p>If any of the target’s attributes or Body Points ever go to zero (or the character reaches the Dead Wound level), the target goes into a coma. She may try once per day to wake up by making a successful Moderate stamina or Strength roll. She regains one attribute point (to each attribute affected) every hour after the attack. Body Points and Wound levels return at the normal rate.</p>\n\n<p>For each attribute pip the character drains, he may add one pip to any attribute in his chosen category. He would get one Body Point for each Body Point drained or one Wound for each Wound drained. Life-Drained attributes and unused Body Points or Wounds disappear at a rate of one pip or point per hour.</p>\n\n<p>A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n",
                "old_state": -1
            },
            "id": 171901,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171901/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113736/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383084Z",
            "action": 59,
            "target": "Drenar vida (5)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Life Drain (5)",
                "old_state": -1
            },
            "id": 171900,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171900/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113735/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.383025Z",
            "action": 59,
            "target": "<p>El personaje es altamente resistente a todos los intentos de interacci&oacute;n y ataques mentales.</p> <p>El personaje gana +1D por rango en todas las tiradas de fuerza de voluntad y +2 en la dificultad est&aacute;ndar de cualquiera de estos intentos contra este personaje.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is highly resistant to all interaction attempts and mental attacks. The character gains a +1D per rank to all willpower rolls and +2 to the standard difficulty of any such attempts against this character.</p>\n",
                "old_state": -1
            },
            "id": 171899,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171899/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113734/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382962Z",
            "action": 59,
            "target": "Voluntad de hierro (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Iron Will (2)",
                "old_state": -1
            },
            "id": 171898,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171898/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113733/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382896Z",
            "action": 59,
            "target": "<p>El personaje puede volverse transparente. Esto agrega 1 por rango a los totales de esquivar, escabullirse y esconderse del personaje, as&iacute; como +1 por rango a todas las dificultades predeterminadas de b&uacute;squeda, investigaci&oacute;n y ataque contra el personaje que el personaje invisible no est&aacute; tratando activamente de derrotar.</p> <p>Adem&aacute;s, ning&uacute;n personaje puede realizar una acci&oacute;n para <strong>detectar</strong>&nbsp;al personaje a menos que el director de juego sienta que existe suficiente provocaci&oacute;n, como rozar a otros o robar algo en una zona llena de gente.</p> <p>La invisibilidad cubre solo la ropa b&aacute;sica del personaje, no cualquier equipo que lleve o cualquier cosa que recoja.</p> <p>Adem&aacute;s, recuerda que el personaje es transparente cuando es invisible: no puede ocultar cosas a sus espaldas.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can become transparent. This adds 1 per rank to the character’s dodge, sneak, and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties against the character that the invisible character is not actively trying to defeat. Additionally, no character may take an action to “spot” the character unless the Game Master feels there is sufficient provocation, such as brushing against others or removing something in a crowded area. The invisibility covers the character’s basic clothes only — not any gear she’s carrying, or anything she picks up. Also, remember that the character is transparent when invisible — she can’t hide things behind her back.</p>\n",
                "old_state": -1
            },
            "id": 171897,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171897/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113732/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382833Z",
            "action": 59,
            "target": "Invisibilidad (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Invisibility (3)",
                "old_state": -1
            },
            "id": 171896,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171896/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113731/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382769Z",
            "action": 59,
            "target": "<p>El personaje puede reducir su densidad f&iacute;sica a pr&aacute;cticamente cero durante un minuto por rango. Durante ese tiempo, su puntuaci&oacute;n de resistencia al da&ntilde;o contra ataques f&iacute;sicos y de energ&iacute;a es de +3D por rango, pero su tasa de movimiento se reduce a la mitad.</p> <p>Un personaje intangible puede atravesar objetos s&oacute;lidos, siempre que no contengan protecciones u otros hechizos de protecci&oacute;n dise&ntilde;ados para repeler el paso de esta naturaleza.</p> <p>No puede atravesar barreras energ&eacute;ticas o electrificadas.</p> <p>Mientras sea intangible, el personaje no puede llevar consigo ning&uacute;n objeto (incluida la ropa), ni puede intentar ning&uacute;n ataque f&iacute;sico.</p> <p>Se necesita una ronda completa para que un personaje se vuelva intangible o s&oacute;lido, durante el cual no puede hacer nada m&aacute;s.</p> <p>Debe pasar al menos un minuto antes de volver a intentar la intangibilidad.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can reduce his physical density to virtually zero for one minute per rank. During that time, his damage resistance score against physical and energy attacks is +3D per rank, but his movement rate is halved. An intangible character can pass through solid objects, providing they do not contain wards or other spells of protection designed to repel passage of this nature. He may not pass through energy or electrified barriers. While intangible, the character cannot carry any object along (including clothing), nor can he attempt any physical attack. It takes a full round for a character to become intangible or solid, during which he can do nothing else. The character must spend at least one minute solid before attempting intangibility again.</p>\n",
                "old_state": -1
            },
            "id": 171895,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171895/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113730/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382715Z",
            "action": 59,
            "target": "intangibilidad (5)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Intangibility (5)",
                "old_state": -1
            },
            "id": 171894,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171894/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113729/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382675Z",
            "action": 59,
            "target": "<p>El personaje gana la habilidad de ver en la oscuridad usando infravisi&oacute;n o ultravisi&oacute;n.</p> <p><strong> La infravisi&oacute;n</strong>&nbsp;permite al personaje ver cambios en el calor.</p> <p><strong>La ultravisi&oacute;n</strong> le permite aprovechar al m&aacute;ximo la luz disponible.</p> <p>Cada uno proporciona un +2 por rango en una sola versi&oacute;n de esta Habilidad Especial a las tiradas basadas en la vista en condiciones de poca luz u oscuridad.</p> <p>Obviamente, el calor extremo o la luz brillante (incluida la luz del d&iacute;a) impiden que esta habilidad especial funcione.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character gains the ability to see in the dark using either infravision or ultravision. Infravision allows the character to see changes in heat, while ultra-vision enables the character to make the most of the available light. Each provides a +2 per rank in a single version of this Special Ability to sight-based rolls while in dim or dark conditions. Obviously, extreme heat or bright light (including daylight) prevent this Special Ability from working.</p>\n",
                "old_state": -1
            },
            "id": 171893,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171893/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113728/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382637Z",
            "action": 59,
            "target": "Infravisión/Ultravisión (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Infravision/ Ultravision (1)",
                "old_state": -1
            },
            "id": 171892,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171892/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113727/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382598Z",
            "action": 59,
            "target": "<p>Alg&uacute;n rasgo fisiol&oacute;gico o de entrenamiento extraordinario le permite al personaje obtener una bonificaci&oacute;n de +1 por rango en todos los totales relacionados con ese atributo. (Para Fuerza, esto tambi&eacute;n incluye el total de resistencia al da&ntilde;o y el Da&ntilde;o de Fuerza).</p> <p>Un personaje puede tener m&uacute;ltiples rangos de esta Habilidad Especial, as&iacute; como m&uacute;ltiples versiones de la misma.</p> <p><strong> Nota:</strong> Obtener otro rango en esta Habilidad Especial despu&eacute;s de la creaci&oacute;n del personaje cuesta 4 veces el n&uacute;mero delante de la &ldquo;D&rdquo; del atributo que afecta m&aacute;s el n&uacute;mero de rangos actualmente en la Habilidad Especial. (Esto es en lugar del costo normal para aumentar las habilidades especiales).</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Some extraordinary training or physiological trait allows the character to gain +1 bonus per rank to all rolled totals related to that attribute. (For Strength, this also includes the damage resistance total and Strength Damage.) A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n\n<p>Note: To get another rank in this Special Ability after character creation costs 4 times the number in front of the “D” of the attribute that it affects plus the number of ranks currently in the Special Ability. (This is instead of the normal cost to increase Special Abilities.)</p>\n",
                "old_state": -1
            },
            "id": 171891,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171891/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113726/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382562Z",
            "action": 59,
            "target": "Atributo aumentado (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Increased Attribute (2)",
                "old_state": -1
            },
            "id": 171890,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171890/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113725/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382526Z",
            "action": 59,
            "target": "<p>El personaje es muy resistente a las enfermedades y los venenos y recibe un +1D por rango en las pruebas de Fuerza o resistencia al determinar si ha contra&iacute;do una enfermedad o si ha ingerido venenos.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is highly resistant to disease and poisons and receives a +1D per rank to Strength or stamina checks when determining whether he has contracted an illness or suffering from ingested poisons.</p>\n",
                "old_state": -1
            },
            "id": 171889,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171889/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113724/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382492Z",
            "action": 59,
            "target": "Inmunidad (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Immunity (1)",
                "old_state": -1
            },
            "id": 171888,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171888/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113723/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382451Z",
            "action": 59,
            "target": "<p>El personaje es inmortal, y envejecer&aacute; a un ritmo menor en comparaci&oacute;n con el resto de su especie.</p> <p>Si se reduce a cero Puntos Corporales, no muere. No quedar&aacute; inconsciente ni se desangrar&aacute; hasta morir (como hacen los personajes heridos de muerte), pero no se curar&aacute; sin ayuda especial psi&oacute;nica o similar o la habilidad especial Curaci&oacute;n acelerada.</p> <p>Sus brazos podr&iacute;an volarse, su abdomen eviscerado, o lo que sea.</p> <p>Puede realizar solo las acciones f&iacute;sicas m&aacute;s m&iacute;nimas, como retorcerse, y algunas acciones pueden ser imposibles.</p> <p>Puede depender de su Agilidad &uacute;nicamente con fines de iniciativa.</p> <p>Debe haber un conjunto particular de circunstancias en las que el personaje muera para siempre. Estos conjuntos de circunstancias no deber&iacute;an ser demasiado inusuales.</p> <p><strong>Ejemplos:</strong> la muerte directa por una explosi&oacute;n fuera de lo normal, la decapitaci&oacute;n por ahogamiento, etc...</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171887,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171887/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113722/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382416Z",
            "action": 59,
            "target": "Inmortalidad (7)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Immortality (7)",
                "old_state": -1
            },
            "id": 171886,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171886/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113721/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382379Z",
            "action": 59,
            "target": "<p>El personaje es extremadamente r&aacute;pido, agrega +2 metros por ronda por rango a su tasa de movimiento base, lo que a su vez afecta a todos los dem&aacute;s tipos de movimiento.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n",
                "old_state": -1
            },
            "id": 171885,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171885/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113720/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382343Z",
            "action": 59,
            "target": "hipermovimiento (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Hypermovement (1)",
                "old_state": -1
            },
            "id": 171884,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171884/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113719/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382305Z",
            "action": 59,
            "target": "<p>El personaje puede aguantar el da&ntilde;o mejor que la mayoria de especies/razas/etc...</p> <p>Agrega 1 por rango a su resistencia total al da&ntilde;o contra cualquier tipo de da&ntilde;o.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n",
                "old_state": -1
            },
            "id": 171883,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171883/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113718/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382256Z",
            "action": 59,
            "target": "Robustez (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Hardiness (1)",
                "old_state": -1
            },
            "id": 171882,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171882/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113717/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382217Z",
            "action": 59,
            "target": "<p>El personaje puede planear a la deriva con las corrientes de aire, siempre que haya suficiente viento.</p> <p>El Game Master decide cu&aacute;nto viento hay disponible y qu&eacute; tan r&aacute;pido se mueve el planeador.</p> <p>Los personajes con esta Habilidad Especial necesitan la habilidad de volar/0-G para controlar la direcci&oacute;n.</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171881,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171881/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113716/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382181Z",
            "action": 59,
            "target": "Alas planeadoras (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Glider Wings (3)",
                "old_state": -1
            },
            "id": 171880,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171880/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113715/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382140Z",
            "action": 59,
            "target": "<p>El personaje puede volar, ya sea por naturaleza o en virtud de tener alas.</p> <p>La tasa de vuelo del personaje es igual a su Movimiento base multiplicado por 2 veces el n&uacute;mero de rangos.</p> <p>Se requiere la habilidad de vuelo/0-G para maniobrar.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n",
                "old_state": -1
            },
            "id": 171879,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171879/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113714/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382094Z",
            "action": 59,
            "target": "Vuelo (6)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Flight (6)",
                "old_state": -1
            },
            "id": 171878,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171878/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113713/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.382047Z",
            "action": 59,
            "target": "<p>El personaje puede provocar miedo en aquellos que pueden verlo u o&iacute;rlo.</p> <p>Obtiene un +1 por rango en todos los totales de intimidaci&oacute;n y dificultades de defensa en combate contra los afectados.</p> <p>La dificultad de fuerza de voluntad o Conocimiento para resistir un ataque de Miedo es 15.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can provoke fear in those who can see or hear him. He gains a +1 per rank to all intimidation totals and combat defense difficulties against those so affected. The willpower or Knowledge difficulty to resist a Fear attack is 15.</p>\n",
                "old_state": -1
            },
            "id": 171877,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171877/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113712/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381985Z",
            "action": 59,
            "target": "Fear (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fear (2)",
                "old_state": -1
            },
            "id": 171876,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171876/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113711/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381920Z",
            "action": 59,
            "target": "<p>El personaje gana +1D por rango a su Percepci&oacute;n al determinar la iniciativa y, puede recibir una acci&oacute;n adicional por asalto,hasta tres veces durante la aventura.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character gains +1D per rank to his Perception when determining initiative, and, for up to three times during the adventure, he may receive one additional action for one round.</p>\n",
                "old_state": -1
            },
            "id": 171875,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171875/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113710/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381861Z",
            "action": 59,
            "target": "Reacciones Rápidas (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fast Reactions (3)",
                "old_state": -1
            },
            "id": 171874,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171874/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113709/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381794Z",
            "action": 59,
            "target": "<p>El personaje puede detectar algo que un humano normal no puede, como cambios en la presi&oacute;n, actividad s&iacute;smica, fluctuaciones de radiaci&oacute;n, etc.</p> <p>Obtiene +1D en sus tiradas de b&uacute;squeda al intentar detectar la energ&iacute;a espec&iacute;fica o el cambio ambiental y +1D en sus tiradas de investigaci&oacute;n para descubrir la fuente u otra informaci&oacute;n relevante.</p> <p>El Game Master tambi&eacute;n puede permitir una bonificaci&oacute;n total de habilidad de +1 a otras actividades que se beneficiar&iacute;an de cualquier cosa que el sentido adicional pueda detectar.</p> <p>Todos los modificadores son por rango en esta Habilidad Especial.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can detect something that a normal Human cannot, such as changes in pressure, seismic activity, radiation fluctuations, and so on. She gains a +1D to her search rolls in attempting to detect the specific energy or environmental change and +1D to her investigation rolls in figuring out source or other relevant information. The Game Master may also allow a +1 skill total bonus to other activities that would benefit from whatever the extra sense can detect. All modifiers are per rank in this Special Ability.</p>\n",
                "old_state": -1
            },
            "id": 171873,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171873/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113708/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381728Z",
            "action": 59,
            "target": "Sentido adicional (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Extra Sense (1)",
                "old_state": -1
            },
            "id": 171872,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171872/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113707/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381644Z",
            "action": 59,
            "target": "<p>El personaje tiene una extremidad u &oacute;rgano extra.</p> <p><strong> Si son externos</strong>, pueden ser brazos o piernas secundarios, una cola o alguna adici&oacute;n corporal m&aacute;s ex&oacute;tica, como aletas, tent&aacute;culos o antenas.</p> <p><strong> Si es interno</strong>, las partes son &oacute;rganos como ojos adicionales, corazones o gl&aacute;ndulas misteriosas.</p> <p>A menos que se especifique por una Desventaja o Limitaci&oacute;n, las partes adicionales se incluyen en el cuerpo del h&eacute;roe de forma favorable a este.</p> <p>Adem&aacute;s, excepto en los casos en que el personaje tenga una Mejora u otra Habilidad Especial que utilice esta (por ejemplo, Parte Extra del Cuerpo: Cola y Arma Natural Cuerpo a Cuerpo: Cola), la parte extra no ser&aacute; funcional.</p> <p>Un personaje puede tener solo un rango en esta habilidad especial, pero puede tener m&uacute;ltiples versiones para representar m&uacute;ltiples &oacute;rganos o extremidades adicionales.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has an extra limb or organ. If external, these may be secondary arms or legs, a tail, or some more exotic bodily addition, such as fins, tentacles, or antennae. If internal, the parts are organs such as extra eyes, hearts, or mysterious glands. Unless specified by a Disadvantage or Limitation, the extra parts are included in the hero’s body tastefully. Additionally, except in cases where the character has an Enhancement or another Special Ability that uses this one (for example, Extra Body Part: Tail and Natural Hand-to-Hand Weapon: Tail), the extra part is nonfunctional. A character may have only one rank in this Special Ability, but she may have multiple versions to represent multiple additional organs or limbs.</p>\n",
                "old_state": -1
            },
            "id": 171871,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171871/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113706/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381572Z",
            "action": 59,
            "target": "Parte del cuerpo adicional (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Extra Body Part (1)",
                "old_state": -1
            },
            "id": 171870,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171870/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113705/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381382Z",
            "action": 59,
            "target": "<p>El personaje es resistente a los extremos de calor, fr&iacute;o y presi&oacute;n y gana +3D por rango en las pruebas de Fuerza o resistencia para resistir los efectos nocivos de estas condiciones ambientales.</p> <p>El personaje no es resistente a los ataques de calor o fr&iacute;o, ya que estos van y vienen demasiado r&aacute;pido como para que la Habilidad Especial le brinde protecci&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is resistant to extremes of heat, cold, and pressure and gains a +3D per rank to Strength or stamina checks to resist ill effects from these environmental conditions. The character is not resistant to heat or cold attacks, as these come and go too quickly for the Special Ability to provide protection.</p>\n",
                "old_state": -1
            },
            "id": 171869,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171869/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113704/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381329Z",
            "action": 59,
            "target": "Resistencia Ambiental (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Environmental Resistance (1)",
                "old_state": -1
            },
            "id": 171868,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171868/?format=api"
        }
    ]
}