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                "<p>This Disadvantage is linked to a particular Advantage or set of skills. Whenever the character uses it, there is some a chance for a negative modifier or role playing disadvantage. Here are some examples for certain Advantages:</p>\n\n<p>Contacts: The Contact helps the character, but he is either “annoying” about it or a “hard bargainer.” Where a normal Contact would assist the character for an almost negligible fee, the flawed Contact will haggle and nag until “rewarded.” Some reason should exist why the character would want to keep the contact happy.</p>\n\n<p>Cultures: When the character gets hints or knowledge about a culture, he knows everything except some sort of critical piece of information. Or, if the character has the “sweeping knowledge” of lots of cultures, his interpretations sometimes are almost totally wrong (Game Master option). In order to make this flaw work, the character should not find out about the error until it would be “interesting.”</p>\n\n<p>Equipment: In most cases, some sort of minor mechanical imperfection exists in the equipment that no normal means can fix. For equipment that requires a skill total, Game Masters could either add 3 to the difficulty of all actions using it, or, on a Critical Failure, the equipment either won’t work or malfunctions. For equipment that wouldn’t normally require a skill total, occasional side effects could happen or maybe it requires a periodic Moderate skill check of some kind to keep operating.</p>\n\n<p>Skills: If the character fails at the skill check with one of a set of three related skills, she can’t reroll Critical Successes either until the end of the scene or until she succeeds at the skill check.</p>\n\n<p>Wealth or Funds: The character cannot access his wealth easily. Either it is tied up in red tape most of the time (especially if the character has most of the money invested), or he has to go somewhere to get it (such as having a fortune back East while adventuring in the Wild West), or someone else (reasonably friendly) has control over it and doesn’t always release it easily.</p>\n\n<p>Restrictions/Notes: In general, at Rank 1, a flaw should not debilitate a character or take away his Advantage on a regular basis — but it should make it a little less of a sure thing.</p>\n"
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                "<p>This rank takes on some of the characteristics of an Achilles’ Heel (R3), but more in direct relationship to an Advantage, an attribute, or a large set of skills. The rules for the flaw are the same as for Advantage Flaw (R2), but the effects are even more severe. Not only does the character lose the benefits of the Advantage or attribute (or undergoes a condition that essentially negates it), but he also suffers an additional Disadvantage.</p>\n\n<p>Example: Your character has this Disadvantage attached to her Psionics attribute. Every time she uses her psionic abilities, she taps into the general mood of the people around her. If the people near the psionic are feeling strong or negative emotions, the character gets a nasty headache, causing her to immediately loses the ability to use her mental powers and she can’t reroll any Critical Successes until the end of the scene.</p>\n\n<p>Example: A character has Equipment (R3) — a really powerful weapon. But, whenever the character suffers a Critical Failure using the weapon, the gun not only runs out of ammo, but the character experiences some sort of feedback at a moderate damage total (maybe the weapon’s normal damage minus a specific amount). The character then has to recharge the weapon (either through the use of a Price Disadvantage or by waiting until a major break in the adventure’s action, most likely).</p>\n\n<p>Some other examples:</p>\n\n<p>Infection: Under certain circumstances, the character passes along select abilities and characteristics to another character. The character has an infection score of Physique +2D. (This is not a skill and players may not raise except by taking additional ranks in this version of the Disadvantage.)</p>\n\n<p>The Game Master and the player should determine how the character spreads the infection. It could happen as the side effect of an attack, through physical contact, or through some other means. When the character performs the requisite action, he generates an infection total (which does not count as a separate action). The target generates a Physique or stamina total as well (which does not count as an action). If the character’s infection total exceeds (not equal to) the target’s Physique or stamina total, the target is infected.</p>\n\n<p>An infection passes certain Special Abilities and Disadvantages to the target (specified by the player and the Game Master when the player gives the character this Disadvantage). It is possible for the infection to pass more ranks in Disadvantages on than Special Abilities, but is not possible for it to pass more ranks in Special Abilities than Disadvantages.</p>\n\n<p>Keep in mind that the infected character may well hate the character responsible for his new state, so the infecting character may have gained an Enemy. In fact, there should exist some overwhelming reasons why this is actually bad for the infecting character — it is a Disadvantage, after all.</p>\n\n<p>Game Masters who do not feel that the Enemy Disadvantage is enough of a negative could also work in other sorts of Advantage flaws as side effects of spreading the infection.</p>\n\n<p>For an extra rank in the Advantage Flaw: Infection Disadvantage, the infection die code increases to Physique+4D. Also, the penalties for infecting another characters should be more severe — maybe the character infected then knows things about the infection character that will give him an advantage over his enemy, or perhaps the infecting character temporarily loses abilities or attribute pips.</p>\n\n<p>Minor Stigma: There is something that the character cannot do without performing the “proper rituals” before or after (a fighter whose cult must “purify” him after killing someone; a psychic who cannot use Psionics without special equipment).</p>\n\n<p>Stench: The character smells terrible due to one of his Advantages or just because he exists. Add 6 to the difficulty of all stealth attempts, as everyone can smell him coming. This also affects interaction attempts, giving them at least a +1 to the difficulty</p>\n\n<p>Restrictions/Notes: Advantage Flaw (R3) takes a powerful Advantage and turns it into a worse-than-useless Disadvantage for a comparatively brief period of time. A single Advantage can have more than one Advantage flaw, and, if the character wants, several flaws, of various ranks, can link to one Advantage. See other ranks of Advantage flaw for more information and examples.</p>\n"
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                "<p>This rank takes on some of the characteristics of an Achilles’ Heel (R3), but more in direct relationship to an Advantage, an attribute, or a large set of skills. The rules for the flaw are the same as for Advantage Flaw (R2), but the effects are even more severe. Not only does the character lose the benefits of the Advantage or attribute (or undergoes a condition that essentially negates it), but he also suffers an additional Disadvantage.</p>\n\n<p>Example: Your character has this Disadvantage attached to her Psionics attribute. Every time she uses her psionic abilities, she taps into the general mood of the people around her. If the people near the psionic are feeling strong or negative emotions, the character gets a nasty headache, causing her to immediately loses the ability to use her mental powers and she can’t reroll any Critical Successes until the end of the scene.</p>\n\n<p>Example: A character has Equipment (R3) — a really powerful weapon. But, whenever the character suffers a Critical Failure using the weapon, the gun not only runs out of ammo, but the character experiences some sort of feedback at a moderate damage total (maybe the weapon’s normal damage minus a specific amount). The character then has to recharge the weapon (either through the use of a Price Disadvantage or by waiting until a major break in the adventure’s action, most likely).</p>\n\n<p>Some other examples:</p>\n\n<p>Infection: Under certain circumstances, the character passes along select abilities and characteristics to another character. The character has an infection score of Physique +2D. (This is not a skill and players may not raise except by taking additional ranks in this version of the Disadvantage.)</p>\n\n<p>The Game Master and the player should determine how the character spreads the infection. It could happen as the side effect of an attack, through physical contact, or through some other means. When the character performs the requisite action, he generates an infection total (which does not count as a separate action). The target generates a Physique or stamina total as well (which does not count as an action). If the character’s infection total exceeds (not equal to) the target’s Physique or stamina total, the target is infected.</p>\n\n<p>An infection passes certain Special Abilities and Disadvantages to the target (specified by the player and the Game Master when the player gives the character this Disadvantage). It is possible for the infection to pass more ranks in Disadvantages on than Special Abilities, but is not possible for it to pass more ranks in Special Abilities than Disadvantages.</p>\n\n<p>Keep in mind that the infected character may well hate the character responsible for his new state, so the infecting character may have gained an Enemy. In fact, there should exist some overwhelming reasons why this is actually bad for the infecting character — it is a Disadvantage, after all.</p>\n\n<p>Game Masters who do not feel that the Enemy Disadvantage is enough of a negative could also work in other sorts of Advantage flaws as side effects of spreading the infection.</p>\n\n<p>For an extra rank in the Advantage Flaw: Infection Disadvantage, the infection die code increases to Physique+4D. Also, the penalties for infecting another characters should be more severe — maybe the character infected then knows things about the infection character that will give him an advantage over his enemy, or perhaps the infecting character temporarily loses abilities or attribute pips.</p>\n\n<p>Minor Stigma: There is something that the character cannot do without performing the “proper rituals” before or after (a fighter whose cult must “purify” him after killing someone; a psychic who cannot use Psionics without special equipment).</p>\n\n<p>Stench: The character smells terrible due to one of his Advantages or just because he exists. Add 6 to the difficulty of all stealth attempts, as everyone can smell him coming. This also affects interaction attempts, giving them at least a +1 to the difficulty</p>\n\n<p>Restrictions/Notes: Advantage Flaw (R3) takes a powerful Advantage and turns it into a worse-than-useless Disadvantage for a comparatively brief period of time. A single Advantage can have more than one Advantage flaw, and, if the character wants, several flaws, of various ranks, can link to one Advantage. See other ranks of Advantage flaw for more information and examples.</p>\n"
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                "<p>The character is a teenager or just past middle age. And, since this is a role playing game and not real life, he’ll stay that way. In general, characters who are “too young” often have to role play through episodes where they are not taken seriously, where they are ignored, and where they have less rights and control than older characters. Those who are “too old” get treated in much the same way — characters in their prime often defer to the character, but they also treat the character as if he were infirm or possibly senile.</p>\n\n<p>Restrictions/Notes: In general, the Game Master should try to treat the character as if he were “too old” or “too young” and have fun with it. Game mechanics are seldom required, as good role playing can make things work here, but if they become necessary, add 3 to the difficulty of intimidation and persuasion actions performed by the character that his age would bother (a young character trying to lead a group of experienced characters, or an older character trying to convince younger characters that he is “with it”). A character may only have one version of Age.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character is a teenager or just past middle age. And, since this is a role playing game and not real life, he’ll stay that way. In general, characters who are “too young” often have to role play through episodes where they are not taken seriously, where they are ignored, and where they have less rights and control than older characters. Those who are “too old” get treated in much the same way — characters in their prime often defer to the character, but they also treat the character as if he were infirm or possibly senile.</p>\n\n<p>Restrictions/Notes: In general, the Game Master should try to treat the character as if he were “too old” or “too young” and have fun with it. Game mechanics are seldom required, as good role playing can make things work here, but if they become necessary, add 3 to the difficulty of intimidation and persuasion actions performed by the character that his age would bother (a young character trying to lead a group of experienced characters, or an older character trying to convince younger characters that he is “with it”). A character may only have one version of Age.</p>\n"
            ],
            "id_hash": 5026798920923664094,
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            "location": "",
            "context": "entries.Age (R1).description",
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            "flags": "",
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            "state": 100,
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            "translated": true,
            "approved": false,
            "position": 10,
            "has_suggestion": false,
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            "has_failing_check": true,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Age (R2)"
            ],
            "previous_source": "",
            "target": [
                "Age (R2)"
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            "id_hash": 6500203930218037682,
            "content_hash": -965780096378796488,
            "location": "",
            "context": "entries.Age (R2).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 11,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112984/?format=api",
            "priority": 100,
            "id": 112984,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=da355d08f43e81b2",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112984/?format=api",
            "explanation": "",
            "extra_flags": "",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The Disadvantage is the same, only more so. Instead of being a teenager, the character is a preteen child. Instead of being just past middle age, the character is old. The role playing situations are basically the same, but the effects are more dramatic.</p>\n\n<p>Restrictions/Notes: An old character receives +1 to the difficulty of physical actions (those that rely on Reflexes, Coordination, and Physique) that require unusual exertion (running, jumping, fighting, etc.). A young character adds 1 to the difficulty of all mental actions (those that use Knowledge, Perception, or Presence) when attempting to solve “adult” problems or interact with adults. Players should role play both versions true to type. Two Disadvantages suitable for association with this one include Reduced Attribute (especially for Age: Old) and Hindrance.</p>\n\n<p>Characters may be “young” or “old” and not take this Disadvantage. Older characters in good shape have no problems jogging, lifting, fighting, or whatever, and young, intelligent people can often interact and think just as well — if not better — than adults. This Disadvantage addresses those characters, young and old, who can’t keep up as easily.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The Disadvantage is the same, only more so. Instead of being a teenager, the character is a preteen child. Instead of being just past middle age, the character is old. The role playing situations are basically the same, but the effects are more dramatic.</p>\n\n<p>Restrictions/Notes: An old character receives +1 to the difficulty of physical actions (those that rely on Reflexes, Coordination, and Physique) that require unusual exertion (running, jumping, fighting, etc.). A young character adds 1 to the difficulty of all mental actions (those that use Knowledge, Perception, or Presence) when attempting to solve “adult” problems or interact with adults. Players should role play both versions true to type. Two Disadvantages suitable for association with this one include Reduced Attribute (especially for Age: Old) and Hindrance.</p>\n\n<p>Characters may be “young” or “old” and not take this Disadvantage. Older characters in good shape have no problems jogging, lifting, fighting, or whatever, and young, intelligent people can often interact and think just as well — if not better — than adults. This Disadvantage addresses those characters, young and old, who can’t keep up as easily.</p>\n"
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            "context": "entries.Age (R2).description",
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            "state": 100,
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            "translated": true,
            "approved": false,
            "position": 12,
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            "has_comment": false,
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            "id": 112985,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Bad Luck (R2)"
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            "previous_source": "",
            "target": [
                "Bad Luck (R2)"
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            "id_hash": -6533705798675219853,
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            "context": "entries.Bad Luck (R2).name",
            "note": "",
            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 13,
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            "priority": 100,
            "id": 112986,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character is exceptionally unlucky. This Disadvantage is under the Game Master’s control most of the time. The easiest way to handle it is, whenever the player rolls the dice and a Critical Failure comes up, not only does it take away the highest die in the roll, but something bad happens. The Game Master can choose from not allowing the player to reroll Critical Successes until the end of the scene, the character loses an action during the next round, or invoking some sort of strange, but not too terrible, “bad luck effect.”</p>\n\n<p>Example: A character with Bad Luck is running from a group of terrorists that he’s been fighting for some time. He tries to jump across an elevator shaft when the player rolls a Critical Failure on the dice. Well, the character probably failed in the jumping attempt (so he falls), but, instead of being able to grab for a cable or a lower ledge, the character’s belt gets caught on a hook. Now, the character has to free himself before the terrorists come around the corner and blow him away.</p>\n\n<p>Restrictions/Notes: A character may take Bad Luck (R2) if he already has the Good Luck or Great Luck Special Ability. The character might even, on occasion, use the benefits of the Good Luck or Great Luck Special Ability to get out of trouble or partially negate the effects of Bad Luck (R2) — that’s the way it works. Also, the Game Master should remember that the character has Bad Luck (R2) — not the player. If the player gets into a consistent “streak” of rolling Critical Failures on the dice, then the Game Master should start “skipping” the invocation of Bad Luck (R2) occasionally — more than three or four occurrences of Bad Luck (R2) during an adventure is a little much.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character is exceptionally unlucky. This Disadvantage is under the Game Master’s control most of the time. The easiest way to handle it is, whenever the player rolls the dice and a Critical Failure comes up, not only does it take away the highest die in the roll, but something bad happens. The Game Master can choose from not allowing the player to reroll Critical Successes until the end of the scene, the character loses an action during the next round, or invoking some sort of strange, but not too terrible, “bad luck effect.”</p>\n\n<p>Example: A character with Bad Luck is running from a group of terrorists that he’s been fighting for some time. He tries to jump across an elevator shaft when the player rolls a Critical Failure on the dice. Well, the character probably failed in the jumping attempt (so he falls), but, instead of being able to grab for a cable or a lower ledge, the character’s belt gets caught on a hook. Now, the character has to free himself before the terrorists come around the corner and blow him away.</p>\n\n<p>Restrictions/Notes: A character may take Bad Luck (R2) if he already has the Good Luck or Great Luck Special Ability. The character might even, on occasion, use the benefits of the Good Luck or Great Luck Special Ability to get out of trouble or partially negate the effects of Bad Luck (R2) — that’s the way it works. Also, the Game Master should remember that the character has Bad Luck (R2) — not the player. If the player gets into a consistent “streak” of rolling Critical Failures on the dice, then the Game Master should start “skipping” the invocation of Bad Luck (R2) occasionally — more than three or four occurrences of Bad Luck (R2) during an adventure is a little much.</p>\n"
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            "context": "entries.Bad Luck (R2).description",
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            "translated": true,
            "approved": false,
            "position": 14,
            "has_suggestion": false,
            "has_comment": false,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Bad Luck (R3)"
            ],
            "previous_source": "",
            "target": [
                "Bad Luck (R3)"
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            "id_hash": 4528136216775754650,
            "content_hash": 4105477187314206626,
            "location": "",
            "context": "entries.Bad Luck (R3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 15,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112988/?format=api",
            "priority": 100,
            "id": 112988,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=bed72be5e780039a",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112988/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.169782Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The rules for this Disadvantage are the same as for Bad Luck (R2). However, a Critical Failure or a total equal to one more than the die code of the skill or attribute causes Bad Luck (R3) to activate. (For example, if the character has 5D in a skill and rolls a total of 6 on the dice — which is one more than the die code in the skill — the Disadvantage comes into play). The effects are exactly the same, only the Game Master might make the setbacks more uncomfortable.</p>\n\n<p>Restrictions/Notes: See Bad Luck (R2).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The rules for this Disadvantage are the same as for Bad Luck (R2). However, a Critical Failure or a total equal to one more than the die code of the skill or attribute causes Bad Luck (R3) to activate. (For example, if the character has 5D in a skill and rolls a total of 6 on the dice — which is one more than the die code in the skill — the Disadvantage comes into play). The effects are exactly the same, only the Game Master might make the setbacks more uncomfortable.</p>\n\n<p>Restrictions/Notes: See Bad Luck (R2).</p>\n"
            ],
            "id_hash": 4962759024285621745,
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            "location": "",
            "context": "entries.Bad Luck (R3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 16,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 97,
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            "priority": 100,
            "id": 112989,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Bad Luck (R4)"
            ],
            "previous_source": "",
            "target": [
                "Bad Luck (R4)"
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            "id_hash": 68048397417385543,
            "content_hash": 8681661586181320234,
            "location": "",
            "context": "entries.Bad Luck (R4).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 17,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112990/?format=api",
            "priority": 100,
            "id": 112990,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=80f1c1a82b990e47",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112990/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.230766Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The same as Bad Luck (R2) and Bad Luck (R3), but the character suffers the effects on a Critical Failure or a total equal to or less than two more than the die code of the skill or attribute. (So, if the character with a skill of 5D rolls a 6 or 7, then the Disadvantage is activated.) The minimum effect is that the character loses her actions on the round and probably something disastrous happens.</p>\n\n<p>Restrictions/Notes: See Bad Luck (R2) and Bad Luck (R3). Since Bad Luck (R4) can have such devastating effects, the Game Master might want to overrule occurrences of it. For example, if, during a standard scene of an adventure, a character is trying to persuade a shopkeeper to sell him an item at a better price, he might roll a low total on the dice. The Game Master could have something disastrous happen — the shopkeeper keels over with a heart attack just as the chief of police walks in and the character is suddenly suspected of murder — but does it serve any purpose in the adventure? Possibly, but if it doesn’t, save it until later. Then, when the character is at the climax of the adventure and he doesn’t roll a disastrously low total — but the Game Master feels a “dose of bad luck” would improve the story — he can use that as an excuse. Players should understand that Bad Luck is arbitrary and will often occur at the worst possible moment.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The same as Bad Luck (R2) and Bad Luck (R3), but the character suffers the effects on a Critical Failure or a total equal to or less than two more than the die code of the skill or attribute. (So, if the character with a skill of 5D rolls a 6 or 7, then the Disadvantage is activated.) The minimum effect is that the character loses her actions on the round and probably something disastrous happens.</p>\n\n<p>Restrictions/Notes: See Bad Luck (R2) and Bad Luck (R3). Since Bad Luck (R4) can have such devastating effects, the Game Master might want to overrule occurrences of it. For example, if, during a standard scene of an adventure, a character is trying to persuade a shopkeeper to sell him an item at a better price, he might roll a low total on the dice. The Game Master could have something disastrous happen — the shopkeeper keels over with a heart attack just as the chief of police walks in and the character is suddenly suspected of murder — but does it serve any purpose in the adventure? Possibly, but if it doesn’t, save it until later. Then, when the character is at the climax of the adventure and he doesn’t roll a disastrously low total — but the Game Master feels a “dose of bad luck” would improve the story — he can use that as an excuse. Players should understand that Bad Luck is arbitrary and will often occur at the worst possible moment.</p>\n"
            ],
            "id_hash": -7343867333879865722,
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            "context": "entries.Bad Luck (R4).description",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 18,
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            "source": [
                "Wild Luck"
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            "previous_source": "",
            "target": [
                "Wild Luck"
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            "id_hash": -756310995026896065,
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            "context": "entries.Wild Luck.name",
            "note": "",
            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "priority": 100,
            "id": 112992,
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            "extra_flags": "",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character has the weirdest luck. To simulate this, the player takes for his character an equal number of points (not ranks) in the Bad Luck Disadvantage and in any version of the Luck Special Ability. In situations where the Bad Luck or Luck could be triggered, the Game Master rolls a six-sided die. On an odd number, the Bad Luck occurs. On an even number, the Luck Special Ability happens (and the player may choose which Luck benefit his character gets).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character has the weirdest luck. To simulate this, the player takes for his character an equal number of points (not ranks) in the Bad Luck Disadvantage and in any version of the Luck Special Ability. In situations where the Bad Luck or Luck could be triggered, the Game Master rolls a six-sided die. On an odd number, the Bad Luck occurs. On an even number, the Luck Special Ability happens (and the player may choose which Luck benefit his character gets).</p>\n"
            ],
            "id_hash": 2013146570901630166,
            "content_hash": 3589672713984525667,
            "location": "",
            "context": "entries.Wild Luck.description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 20,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
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            "priority": 100,
            "id": 112993,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Burn-out (R1 or more)"
            ],
            "previous_source": "",
            "target": [
                "Burn-out (R1 or more)"
            ],
            "id_hash": 1410451258696730042,
            "content_hash": 169298129351564291,
            "location": "",
            "context": "entries.Burn-out (R1 or more).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 21,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 4,
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            "priority": 100,
            "id": 112994,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=9392edf2679f05ba",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112994/?format=api",
            "explanation": "",
            "extra_flags": "",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>Under a certain set of proscribed circumstances, the Advantage goes away — permanently. The player and the Game Master should work out the circumstances, with the following criteria:</p>\n\n<p>The Burn-out should have a chance of occurring about once or twice an adventure.</p>\n<p>The Burn-out should be something the character can avoid — but she might not want to avoid it.</p>\n<p>A logical reason for the Burn-out to occur should exist.</p>\n<p>Both the player and the Game Master operate under the knowledge that the Burn-out will occur at some point.</p>\n<p>Some examples of when a Burn-out could occur include:</p>\n<p>An opponent soundly defeats the character in an adventure.</p>\n<p>The character completes a particular mission of great importance (this would probably only happen after several adventures — but the character wants to complete for some reason).</p>\n<p>The character suffers a particular effect (she loses most of her Body Points or Wounds, she is the victim of a particular type of uncommon attack, etc.).</p>\n<p>A character’s Advantage is somehow negated (a Contact who has a good chance of being killed, a piece of Equipment that someone is trying to steal or destroy, etc.).</p>\n<p>This Disadvantage is worth a number of ranks equal to one-half (rounded up) of the Advantage with which it’s associated.</p>\n\n<p>Restrictions/Notes: Any Advantage could have the possibility of Burn-out. Just think of a logical (or, perhaps, supernatural) reason an Advantage would go away. There should exist a decent chance that it could go away, but the character should have some chance of avoiding that occurrence… for a while.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>Under a certain set of proscribed circumstances, the Advantage goes away — permanently. The player and the Game Master should work out the circumstances, with the following criteria:</p>\n\n<p>The Burn-out should have a chance of occurring about once or twice an adventure.</p>\n<p>The Burn-out should be something the character can avoid — but she might not want to avoid it.</p>\n<p>A logical reason for the Burn-out to occur should exist.</p>\n<p>Both the player and the Game Master operate under the knowledge that the Burn-out will occur at some point.</p>\n<p>Some examples of when a Burn-out could occur include:</p>\n<p>An opponent soundly defeats the character in an adventure.</p>\n<p>The character completes a particular mission of great importance (this would probably only happen after several adventures — but the character wants to complete for some reason).</p>\n<p>The character suffers a particular effect (she loses most of her Body Points or Wounds, she is the victim of a particular type of uncommon attack, etc.).</p>\n<p>A character’s Advantage is somehow negated (a Contact who has a good chance of being killed, a piece of Equipment that someone is trying to steal or destroy, etc.).</p>\n<p>This Disadvantage is worth a number of ranks equal to one-half (rounded up) of the Advantage with which it’s associated.</p>\n\n<p>Restrictions/Notes: Any Advantage could have the possibility of Burn-out. Just think of a logical (or, perhaps, supernatural) reason an Advantage would go away. There should exist a decent chance that it could go away, but the character should have some chance of avoiding that occurrence… for a while.</p>\n"
            ],
            "id_hash": -6299546918331981318,
            "content_hash": -8858136565249810616,
            "location": "",
            "context": "entries.Burn-out (R1 or more).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 22,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 258,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112995/?format=api",
            "priority": 100,
            "id": 112995,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=2893837446ea61fa",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112995/?format=api",
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            "extra_flags": "",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Cultural Unfamiliarity (R1)"
            ],
            "previous_source": "",
            "target": [
                "Cultural Unfamiliarity (R1)"
            ],
            "id_hash": 6366542063747664456,
            "content_hash": 3341159895415989197,
            "location": "",
            "context": "entries.Cultural Unfamiliarity (R1).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 23,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112996/?format=api",
            "priority": 100,
            "id": 112996,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=d85a80468d430a48",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112996/?format=api",
            "explanation": "",
            "extra_flags": "",
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            "timestamp": "2022-12-10T18:24:53.388524Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character is not from the “mainstream” culture of the society he spends the most time in. The player should decide on the character’s native country, which is somewhere with a different culture than the one he is normally in. For instance, a character in a real world setting might hail from India but operate out of the United Kingdom. While the U.K. does not have any particular dislike of Indians, a few “cultural clashes” might happen occasionally. Bigots might get in the way of the character, and the character might not always “know” things about the setting that natives would automatically understand. The character is an outsider.</p>\n\n<p>Restrictions/Notes: At the worst, Game Masters can treat like Prejudice (R1), but, most often, the character is just unfamiliar with aspects of the mainstream. Characters cannot usually take this Disadvantage more than once.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character is not from the “mainstream” culture of the society he spends the most time in. The player should decide on the character’s native country, which is somewhere with a different culture than the one he is normally in. For instance, a character in a real world setting might hail from India but operate out of the United Kingdom. While the U.K. does not have any particular dislike of Indians, a few “cultural clashes” might happen occasionally. Bigots might get in the way of the character, and the character might not always “know” things about the setting that natives would automatically understand. The character is an outsider.</p>\n\n<p>Restrictions/Notes: At the worst, Game Masters can treat like Prejudice (R1), but, most often, the character is just unfamiliar with aspects of the mainstream. Characters cannot usually take this Disadvantage more than once.</p>\n"
            ],
            "id_hash": -584794446258525302,
            "content_hash": -2050866486665022558,
            "location": "",
            "context": "entries.Cultural Unfamiliarity (R1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 24,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 141,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112997/?format=api",
            "priority": 100,
            "id": 112997,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=77e2648cac23ab8a",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112997/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.418950Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Cultural Unfamiliarity (R2)"
            ],
            "previous_source": "",
            "target": [
                "Cultural Unfamiliarity (R2)"
            ],
            "id_hash": -2477565533961223851,
            "content_hash": -92573878911369498,
            "location": "",
            "context": "entries.Cultural Unfamiliarity (R2).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 25,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112998/?format=api",
            "priority": 100,
            "id": 112998,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=5d9deb46087d8155",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112998/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.460758Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character is of a culture almost totally different from the “mainstream” he operates in. The character should constantly make mistakes and social gaffs. All attempts at streetwise or similar “getting around town” skills should have +6 to the difficulty (at least). In addition, the character should probably have trouble with the native language (he could even take the Disadvantage Language Problems).</p>\n\n<p>Restrictions/Notes: The rules are the same as for Cultural Unfamiliarity (R1).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character is of a culture almost totally different from the “mainstream” he operates in. The character should constantly make mistakes and social gaffs. All attempts at streetwise or similar “getting around town” skills should have +6 to the difficulty (at least). In addition, the character should probably have trouble with the native language (he could even take the Disadvantage Language Problems).</p>\n\n<p>Restrictions/Notes: The rules are the same as for Cultural Unfamiliarity (R1).</p>\n"
            ],
            "id_hash": 7730531108170066522,
            "content_hash": -883126276695652742,
            "location": "",
            "context": "entries.Cultural Unfamiliarity (R2).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 26,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 73,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112999/?format=api",
            "priority": 100,
            "id": 112999,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=eb485d15b3956a5a",
            "url": "https://weblate.foundryvtt-hub.com/api/units/112999/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.509554Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Cultural Unfamiliarity (R3)"
            ],
            "previous_source": "",
            "target": [
                "Cultural Unfamiliarity (R3)"
            ],
            "id_hash": -24556205394446137,
            "content_hash": 5122896914548184842,
            "location": "",
            "context": "entries.Cultural Unfamiliarity (R3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 27,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113000/?format=api",
            "priority": 100,
            "id": 113000,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=7fa8c242e46eb8c7",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113000/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.542742Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character is, in all respects, an alien. Either he’s from another planet with a completely different culture, or whatever fits the game setting — he just doesn’t fit in (socially, and, most likely, physically). Otherwise, this Disadvantage works exactly the same way as the other rank versions.</p>\n\n<p>Restrictions/Notes: See Cultural Unfamiliarity (R1).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character is, in all respects, an alien. Either he’s from another planet with a completely different culture, or whatever fits the game setting — he just doesn’t fit in (socially, and, most likely, physically). Otherwise, this Disadvantage works exactly the same way as the other rank versions.</p>\n\n<p>Restrictions/Notes: See Cultural Unfamiliarity (R1).</p>\n"
            ],
            "id_hash": 3419384145032743708,
            "content_hash": -1124382219395285532,
            "location": "",
            "context": "entries.Cultural Unfamiliarity (R3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 28,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 53,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113001/?format=api",
            "priority": 100,
            "id": 113001,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=af7417c363478b1c",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113001/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.575385Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Debt (R1)"
            ],
            "previous_source": "",
            "target": [
                "Debt (R1)"
            ],
            "id_hash": 6419131887742403462,
            "content_hash": 3746365987159890849,
            "location": "",
            "context": "entries.Debt (R1).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 29,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113002/?format=api",
            "priority": 100,
            "id": 113002,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=d91556711f44c386",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113002/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.609862Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character owes money, or something else valuable, to someone. In most cases, some sort of lending institution or credit house exists, and the payments aren’t too arduous. The character just has a harder time getting credit and has to turn over a substantial amount of any profits he makes on an adventure to the lender.</p>\n\n<p>Restrictions/Notes: Players should take this Disadvantage if they intend for their characters to live up to it. The character should have a reason he doesn’t want to default on the debt, which the player works out beforehand. Also, Debt (any rank) with Enemy (any rank) can be an interesting combination — maybe the character is in deep to a loan shark or a manipulative and not entirely scrupulous lender.</p>\n\n<p>A character may have this Disadvantage with the Advantage Wealth (any rank), as long as there is some reason it can’t be just paid off. A character with Wealth (R3) (phenomenal resources) might be stuck in a contract where he has to turn over the profits of any adventure to someone, for example — he still has his wealth, but he has to cough up all the little neat things and rewards he gets at the end of the adventure (or the character has to persuade the lender/contract holder to let him keep them).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character owes money, or something else valuable, to someone. In most cases, some sort of lending institution or credit house exists, and the payments aren’t too arduous. The character just has a harder time getting credit and has to turn over a substantial amount of any profits he makes on an adventure to the lender.</p>\n\n<p>Restrictions/Notes: Players should take this Disadvantage if they intend for their characters to live up to it. The character should have a reason he doesn’t want to default on the debt, which the player works out beforehand. Also, Debt (any rank) with Enemy (any rank) can be an interesting combination — maybe the character is in deep to a loan shark or a manipulative and not entirely scrupulous lender.</p>\n\n<p>A character may have this Disadvantage with the Advantage Wealth (any rank), as long as there is some reason it can’t be just paid off. A character with Wealth (R3) (phenomenal resources) might be stuck in a contract where he has to turn over the profits of any adventure to someone, for example — he still has his wealth, but he has to cough up all the little neat things and rewards he gets at the end of the adventure (or the character has to persuade the lender/contract holder to let him keep them).</p>\n"
            ],
            "id_hash": 6640322800843156378,
            "content_hash": 3381196967727511150,
            "location": "",
            "context": "entries.Debt (R1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 30,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 219,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113003/?format=api",
            "priority": 100,
            "id": 113003,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=dc272a67ca2eeb9a",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113003/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.644004Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Debt (R2)"
            ],
            "previous_source": "",
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                "Debt (R2)"
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            "id_hash": -2662923811505930987,
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            "context": "entries.Debt (R2).name",
            "note": "",
            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
            "has_comment": false,
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            "priority": 100,
            "id": 113004,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=5b0b64e6f7427d15",
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            "extra_flags": "",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character owes a lot of money (or something else valuable) to someone dangerous, or the results of owing this debt are dangerous. For example, the character could owe his life to a really strange old scientist, and, every time that person needs a favor (usually going off somewhere dangerous and doing something suicidal), the character has to drop everything and go.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Debt (R1).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character owes a lot of money (or something else valuable) to someone dangerous, or the results of owing this debt are dangerous. For example, the character could owe his life to a really strange old scientist, and, every time that person needs a favor (usually going off somewhere dangerous and doing something suicidal), the character has to drop everything and go.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Debt (R1).</p>\n"
            ],
            "id_hash": 7590827418546364080,
            "content_hash": 5048032436488916251,
            "location": "",
            "context": "entries.Debt (R2).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 32,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
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            "priority": 100,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Debt (R3)"
            ],
            "previous_source": "",
            "target": [
                "Debt (R3)"
            ],
            "id_hash": -6244964251392152820,
            "content_hash": 8648677031132980762,
            "location": "",
            "context": "entries.Debt (R3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 33,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113006/?format=api",
            "priority": 100,
            "id": 113006,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=29556e19c0c1eb0c",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113006/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.764030Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character owes almost everything to someone or something. In the case of worldly goods, the character must turn over nearly every-thing to the “lender” at the end of an adventure — the character must “borrow” these things back at the beginning of the next adventure. And it is up to the Game Master what the “lender” gives back.</p>\n<p>In most cases, this means the character is either Employed or under some similar sort of restriction.</p>\n\n<p>Example: Your character might belong to a particularly strict cult or religion. She has to tithe all worldly goods (or, at least, a large portion of worldly goods) to the cult after every adventure. If she does not, she would be cast out — a fate she would not enjoy — or even hunted and killed. At the beginning of each adventure, the character must beg and persuade whoever is in charge to let her have any goods she needs.</p>\n\n<p>Restrictions/Notes: Debt (R3) is so wide-sweeping that players may not usually combine in it with the lower versions or link to individual Advantages unless the player and the Game Master are particularly inventive. A character with Debt (R3) might “owe” the possession of a Rank 3 or Rank 4 Advantage to a particular source (a character might have received Equipment from a supernatural source) and have to pay some sort of tithe (a sacrifice, all the money the character obtains, etc.) to get the use of the Advantage.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character owes almost everything to someone or something. In the case of worldly goods, the character must turn over nearly every-thing to the “lender” at the end of an adventure — the character must “borrow” these things back at the beginning of the next adventure. And it is up to the Game Master what the “lender” gives back.</p>\n<p>In most cases, this means the character is either Employed or under some similar sort of restriction.</p>\n\n<p>Example: Your character might belong to a particularly strict cult or religion. She has to tithe all worldly goods (or, at least, a large portion of worldly goods) to the cult after every adventure. If she does not, she would be cast out — a fate she would not enjoy — or even hunted and killed. At the beginning of each adventure, the character must beg and persuade whoever is in charge to let her have any goods she needs.</p>\n\n<p>Restrictions/Notes: Debt (R3) is so wide-sweeping that players may not usually combine in it with the lower versions or link to individual Advantages unless the player and the Game Master are particularly inventive. A character with Debt (R3) might “owe” the possession of a Rank 3 or Rank 4 Advantage to a particular source (a character might have received Equipment from a supernatural source) and have to pay some sort of tithe (a sacrifice, all the money the character obtains, etc.) to get the use of the Advantage.</p>\n"
            ],
            "id_hash": -3436155535636818221,
            "content_hash": -653561683369135585,
            "location": "",
            "context": "entries.Debt (R3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 34,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 244,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113007/?format=api",
            "priority": 100,
            "id": 113007,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=505052bef16016d3",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113007/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.800900Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Devotion (R1)"
            ],
            "previous_source": "",
            "target": [
                "Devotion (R1)"
            ],
            "id_hash": 9199175439708911800,
            "content_hash": -478349812791851505,
            "location": "",
            "context": "entries.Devotion (R1).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 35,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113008/?format=api",
            "priority": 100,
            "id": 113008,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=ffaa0952b658f8b8",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113008/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.858647Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character feels compelled to take certain actions out of a love of code or perceived duty to something else. The character may, at times, do things he finds morally questionable in order to achieve a greater good. With Devotion (R1), the character’s beliefs do not come into play very often.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character feels compelled to take certain actions out of a love of code or perceived duty to something else. The character may, at times, do things he finds morally questionable in order to achieve a greater good. With Devotion (R1), the character’s beliefs do not come into play very often.</p>\n"
            ],
            "id_hash": -7988634513814526395,
            "content_hash": -3902903509684947798,
            "location": "",
            "context": "entries.Devotion (R1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 36,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 51,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113009/?format=api",
            "priority": 100,
            "id": 113009,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=1122ab3c3ba8e645",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113009/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.888244Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Devotion (R2)"
            ],
            "previous_source": "",
            "target": [
                "Devotion (R2)"
            ],
            "id_hash": -6116054531442603524,
            "content_hash": -1471606371514762303,
            "location": "",
            "context": "entries.Devotion (R2).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 37,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113010/?format=api",
            "priority": 100,
            "id": 113010,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=2b1f68ced27209fc",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113010/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.923947Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character with the Devotion (R2) Disadvantage believes very strongly in something and will attempt to persuade others of the rightness of his beliefs. His patriotism or loyalty to an ideal plays a role in his day-to-day life.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character with the Devotion (R2) Disadvantage believes very strongly in something and will attempt to persuade others of the rightness of his beliefs. His patriotism or loyalty to an ideal plays a role in his day-to-day life.</p>\n"
            ],
            "id_hash": 1942894905510943731,
            "content_hash": -7797181199351499547,
            "location": "",
            "context": "entries.Devotion (R2).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 38,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 38,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113011/?format=api",
            "priority": 100,
            "id": 113011,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=9af68c9f66e55bf3",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113011/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.961697Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Devotion (R3)"
            ],
            "previous_source": "",
            "target": [
                "Devotion (R3)"
            ],
            "id_hash": -5793847613675270641,
            "content_hash": 6021423828939503924,
            "location": "",
            "context": "entries.Devotion (R3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 39,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113012/?format=api",
            "priority": 100,
            "id": 113012,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=2f981e4ae0240e0f",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113012/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:53.994273Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>At this rank, the character’s belief in the cause motivates almost all his actions. The character would willingly die for his belief.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>At this rank, the character’s belief in the cause motivates almost all his actions. The character would willingly die for his belief.</p>\n"
            ],
            "id_hash": 7382513675766860078,
            "content_hash": -7089726881493523073,
            "location": "",
            "context": "entries.Devotion (R3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 40,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 22,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113013/?format=api",
            "priority": 100,
            "id": 113013,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=e673f512e98c092e",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113013/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.027055Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Employed (R1)"
            ],
            "previous_source": "",
            "target": [
                "Employed (R1)"
            ],
            "id_hash": 1209632332926913387,
            "content_hash": -5946561629898136596,
            "location": "",
            "context": "entries.Employed (R1).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 41,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113014/?format=api",
            "priority": 100,
            "id": 113014,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=90c97a32a8ef8b6b",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113014/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.059109Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character has a job. Maybe the job relates to what the character wants to do during adventures, or maybe not. Regardless, the character wants to keep her job (or has to, for some reason), and she must take responsibility for missing work and fulfilling her obligations.</p>\n\n<p>Restrictions/Notes: The player and the Game Master might have to work to role play this, but an occasional conflict should arise between what the character wants to do and what she has to do. The character might even have to keep some activities secret or lose her job.</p>\n\n<p>Some examples include special ops for a government or private organization, bodyguard, mercenary, reporter, writer, film maker, private investigator, bounty hunter, and police officer The less freedom the character has in making decisions during the adventure and what she wants to do during her working hours (and perhaps even her spare time), the greater the rank in Employed.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character has a job. Maybe the job relates to what the character wants to do during adventures, or maybe not. Regardless, the character wants to keep her job (or has to, for some reason), and she must take responsibility for missing work and fulfilling her obligations.</p>\n\n<p>Restrictions/Notes: The player and the Game Master might have to work to role play this, but an occasional conflict should arise between what the character wants to do and what she has to do. The character might even have to keep some activities secret or lose her job.</p>\n\n<p>Some examples include special ops for a government or private organization, bodyguard, mercenary, reporter, writer, film maker, private investigator, bounty hunter, and police officer The less freedom the character has in making decisions during the adventure and what she wants to do during her working hours (and perhaps even her spare time), the greater the rank in Employed.</p>\n"
            ],
            "id_hash": 6706409695188264657,
            "content_hash": -5628351967871742518,
            "location": "",
            "context": "entries.Employed (R1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 42,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 153,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113015/?format=api",
            "priority": 100,
            "id": 113015,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=dd11f415efeea6d1",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113015/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.095000Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Employed (R2)"
            ],
            "previous_source": "",
            "target": [
                "Employed (R2)"
            ],
            "id_hash": 7870644159028439270,
            "content_hash": 4197777304476732868,
            "location": "",
            "context": "entries.Employed (R2).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 43,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113016/?format=api",
            "priority": 100,
            "id": 113016,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=ed3a25298464a8e6",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113016/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.140820Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character works for someone, or something, that pretty much runs his life. When he goes on adventures, he either has to go through lots of red tape to get permission, or it’s because he was assigned the mission. As a result, the character has little free will regarding what he does or how he does it, and he should come into conflict with his employer on occasion. Also, since the character is an employee, if he is on a mission, he usually has to turn over his share of the loot for corporate disposal — he’ll get something out of it, certainly, but not a full share.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Employed (R1). Just make sure that “the job” is fairly inconvenient for the character, but there are reasons he doesn’t quit. Maybe he has the Wealth Advantage only so long as he has the Employed (R2) Disadvantage — that would be a good way of tying in the Disadvantage.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character works for someone, or something, that pretty much runs his life. When he goes on adventures, he either has to go through lots of red tape to get permission, or it’s because he was assigned the mission. As a result, the character has little free will regarding what he does or how he does it, and he should come into conflict with his employer on occasion. Also, since the character is an employee, if he is on a mission, he usually has to turn over his share of the loot for corporate disposal — he’ll get something out of it, certainly, but not a full share.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Employed (R1). Just make sure that “the job” is fairly inconvenient for the character, but there are reasons he doesn’t quit. Maybe he has the Wealth Advantage only so long as he has the Employed (R2) Disadvantage — that would be a good way of tying in the Disadvantage.</p>\n"
            ],
            "id_hash": 7705789581769822174,
            "content_hash": -3774363387379277179,
            "location": "",
            "context": "entries.Employed (R2).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 44,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 165,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113017/?format=api",
            "priority": 100,
            "id": 113017,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=eaf076cc2f4bcfde",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113017/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.174024Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Employed (R3)"
            ],
            "previous_source": "",
            "target": [
                "Employed (R3)"
            ],
            "id_hash": -5491271423100829512,
            "content_hash": 4539557857262095683,
            "location": "",
            "context": "entries.Employed (R3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 45,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113018/?format=api",
            "priority": 100,
            "id": 113018,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=33cb15bc14d240b8",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113018/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.202311Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The character is, for all intents and purposes, a slave. This does not mean the character is poor or without means — just without free choice. The character does virtually everything because he must. For example, a character might be the head of a large corporation. But the only way things get done is for the character to do them or be there to oversee their getting done. Adventures only occur when they are in direct concordance with the interests of the “employer.” In all other ways, this Disadvantage is like its lower rank versions.</p>\n\n<p>Restrictions/Notes: See Employed under the other ranks.</p>\n"
            ],
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            "target": [
                "<p>The character is, for all intents and purposes, a slave. This does not mean the character is poor or without means — just without free choice. The character does virtually everything because he must. For example, a character might be the head of a large corporation. But the only way things get done is for the character to do them or be there to oversee their getting done. Adventures only occur when they are in direct concordance with the interests of the “employer.” In all other ways, this Disadvantage is like its lower rank versions.</p>\n\n<p>Restrictions/Notes: See Employed under the other ranks.</p>\n"
            ],
            "id_hash": -3706587985676439867,
            "content_hash": 6503220166495445552,
            "location": "",
            "context": "entries.Employed (R3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 46,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 102,
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            "priority": 100,
            "id": 113019,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=4c8f8ddd89066ec5",
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            "pending": false,
            "timestamp": "2022-12-10T18:24:54.228201Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Enemy (R1)"
            ],
            "previous_source": "",
            "target": [
                "Enemy (R1)"
            ],
            "id_hash": 8989021610549733251,
            "content_hash": 4900574806147431835,
            "location": "",
            "context": "entries.Enemy (R1).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 47,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113020/?format=api",
            "priority": 100,
            "id": 113020,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=fcbf6b8767206783",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113020/?format=api",
            "explanation": "",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n"
            ],
            "id_hash": -8106798816534519569,
            "content_hash": 3775865546655748596,
            "location": "",
            "context": "entries.Enemy (R1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 48,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 310,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113021/?format=api",
            "priority": 100,
            "id": 113021,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=0f7edd6d92e720ef",
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            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.286160Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "Enemy (R2)"
            ],
            "previous_source": "",
            "target": [
                "Enemy (R2)"
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            "id_hash": -7349426956424421708,
            "content_hash": -600223044521207605,
            "location": "",
            "context": "entries.Enemy (R2).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 49,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113022/?format=api",
            "priority": 100,
            "id": 113022,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=1a01971f3fa45eb4",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113022/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:24:54.319609Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
            "source": [
                "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n"
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            "context": "entries.Enemy (R2).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 50,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 91,
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            "priority": 100,
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