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GET /api/translations/od6s/disadvantages/en/changes/?format=api
https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/changes/?format=api&page=2", "previous": null, "results": [ { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2023-01-21T17:25:14.412992Z", "action": 0, "target": "", "old": "", "details": { "reason": "content changed", "filename": "src/lang/translations/en/od6s.disadvantages.json" }, "id": 191296, "action_name": "Resource updated", "url": "https://weblate.foundryvtt-hub.com/api/changes/191296/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/112974/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2023-01-21T17:25:14.412910Z", "action": 59, "target": "Disadvantages", "old": "disadvantages", "details": { "state": 100, "source": "Disadvantages", "old_state": 100 }, "id": 191295, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/191295/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884834Z", "action": 0, "target": "", "old": "", "details": { "reason": "new file", "filename": "src/lang/translations/en/od6s.disadvantages.json" }, "id": 171203, "action_name": "Resource updated", "url": "https://weblate.foundryvtt-hub.com/api/changes/171203/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113063/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884767Z", "action": 59, "target": "<p>Something about the character’s species, age, physical condition, or some other factor has permanently reduced one attribute by one pip. The character may not reduce the attribute die code below 1D, and the attribute die code may never be increased by spending Character Points (though gaining a Special Ability would help).</p>\n\n<p>Restrictions/Notes: The reduction in die code increases by one pip for each additional rank taken in this Disadvantage. (Remember that three pips equal one die.) The character may have different variations on this Disadvantage for each attribute, including Extranormal attributes. Only one rank may be taken with an Extranormal attribute of 0D, and the character’s species must be required to take at least 1D in the affected attribute. Characters who have this Disadvantage on an Extranormal attribute before having any die code in that attribute may never take that Extranormal attribute.</p>\n", "old": "", "details": { "state": 100, "source": "<p>Something about the character’s species, age, physical condition, or some other factor has permanently reduced one attribute by one pip. The character may not reduce the attribute die code below 1D, and the attribute die code may never be increased by spending Character Points (though gaining a Special Ability would help).</p>\n\n<p>Restrictions/Notes: The reduction in die code increases by one pip for each additional rank taken in this Disadvantage. (Remember that three pips equal one die.) The character may have different variations on this Disadvantage for each attribute, including Extranormal attributes. Only one rank may be taken with an Extranormal attribute of 0D, and the character’s species must be required to take at least 1D in the affected attribute. Characters who have this Disadvantage on an Extranormal attribute before having any die code in that attribute may never take that Extranormal attribute.</p>\n", "old_state": -1 }, "id": 171202, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171202/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113062/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884706Z", "action": 59, "target": "Reduced Attribute (R2)", "old": "", "details": { "state": 100, "source": "Reduced Attribute (R2)", "old_state": -1 }, "id": 171201, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171201/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113061/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884631Z", "action": 59, "target": "<p>These “personality quirks” are much more serious. The character might be a junkie, a psychotic with a certain type of behavior, or has a severe phobia (he’s deathly afraid of something). Some examples:</p>\n\n<p>Dependency: The character is a junkie, always after a “fix.” The “fix” might be an illegal substance, or a perfectly normal one, or even a type of role playing interaction (maybe the character has to try to come as close to dying as he can).</p>\n\n<p>Paranoid: The character trusts no one. He receives a +6 to the bonus number when trying to resist being conned, but he also receives this “bonus” when trying to be persuaded — and he must be persuaded before he’ll help even his closest friends. “Everyone is out to get him.”</p>\n\n<p>Phobic: The character is deathly afraid of something. It could be heights, open spaces, spiders, or another character. Unless the character makes his willpower roll (below), he dissolves into terror.</p>\n\n<p>Vengeful: The character cannot stand to “lose” or be “wronged.” If the character perceives herself as looking foolish (or whatever), she will go to great lengths to get even (in reality, the character probably takes it too far).</p>\n\n<p>Restrictions/Notes: The character has Very Difficult Presence or willpower roll to make to overcome the Quirk — at the least. If, in the Game Master’s judgment, there is a reason the character should have modifiers to the difficulty, then he will. Players who don’t want to play a character that can frequently lose control should avoid this option. Other rules are the same as under Quirk (R1)</p>\n", "old": "", "details": { "state": 100, "source": "<p>These “personality quirks” are much more serious. The character might be a junkie, a psychotic with a certain type of behavior, or has a severe phobia (he’s deathly afraid of something). Some examples:</p>\n\n<p>Dependency: The character is a junkie, always after a “fix.” The “fix” might be an illegal substance, or a perfectly normal one, or even a type of role playing interaction (maybe the character has to try to come as close to dying as he can).</p>\n\n<p>Paranoid: The character trusts no one. He receives a +6 to the bonus number when trying to resist being conned, but he also receives this “bonus” when trying to be persuaded — and he must be persuaded before he’ll help even his closest friends. “Everyone is out to get him.”</p>\n\n<p>Phobic: The character is deathly afraid of something. It could be heights, open spaces, spiders, or another character. Unless the character makes his willpower roll (below), he dissolves into terror.</p>\n\n<p>Vengeful: The character cannot stand to “lose” or be “wronged.” If the character perceives herself as looking foolish (or whatever), she will go to great lengths to get even (in reality, the character probably takes it too far).</p>\n\n<p>Restrictions/Notes: The character has Very Difficult Presence or willpower roll to make to overcome the Quirk — at the least. If, in the Game Master’s judgment, there is a reason the character should have modifiers to the difficulty, then he will. Players who don’t want to play a character that can frequently lose control should avoid this option. Other rules are the same as under Quirk (R1)</p>\n", "old_state": -1 }, "id": 171200, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171200/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113060/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884571Z", "action": 59, "target": "Quirk (R3)", "old": "", "details": { "state": 100, "source": "Quirk (R3)", "old_state": -1 }, "id": 171199, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171199/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113059/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884502Z", "action": 59, "target": "<p>The rules for Quirk (R2) are the same as for Quirk (R1), only the chance of occurrence is much greater and the effects are larger.</p>\n\n<p>Dependency: The character needs to fulfill his dependency much more often (once a scene, perhaps). The character also experiences one automatic Critical Failure per scene that he doesn’t (a smoker might have a coughing fit in the middle of a tense negotiation or during a stealth attempt, for example).</p>\n\n<p>Secret: There’s something about the character that she needs to hide. If it were discovered, it would put her friends, family, and even her own life at risk. This could be a civilian identity (if she has a heroic alter ego) or a skeleton in the closet.</p>\n\n<p>Restrictions/Notes: The difficulty of resisting the “impulse” is now Difficult, but all other rules are the same as under Quirk (R1).</p>\n", "old": "", "details": { "state": 100, "source": "<p>The rules for Quirk (R2) are the same as for Quirk (R1), only the chance of occurrence is much greater and the effects are larger.</p>\n\n<p>Dependency: The character needs to fulfill his dependency much more often (once a scene, perhaps). The character also experiences one automatic Critical Failure per scene that he doesn’t (a smoker might have a coughing fit in the middle of a tense negotiation or during a stealth attempt, for example).</p>\n\n<p>Secret: There’s something about the character that she needs to hide. If it were discovered, it would put her friends, family, and even her own life at risk. This could be a civilian identity (if she has a heroic alter ego) or a skeleton in the closet.</p>\n\n<p>Restrictions/Notes: The difficulty of resisting the “impulse” is now Difficult, but all other rules are the same as under Quirk (R1).</p>\n", "old_state": -1 }, "id": 171198, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171198/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113058/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884439Z", "action": 59, "target": "Quirk (R2)", "old": "", "details": { "state": 100, "source": "Quirk (R2)", "old_state": -1 }, "id": 171197, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171197/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113057/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884354Z", "action": 59, "target": "<p>The character suffers from a personality quirk that makes certain types of role playing and interaction more difficult This quirk could simply be a habit or an affectation that has gone too far, or it could be a minor psychological problem. Some examples include:</p>\n\n<p>Dependency: The character has a slight dependency on a substance or even a role playing event. The character might be a pack-a-day smoker who, if he doesn’t get a cigarette at least once every few hours of game time, he gets irritable and loses Critical Success rerolls during interactions. Or maybe the character always has to have the last word in any situation and will often beat an argument into the ground rather than “lose.”</p>\n\n<p>Kleptomania: When in a store or surrounded by small, portable items, the character will occasionally try to “lift” something. When possessed by his Quirk (see rules below), the character suffers +3 to the difficulty of sleight of hand, lock picking, or related attempts at theft because he really doesn’t know he’s doing it.</p>\n\n<p>Indecision: The character does not like making decisions and will delay making them. When role playing, the player should actively participate in group discussions, but he should be wishy-washy and indecisive at critical moments.</p>\n\n<p>Stutter: When under pressure, relaxed, nervous (such as failing a skill roll), or some other fairly common “mood” hits the character, he stutters. The upshot is the character suffers +3 to the difficulty of any interaction at this time and player should role play having a hard time getting his ideas across to the other players. This lasts until the player rolls a Critical Success.</p>\n\n<p>Restrictions/Notes: Good role players will have fun with these, and other, Quirks that they come up with. Indeed, this Disadvantage is often more fun to play than many Advantages — but the Game Master should make certain it is being role played Whenever the Game Master thinks it appropriate, he should make the player generate a willpower or Presence total against a base Moderate difficulty to “indulge” in his Quirk automatically (that is, “suffer” for it). The negative effects of the Quirk immediately come into play. Also, if the character repeatedly makes this roll, resisting the impulses of the Quirk, the Game Master should start modifying the difficulty upwards until the character fails. Multiple Quirks can be selected.</p>\n\n<p>The Game Master may allow multiple inclusions of the same version of this Disadvantage, with all modifiers cumulative and an increase by +5 per inclusion to the willpower difficulty</p>\n\n<p>Additional Note: Some players may choose to have their characters role play Quirks they already have or might like to play. Sometimes this works, sometimes it doesn’t. It can be hysterical to have a player “steal” dice out from under another player’s nose (symbolizing the fact that the character is taking necessary items away from the other player’s character) as long as things don’t go too far (that is, when people start getting upset). However, players who are “indecisive” should not play characters who are indecisive — since they would be anyway. This is too much like getting a Disadvantage for nothing.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character suffers from a personality quirk that makes certain types of role playing and interaction more difficult This quirk could simply be a habit or an affectation that has gone too far, or it could be a minor psychological problem. Some examples include:</p>\n\n<p>Dependency: The character has a slight dependency on a substance or even a role playing event. The character might be a pack-a-day smoker who, if he doesn’t get a cigarette at least once every few hours of game time, he gets irritable and loses Critical Success rerolls during interactions. Or maybe the character always has to have the last word in any situation and will often beat an argument into the ground rather than “lose.”</p>\n\n<p>Kleptomania: When in a store or surrounded by small, portable items, the character will occasionally try to “lift” something. When possessed by his Quirk (see rules below), the character suffers +3 to the difficulty of sleight of hand, lock picking, or related attempts at theft because he really doesn’t know he’s doing it.</p>\n\n<p>Indecision: The character does not like making decisions and will delay making them. When role playing, the player should actively participate in group discussions, but he should be wishy-washy and indecisive at critical moments.</p>\n\n<p>Stutter: When under pressure, relaxed, nervous (such as failing a skill roll), or some other fairly common “mood” hits the character, he stutters. The upshot is the character suffers +3 to the difficulty of any interaction at this time and player should role play having a hard time getting his ideas across to the other players. This lasts until the player rolls a Critical Success.</p>\n\n<p>Restrictions/Notes: Good role players will have fun with these, and other, Quirks that they come up with. Indeed, this Disadvantage is often more fun to play than many Advantages — but the Game Master should make certain it is being role played Whenever the Game Master thinks it appropriate, he should make the player generate a willpower or Presence total against a base Moderate difficulty to “indulge” in his Quirk automatically (that is, “suffer” for it). The negative effects of the Quirk immediately come into play. Also, if the character repeatedly makes this roll, resisting the impulses of the Quirk, the Game Master should start modifying the difficulty upwards until the character fails. Multiple Quirks can be selected.</p>\n\n<p>The Game Master may allow multiple inclusions of the same version of this Disadvantage, with all modifiers cumulative and an increase by +5 per inclusion to the willpower difficulty</p>\n\n<p>Additional Note: Some players may choose to have their characters role play Quirks they already have or might like to play. Sometimes this works, sometimes it doesn’t. It can be hysterical to have a player “steal” dice out from under another player’s nose (symbolizing the fact that the character is taking necessary items away from the other player’s character) as long as things don’t go too far (that is, when people start getting upset). However, players who are “indecisive” should not play characters who are indecisive — since they would be anyway. This is too much like getting a Disadvantage for nothing.</p>\n", "old_state": -1 }, "id": 171196, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171196/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113056/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884294Z", "action": 59, "target": "Quirk (R1)", "old": "", "details": { "state": 100, "source": "Quirk (R1)", "old_state": -1 }, "id": 171195, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171195/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113055/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884227Z", "action": 59, "target": "<p>The Price for using a particular Advantage, or group of Advantages or set of three related skills, is much higher than mentioned in Rank 1, but the rules are the same. Contacts will be extremely hard to pay off or do favors for — maybe an entire short adventure has to be devoted to paying back a contact who helped out.</p>\n\n<p>Optionally, paying two Fate Points or six Character Points at the end of an adventure where the Advantage was used is a quick way of paying the price.</p>\n\n<p>Restrictions/Notes: See Price (R1).</p>\n", "old": "", "details": { "state": 100, "source": "<p>The Price for using a particular Advantage, or group of Advantages or set of three related skills, is much higher than mentioned in Rank 1, but the rules are the same. Contacts will be extremely hard to pay off or do favors for — maybe an entire short adventure has to be devoted to paying back a contact who helped out.</p>\n\n<p>Optionally, paying two Fate Points or six Character Points at the end of an adventure where the Advantage was used is a quick way of paying the price.</p>\n\n<p>Restrictions/Notes: See Price (R1).</p>\n", "old_state": -1 }, "id": 171194, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171194/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113054/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884162Z", "action": 59, "target": "Price (R2)", "old": "", "details": { "state": 100, "source": "Price (R2)", "old_state": -1 }, "id": 171193, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171193/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113053/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884082Z", "action": 59, "target": "<p>This is a Disadvantage similar to Advantage flaw. But, instead of there being something wrong with the character’s Advantage or a set of three related skills, there is a “price tag” attached. Every time the character wants to use the ability, he has to pay a Price at least a few times during the adventure to continue using the ability.</p>\n\n<p>The Price might be an actual fee — and a significant one at that. If the fee isn’t paid, the Advantage goes away until the price can be paid. But this won’t work for many Advantages (at least not in an interesting manner), so there are other ways to do it.</p>\n\n<p>Most likely, the Price will be a role playing effect. Maybe every time a Contact does a favor for a character, he not only demands the normal, negotiated recompense (if any), but the character must do a favor of equal importance for the character. Or, whenever a piece of Equipment is used, parts of it need replacing or servicing by a specialist (who may charge a high fee or ask a favor), most likely after the adventure.</p>\n\n<p>One more suggestion for Price (R1) would be that the character has to pay one Fate Point or three Character Points at the end of an adventure to “pay for” the use of the Advantage or skills. This reflects the fact that the use of the Advantage takes something out of the character when it is used.</p>\n\n<p>Restrictions/Notes: The Price should be fairly easy to meet, but it should take some work. At this rank, it should be something that the character can role play along with an adventure or resolve between short adventures or parts of longer adventures (like paying off the recipient of the Price). However, if the character does not pay the Price, the Advantage does go away — and, if in the Game Master’s opinion the character does this too often, both the Advantage and the Price should go away permanently. Price can be taken often at various ranks, and the same Price can be linked to more than one Advantage — though, unless the Price is actually double (the character has to pay the same price twice as often), it only counts as one Disadvantage.</p>\n", "old": "", "details": { "state": 100, "source": "<p>This is a Disadvantage similar to Advantage flaw. But, instead of there being something wrong with the character’s Advantage or a set of three related skills, there is a “price tag” attached. Every time the character wants to use the ability, he has to pay a Price at least a few times during the adventure to continue using the ability.</p>\n\n<p>The Price might be an actual fee — and a significant one at that. If the fee isn’t paid, the Advantage goes away until the price can be paid. But this won’t work for many Advantages (at least not in an interesting manner), so there are other ways to do it.</p>\n\n<p>Most likely, the Price will be a role playing effect. Maybe every time a Contact does a favor for a character, he not only demands the normal, negotiated recompense (if any), but the character must do a favor of equal importance for the character. Or, whenever a piece of Equipment is used, parts of it need replacing or servicing by a specialist (who may charge a high fee or ask a favor), most likely after the adventure.</p>\n\n<p>One more suggestion for Price (R1) would be that the character has to pay one Fate Point or three Character Points at the end of an adventure to “pay for” the use of the Advantage or skills. This reflects the fact that the use of the Advantage takes something out of the character when it is used.</p>\n\n<p>Restrictions/Notes: The Price should be fairly easy to meet, but it should take some work. At this rank, it should be something that the character can role play along with an adventure or resolve between short adventures or parts of longer adventures (like paying off the recipient of the Price). However, if the character does not pay the Price, the Advantage does go away — and, if in the Game Master’s opinion the character does this too often, both the Advantage and the Price should go away permanently. Price can be taken often at various ranks, and the same Price can be linked to more than one Advantage — though, unless the Price is actually double (the character has to pay the same price twice as often), it only counts as one Disadvantage.</p>\n", "old_state": -1 }, "id": 171192, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171192/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113052/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.884020Z", "action": 59, "target": "Price (R1)", "old": "", "details": { "state": 100, "source": "Price (R1)", "old_state": -1 }, "id": 171191, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171191/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113051/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883955Z", "action": 59, "target": "<p>The minority group the character belongs to is oppressed. The character experiences disparity virtually every day. While other characters of the same minority group may not actually experience this prejudice (that is, they didn’t select this option), it is probably because they aren’t in positions where this discrimination can be easily practiced.</p>\n\n<p>Restrictions/Notes: The character often experiences discrimination and most interactions are performed at a +3 to +6 to the difficulty This prejudice should be role played at every opportunity. However, Game Masters and players should only use this Disadvantage when both sides are comfortable with using it in a pretend situation (see Bigotry and Prejudice for more information).</p>\n", "old": "", "details": { "state": 100, "source": "<p>The minority group the character belongs to is oppressed. The character experiences disparity virtually every day. While other characters of the same minority group may not actually experience this prejudice (that is, they didn’t select this option), it is probably because they aren’t in positions where this discrimination can be easily practiced.</p>\n\n<p>Restrictions/Notes: The character often experiences discrimination and most interactions are performed at a +3 to +6 to the difficulty This prejudice should be role played at every opportunity. However, Game Masters and players should only use this Disadvantage when both sides are comfortable with using it in a pretend situation (see Bigotry and Prejudice for more information).</p>\n", "old_state": -1 }, "id": 171190, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171190/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113050/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883895Z", "action": 59, "target": "Prejudice (R2)", "old": "", "details": { "state": 100, "source": "Prejudice (R2)", "old_state": -1 }, "id": 171189, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171189/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113049/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883820Z", "action": 59, "target": "<p>The character is of a minority group — or maybe it is just the character himself — that is subject to prejudice and discrimination. The character receives modifiers to the difficulties (from +2 to +4) during normal interaction with characters not of the minority group, and is generally treated unfairly by society. The group the character belongs to, or the reason he is discriminated against, should be identified immediately, and the player should know how he can expect to be treated in most cases.</p>\n\n<p>Restrictions/Notes: The Game Master has to be careful with this one. Role playing prejudice is not often something players want to get into, and it can be especially uncomfortable in a real world or similar setting. When used in a setting where there are many different sapient species, however, it can be quite interesting — especially if there are several characters in the group who are prejudiced against.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is of a minority group — or maybe it is just the character himself — that is subject to prejudice and discrimination. The character receives modifiers to the difficulties (from +2 to +4) during normal interaction with characters not of the minority group, and is generally treated unfairly by society. The group the character belongs to, or the reason he is discriminated against, should be identified immediately, and the player should know how he can expect to be treated in most cases.</p>\n\n<p>Restrictions/Notes: The Game Master has to be careful with this one. Role playing prejudice is not often something players want to get into, and it can be especially uncomfortable in a real world or similar setting. When used in a setting where there are many different sapient species, however, it can be quite interesting — especially if there are several characters in the group who are prejudiced against.</p>\n", "old_state": -1 }, "id": 171188, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171188/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113048/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883710Z", "action": 59, "target": "Prejudice (R1)", "old": "", "details": { "state": 100, "source": "Prejudice (R1)", "old_state": -1 }, "id": 171187, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171187/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113047/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883634Z", "action": 59, "target": "<p>Since characters who adventure tend to accumulate wealth, this Disadvantage is only available at Rank 1. The character begins the game with the shirt on his back and, maybe, a few pieces of cheap and substandard equipment. The character should also have the attitude of someone who is “poor,” whatever that might be in the game setting.</p>\n\n<p>If using Funds as an attribute, this Disadvantage subtracts 10 from relevant totals.</p>\n\n<p>Restrictions/Notes: As an excellent combination, this Disadvantage could be selected with Debt or Price to make the situation more realistic. Poverty can only be selected once.</p>\n", "old": "", "details": { "state": 100, "source": "<p>Since characters who adventure tend to accumulate wealth, this Disadvantage is only available at Rank 1. The character begins the game with the shirt on his back and, maybe, a few pieces of cheap and substandard equipment. The character should also have the attitude of someone who is “poor,” whatever that might be in the game setting.</p>\n\n<p>If using Funds as an attribute, this Disadvantage subtracts 10 from relevant totals.</p>\n\n<p>Restrictions/Notes: As an excellent combination, this Disadvantage could be selected with Debt or Price to make the situation more realistic. Poverty can only be selected once.</p>\n", "old_state": -1 }, "id": 171186, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171186/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113046/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883461Z", "action": 59, "target": "Poverty (R1)", "old": "", "details": { "state": 100, "source": "Poverty (R1)", "old_state": -1 }, "id": 171185, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171185/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113045/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883310Z", "action": 59, "target": "<p>When the character attempts to learn a new skill, or improve an old one, he does so at +2 per rank to the Character Point cost. Alternatively, the character can only learn or improve a skill if she attempts it and fails. A character should have to fail with a single skill at least three times per adventure before being allowed to learn or improve the skill. This Disadvantage is associated with a single attribute, and it applies to specializations. There should be some sort of reason for this in the character’s background, such as a lack of education or difficulty reading.</p>\n\n<p>Restrictions/Notes: This is the counterpart to the Quick Study Special Ability, and it should be treated in much the same way. This Disadvantage can be taken multiple times and for a different attribute.</p>\n", "old": "", "details": { "state": 100, "source": "<p>When the character attempts to learn a new skill, or improve an old one, he does so at +2 per rank to the Character Point cost. Alternatively, the character can only learn or improve a skill if she attempts it and fails. A character should have to fail with a single skill at least three times per adventure before being allowed to learn or improve the skill. This Disadvantage is associated with a single attribute, and it applies to specializations. There should be some sort of reason for this in the character’s background, such as a lack of education or difficulty reading.</p>\n\n<p>Restrictions/Notes: This is the counterpart to the Quick Study Special Ability, and it should be treated in much the same way. This Disadvantage can be taken multiple times and for a different attribute.</p>\n", "old_state": -1 }, "id": 171184, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171184/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113044/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883085Z", "action": 59, "target": "Learning Problems (R1)", "old": "", "details": { "state": 100, "source": "Learning Problems (R1)", "old_state": -1 }, "id": 171183, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171183/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113043/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.883018Z", "action": 59, "target": "<p>The character does not understand the language of the area she spends most of her time in. She must learn skill pips in the specialization languages: (local language). She also receives a +6 difficulty modifier in addition to any other modifiers for what she’s attempting to convey or understand.</p>\n\n<p>Restrictions/Notes: The character cannot begin the game with more than one pip in languages: (local language), but she may improve the skill at the cost at +2 to the cost. However, the character should speak another language in the game setting fluently.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character does not understand the language of the area she spends most of her time in. She must learn skill pips in the specialization languages: (local language). She also receives a +6 difficulty modifier in addition to any other modifiers for what she’s attempting to convey or understand.</p>\n\n<p>Restrictions/Notes: The character cannot begin the game with more than one pip in languages: (local language), but she may improve the skill at the cost at +2 to the cost. However, the character should speak another language in the game setting fluently.</p>\n", "old_state": -1 }, "id": 171182, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171182/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113042/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882953Z", "action": 59, "target": "Language Problems (R2)", "old": "", "details": { "state": 100, "source": "Language Problems (R2)", "old_state": -1 }, "id": 171181, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171181/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113041/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882857Z", "action": 59, "target": "<p>The character has trouble going out in public because a lot of people hate her to the point of violence. Chances are good that, if she fails an interaction (with a +9 to the difficulty), the other person will drive her away. The player could select Enemy (R1) in addition to this Disadvantage to reflect those hunting her. However, the character could use disguises and avoid populated areas. Most likely, the character has to move around until she can “live down” her infamy (if ever) or until she dies.</p>\n\n<p>Restrictions/Notes: See Infamy (R1) and Infamy (R2).</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has trouble going out in public because a lot of people hate her to the point of violence. Chances are good that, if she fails an interaction (with a +9 to the difficulty), the other person will drive her away. The player could select Enemy (R1) in addition to this Disadvantage to reflect those hunting her. However, the character could use disguises and avoid populated areas. Most likely, the character has to move around until she can “live down” her infamy (if ever) or until she dies.</p>\n\n<p>Restrictions/Notes: See Infamy (R1) and Infamy (R2).</p>\n", "old_state": -1 }, "id": 171180, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171180/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113040/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882740Z", "action": 59, "target": "Infamy (R3)", "old": "", "details": { "state": 100, "source": "Infamy (R3)", "old_state": -1 }, "id": 171179, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171179/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113039/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882674Z", "action": 59, "target": "<p>The character is, most likely, wanted for a crime of a fairly serious nature, or he did something (or is thought to have done something) in the past that makes him hated and reviled by most people. The rules are essentially the same as for Infamy (R1) and the recognition chances are similar to Fame (R2), but the modifier to interactions should be, usually, at least +6.</p>\n\n<p>Restrictions/Notes: As stated under Infamy (R1), unless combined with Fame, this Disadvantage only allows for the negative aspects of notoriety. A character who has Infamy (R2) would be considered by nearly everyone (but not everyone) to be “scum” and someone who “deserves no better than he gets.” When combined with an equal or higher rank of Fame, there is often that “fear and respect” option — many characters will still try to betray or hurt the character in some way, but most won’t be that open about it.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is, most likely, wanted for a crime of a fairly serious nature, or he did something (or is thought to have done something) in the past that makes him hated and reviled by most people. The rules are essentially the same as for Infamy (R1) and the recognition chances are similar to Fame (R2), but the modifier to interactions should be, usually, at least +6.</p>\n\n<p>Restrictions/Notes: As stated under Infamy (R1), unless combined with Fame, this Disadvantage only allows for the negative aspects of notoriety. A character who has Infamy (R2) would be considered by nearly everyone (but not everyone) to be “scum” and someone who “deserves no better than he gets.” When combined with an equal or higher rank of Fame, there is often that “fear and respect” option — many characters will still try to betray or hurt the character in some way, but most won’t be that open about it.</p>\n", "old_state": -1 }, "id": 171178, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171178/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113038/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882611Z", "action": 59, "target": "Infamy (R2)", "old": "", "details": { "state": 100, "source": "Infamy (R2)", "old_state": -1 }, "id": 171177, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171177/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113037/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882536Z", "action": 59, "target": "<p>The character is about as well known as a character with Fame (R1), but for different reasons. The odds of being recognized are the same as for Fame (R1), but the reaction is quite different. The character experiences hostility, prejudice, and intentional slights — in game mechanic terms, the character should have the difficulty of all interactions increased by at least +3.</p>\n\n<p>Restrictions/Notes: There is a reason for this negative attention. Either the character did something, is accused of having done something, or is suspected of having done something not particularly pleasant, or the character has, through other strange circumstances, earned a “bad rep.” Sometimes, this Infamy will help the character — but it shouldn’t help too much. If the character had a combination of Fame and Infamy (by selecting both options), then maybe he’d earn a reputation like Wyatt Earp or Jesse James in the American Old West — certain people would look up to him or respect him, and there would be definite fear there most of the time, but there would also be a lot of people who would enjoy seeing the person leave or die. Of course, Infamy (R1) should be something minor — maybe the character is a former criminal, or he did something questionable in the past and was cleared. People are not overtly hostile, but they are unfriendly when they recognize him. Several ranks of Infamy can only be selected if the character is infamous for multiple reasons — but the effects should be cumulative, and this can only be done if the Game Master thinks it is appropriate (a character with Infamy (R3) would hardly have to worry about Infamy (R1) in most cases, so it would not be a proper combination).</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is about as well known as a character with Fame (R1), but for different reasons. The odds of being recognized are the same as for Fame (R1), but the reaction is quite different. The character experiences hostility, prejudice, and intentional slights — in game mechanic terms, the character should have the difficulty of all interactions increased by at least +3.</p>\n\n<p>Restrictions/Notes: There is a reason for this negative attention. Either the character did something, is accused of having done something, or is suspected of having done something not particularly pleasant, or the character has, through other strange circumstances, earned a “bad rep.” Sometimes, this Infamy will help the character — but it shouldn’t help too much. If the character had a combination of Fame and Infamy (by selecting both options), then maybe he’d earn a reputation like Wyatt Earp or Jesse James in the American Old West — certain people would look up to him or respect him, and there would be definite fear there most of the time, but there would also be a lot of people who would enjoy seeing the person leave or die. Of course, Infamy (R1) should be something minor — maybe the character is a former criminal, or he did something questionable in the past and was cleared. People are not overtly hostile, but they are unfriendly when they recognize him. Several ranks of Infamy can only be selected if the character is infamous for multiple reasons — but the effects should be cumulative, and this can only be done if the Game Master thinks it is appropriate (a character with Infamy (R3) would hardly have to worry about Infamy (R1) in most cases, so it would not be a proper combination).</p>\n", "old_state": -1 }, "id": 171176, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171176/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113036/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882479Z", "action": 59, "target": "Infamy (R1)", "old": "", "details": { "state": 100, "source": "Infamy (R1)", "old_state": -1 }, "id": 171175, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171175/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113035/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882419Z", "action": 59, "target": "<p>A character can be considered Illiterate for one of two reasons. The first is simply due to her inability to read. The other reason is if she did not speak the local language (an immigrant arriving in a new country or an explorer among natives, etc.). She may be an extremely intelligent and well-read person, but she has difficulty exhibiting that in her new country. She receives a +6 difficulty modifier in addition to any other modifiers when attempting to read or write anything.</p>\n", "old": "", "details": { "state": 100, "source": "<p>A character can be considered Illiterate for one of two reasons. The first is simply due to her inability to read. The other reason is if she did not speak the local language (an immigrant arriving in a new country or an explorer among natives, etc.). She may be an extremely intelligent and well-read person, but she has difficulty exhibiting that in her new country. She receives a +6 difficulty modifier in addition to any other modifiers when attempting to read or write anything.</p>\n", "old_state": -1 }, "id": 171174, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171174/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113034/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882360Z", "action": 59, "target": "Illiterate (R1)", "old": "", "details": { "state": 100, "source": "Illiterate (R1)", "old_state": -1 }, "id": 171173, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171173/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113033/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882301Z", "action": 59, "target": "As Hindrance (R1) but totalling +12 in difficulty modifers.", "old": "", "details": { "state": 100, "source": "As Hindrance (R1) but totalling +12 in difficulty modifers.", "old_state": -1 }, "id": 171172, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171172/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113032/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882239Z", "action": 59, "target": "Hindrance (R4)", "old": "", "details": { "state": 100, "source": "Hindrance (R4)", "old_state": -1 }, "id": 171171, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171171/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113031/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882171Z", "action": 59, "target": "As Hindrance (R1) but totalling +9 in difficulty modifers.", "old": "", "details": { "state": 100, "source": "As Hindrance (R1) but totalling +9 in difficulty modifers.", "old_state": -1 }, "id": 171170, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171170/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113030/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882107Z", "action": 59, "target": "Hindrance (R3)", "old": "", "details": { "state": 100, "source": "Hindrance (R3)", "old_state": -1 }, "id": 171169, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171169/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113029/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.882045Z", "action": 59, "target": "As Hindrance (R1) but totalling +6 in difficulty modifers.", "old": "", "details": { "state": 100, "source": "As Hindrance (R1) but totalling +6 in difficulty modifers.", "old_state": -1 }, "id": 171168, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171168/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113028/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881982Z", "action": 59, "target": "Hindrance (R2)", "old": "", "details": { "state": 100, "source": "Hindrance (R2)", "old_state": -1 }, "id": 171167, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171167/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113027/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881901Z", "action": 59, "target": "<p>The character has a minor physical or mental handicap that makes certain actions more difficult The hindrance could be a permanent physical injury, a particular mental block regarding certain types of activities, a limitation innate to the character’s species, or the result of age.</p>\n\n<p>The player and the Game Master should work out some sort of affliction and then choose a group of related skills that get difficulty modifiers totaling +3. Some examples of sets of three skills getting a +1 modifier to the difficulty of each include:</p>\n\n<p>Bad Knee: acrobatics, jumping, running</p>\n\n<p>Rude: charm, con, persuasion</p>\n\n<p>Trick Shoulder: climbing, melee combat, throwing</p>\n\n<p>Uncoordinated: acrobatics, melee combat, sleight of hand</p>\n\n<p>Unobservant: investigation, languages, search</p>\n\n<p>The players may use this Disadvantage to restrict one form of their characters’ movement. A two-meter reduction in one form of movement (running, swimming, jumping, or climbing) is equivalent to a +1 difficulty modifier, so a player could take a small movement restriction along with difficulty modifiers to skills. The minimum movement rate for a character is one meter.</p>\n\n<p>Characters with a native environment requiring an alternative means of movement other than walking (such as swimming or burrowing) may take one rank of Hindrance: Atypical Move to represent the inability to walk or jump. Instead, the character uses his base Move to represent his base swimming or burrowing Move. Thus, a water-dwelling character without legs and with this type of Hindrance would have a swimming Move of 10 (instead of 5), could not walk, and would be limited in the kind of jumping he could perform.</p>\n\n<p>Players who wish to reduce their character’s damage resistance total (to represent a delicate physical nature) may take a -1 modifier to that total for each rank in this Disadvantage.</p>\n\n<p>Restrictions/Notes: Players may restrict specializations — with Game Master approval. Three specializations that the Game Master thinks the player might have to use reasonably often (like investigation: find clues or marksmanship: pistols) could substitute for one general skill. Hindrance (R1) can be selected several times, as long as the Game Master thinks it appropriate. Since it is very much the counterpart to the Skill Bonus Special Ability, additional restrictions and notes can be related to the ones found there.</p>\n\n<p>Each additional rank in Hindrance increases the total difficulty modifier by +3, which may affect the few skills in a Rank 1 group, or they can increase the number of skills covered by the Hindrance.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character has a minor physical or mental handicap that makes certain actions more difficult The hindrance could be a permanent physical injury, a particular mental block regarding certain types of activities, a limitation innate to the character’s species, or the result of age.</p>\n\n<p>The player and the Game Master should work out some sort of affliction and then choose a group of related skills that get difficulty modifiers totaling +3. Some examples of sets of three skills getting a +1 modifier to the difficulty of each include:</p>\n\n<p>Bad Knee: acrobatics, jumping, running</p>\n\n<p>Rude: charm, con, persuasion</p>\n\n<p>Trick Shoulder: climbing, melee combat, throwing</p>\n\n<p>Uncoordinated: acrobatics, melee combat, sleight of hand</p>\n\n<p>Unobservant: investigation, languages, search</p>\n\n<p>The players may use this Disadvantage to restrict one form of their characters’ movement. A two-meter reduction in one form of movement (running, swimming, jumping, or climbing) is equivalent to a +1 difficulty modifier, so a player could take a small movement restriction along with difficulty modifiers to skills. The minimum movement rate for a character is one meter.</p>\n\n<p>Characters with a native environment requiring an alternative means of movement other than walking (such as swimming or burrowing) may take one rank of Hindrance: Atypical Move to represent the inability to walk or jump. Instead, the character uses his base Move to represent his base swimming or burrowing Move. Thus, a water-dwelling character without legs and with this type of Hindrance would have a swimming Move of 10 (instead of 5), could not walk, and would be limited in the kind of jumping he could perform.</p>\n\n<p>Players who wish to reduce their character’s damage resistance total (to represent a delicate physical nature) may take a -1 modifier to that total for each rank in this Disadvantage.</p>\n\n<p>Restrictions/Notes: Players may restrict specializations — with Game Master approval. Three specializations that the Game Master thinks the player might have to use reasonably often (like investigation: find clues or marksmanship: pistols) could substitute for one general skill. Hindrance (R1) can be selected several times, as long as the Game Master thinks it appropriate. Since it is very much the counterpart to the Skill Bonus Special Ability, additional restrictions and notes can be related to the ones found there.</p>\n\n<p>Each additional rank in Hindrance increases the total difficulty modifier by +3, which may affect the few skills in a Rank 1 group, or they can increase the number of skills covered by the Hindrance.</p>\n", "old_state": -1 }, "id": 171166, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171166/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113026/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881839Z", "action": 59, "target": "Hindrance (R1)", "old": "", "details": { "state": 100, "source": "Hindrance (R1)", "old_state": -1 }, "id": 171165, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171165/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113025/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881772Z", "action": 59, "target": "<p>Again, the rules are the same as for Enemy (R1) and Enemy (R2). Most likely, a group of people or a very powerful person who wishes to kill or otherwise remove the character from the game setting hounds the character. They often hurt people she knows and do vile deeds just because the character won’t like them. The Enemy (R3) should get involved in, directly or indirectly, most adventures the character goes on. Just about everything bad that happens to the character would please the Enemy — and he is probably responsible for a lot of them.</p>\n\n<p>Restrictions/Notes: Enemy (R3) is a very powerful, and very important, Disadvantage. Many beginning Game Masters might not want to go to the trouble of creating and constantly maintaining a villain or group of villains relating to the character — but others will enjoy it. Talk to your Game Master about this option before you select it.</p>\n", "old": "", "details": { "state": 100, "source": "<p>Again, the rules are the same as for Enemy (R1) and Enemy (R2). Most likely, a group of people or a very powerful person who wishes to kill or otherwise remove the character from the game setting hounds the character. They often hurt people she knows and do vile deeds just because the character won’t like them. The Enemy (R3) should get involved in, directly or indirectly, most adventures the character goes on. Just about everything bad that happens to the character would please the Enemy — and he is probably responsible for a lot of them.</p>\n\n<p>Restrictions/Notes: Enemy (R3) is a very powerful, and very important, Disadvantage. Many beginning Game Masters might not want to go to the trouble of creating and constantly maintaining a villain or group of villains relating to the character — but others will enjoy it. Talk to your Game Master about this option before you select it.</p>\n", "old_state": -1 }, "id": 171164, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171164/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113024/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881709Z", "action": 59, "target": "Enemy (R3)", "old": "", "details": { "state": 100, "source": "Enemy (R3)", "old_state": -1 }, "id": 171163, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171163/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113023/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881636Z", "action": 59, "target": "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n", "old_state": -1 }, "id": 171162, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171162/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113022/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881570Z", "action": 59, "target": "Enemy (R2)", "old": "", "details": { "state": 100, "source": "Enemy (R2)", "old_state": -1 }, "id": 171161, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171161/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113021/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881476Z", "action": 59, "target": "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n", "old": "", "details": { "state": 100, "source": "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n", "old_state": -1 }, "id": 171160, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171160/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113020/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881335Z", "action": 59, "target": "Enemy (R1)", "old": "", "details": { "state": 100, "source": "Enemy (R1)", "old_state": -1 }, "id": 171159, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171159/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113019/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881206Z", "action": 59, "target": "<p>The character is, for all intents and purposes, a slave. This does not mean the character is poor or without means — just without free choice. The character does virtually everything because he must. For example, a character might be the head of a large corporation. But the only way things get done is for the character to do them or be there to oversee their getting done. Adventures only occur when they are in direct concordance with the interests of the “employer.” In all other ways, this Disadvantage is like its lower rank versions.</p>\n\n<p>Restrictions/Notes: See Employed under the other ranks.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is, for all intents and purposes, a slave. This does not mean the character is poor or without means — just without free choice. The character does virtually everything because he must. For example, a character might be the head of a large corporation. But the only way things get done is for the character to do them or be there to oversee their getting done. Adventures only occur when they are in direct concordance with the interests of the “employer.” In all other ways, this Disadvantage is like its lower rank versions.</p>\n\n<p>Restrictions/Notes: See Employed under the other ranks.</p>\n", "old_state": -1 }, "id": 171158, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171158/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113018/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881112Z", "action": 59, "target": "Employed (R3)", "old": "", "details": { "state": 100, "source": "Employed (R3)", "old_state": -1 }, "id": 171157, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171157/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113017/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:55.881041Z", "action": 59, "target": "<p>The character works for someone, or something, that pretty much runs his life. When he goes on adventures, he either has to go through lots of red tape to get permission, or it’s because he was assigned the mission. As a result, the character has little free will regarding what he does or how he does it, and he should come into conflict with his employer on occasion. Also, since the character is an employee, if he is on a mission, he usually has to turn over his share of the loot for corporate disposal — he’ll get something out of it, certainly, but not a full share.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Employed (R1). Just make sure that “the job” is fairly inconvenient for the character, but there are reasons he doesn’t quit. Maybe he has the Wealth Advantage only so long as he has the Employed (R2) Disadvantage — that would be a good way of tying in the Disadvantage.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character works for someone, or something, that pretty much runs his life. When he goes on adventures, he either has to go through lots of red tape to get permission, or it’s because he was assigned the mission. As a result, the character has little free will regarding what he does or how he does it, and he should come into conflict with his employer on occasion. Also, since the character is an employee, if he is on a mission, he usually has to turn over his share of the loot for corporate disposal — he’ll get something out of it, certainly, but not a full share.</p>\n\n<p>Restrictions/Notes: The rules are the same as for Employed (R1). Just make sure that “the job” is fairly inconvenient for the character, but there are reasons he doesn’t quit. Maybe he has the Wealth Advantage only so long as he has the Employed (R2) Disadvantage — that would be a good way of tying in the Disadvantage.</p>\n", "old_state": -1 }, "id": 171156, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171156/?format=api" } ] }{ "count": 93, "next": "