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GET /api/translations/od6s/disadvantages/es/changes/?format=api
https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/changes/?format=api&page=2", "previous": null, "results": [ { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2023-01-21T17:25:14.563836Z", "action": 0, "target": "", "old": "", "details": { "reason": "content changed", "filename": "src/lang/translations/en/od6s.disadvantages.json" }, "id": 191299, "action_name": "Resource updated", "url": "https://weblate.foundryvtt-hub.com/api/changes/191299/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113064/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2023-01-21T17:25:14.563791Z", "action": 59, "target": "Disadvantages", "old": "Disadvantages", "details": { "state": 10, "source": "Disadvantages", "old_state": 20 }, "id": 191298, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/191298/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113064/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2023-01-21T17:25:14.563695Z", "action": 30, "target": "Disadvantages", "old": "disadvantages", "details": {}, "id": 191297, "action_name": "Source string changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/191297/?format=api" }, { "unit": null, "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.730060Z", "action": 0, "target": "", "old": "", "details": { "reason": "new file", "filename": "src/lang/translations/es/od6s.disadvantages.json" }, "id": 171294, "action_name": "Resource updated", "url": "https://weblate.foundryvtt-hub.com/api/changes/171294/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113153/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.730021Z", "action": 59, "target": "<p>Algo sobre la especie, la edad, la condición física o algún otro factor del personaje ha reducido permanentemente un atributo en un punto.</p> <p>El personaje no puede reducir el código de dado de atributo por debajo de 1D, y el código de dado de atributo nunca puede aumentar gastando Puntos de Personaje (aunque ayudaría ganar una Habilidad Especial).</p> <p><strong> Restricciones/Notas:</strong> La reducción en el código del dado aumenta en un pip por cada rango adicional tomado en esta Desventaja. (Recuerda que tres pips equivalen a un dado).</p> <p>El personaje puede tener diferentes variaciones en esta Desventaja para cada atributo, incluidos los atributos Extranormales.</p> <p>Solo se puede tomar un rango con un atributo Extranormal de 0D, y se debe exigir que la especie del personaje tome al menos 1D en el atributo afectado.</p> <p>Los personajes que tienen esta Desventaja en un atributo Extranormal antes de tener algún código de dado en ese atributo nunca pueden tomar ese atributo Extranormal.</p>", "old": "", "details": { "state": 20, "source": "<p>Something about the character’s species, age, physical condition, or some other factor has permanently reduced one attribute by one pip. The character may not reduce the attribute die code below 1D, and the attribute die code may never be increased by spending Character Points (though gaining a Special Ability would help).</p>\n\n<p>Restrictions/Notes: The reduction in die code increases by one pip for each additional rank taken in this Disadvantage. (Remember that three pips equal one die.) The character may have different variations on this Disadvantage for each attribute, including Extranormal attributes. Only one rank may be taken with an Extranormal attribute of 0D, and the character’s species must be required to take at least 1D in the affected attribute. Characters who have this Disadvantage on an Extranormal attribute before having any die code in that attribute may never take that Extranormal attribute.</p>\n", "old_state": -1 }, "id": 171293, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171293/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113152/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729985Z", "action": 59, "target": "Atributo reducido (R2)", "old": "", "details": { "state": 20, "source": "Reduced Attribute (R2)", "old_state": -1 }, "id": 171292, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171292/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113151/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729941Z", "action": 59, "target": "<p>Estas <strong>peculiaridades de la personalidad</strong> son mucho más serias. El personaje puede ser un yonqui, un psicótico con cierto tipo de comportamiento o tiene una fobia severa (tiene un miedo mortal a algo).</p> <p>Algunos ejemplos:</p> <p><strong> Dependencia:</strong> El personaje es un yonqui, siempre en pos de una <strong>dosis</strong>. La <strong>solución</strong> puede ser una sustancia ilegal, o una perfectamente regularizada o normalizada, o incluso un tipo de interacción de juego de roles (tal vez el personaje tiene que intentar acercarse lo más posible a la muerte).</p> <p><strong> Paranoico:</strong> El personaje no confía en nadie. Recibe un +6 al número de bonificación cuando trata de resistirse a ser estafado, pero también recibe esta <strong>bonificación</strong> cuando intenta ser persuadido, y debe ser persuadido antes de que ayude incluso a sus amigos más cercanos (Todos estarían dispuestos a atraparlo).</p> <p><strong> Fóbico:</strong> El personaje tiene un miedo atroz a algo. Pueden ser alturas, espacios abiertos, arañas u otro personaje. A menos que el personaje haga su tirada de fuerza de voluntad (abajo), caerá en pánico.</p> <p><strong>Vengativo:</strong> el personaje no puede soportar <strong>perder</strong> o ser <strong>agraviado</strong>. Si el personaje se viese a sí mismo como un tonto (o lo que sea), hará todo lo posible para vengarse (en realidad, el personaje probablemente lo lleve demasiado lejos).</p> <p><strong> Restricciones/Notas:</strong> El personaje tiene que hacer una tirada de Presencia o fuerza de voluntad Muy Difícil, como mínimo para superar el Trastorno.</p> <p>Si, a juicio del Director de juego, hay una razón por la que el personaje debería tener modificadores de dificultad, entonces los tendrá. Los jugadores que no quieran interpretar a un personaje que puede perder el control con frecuencia deben evitar esta opción.</p> <p>Otras reglas son las mismas que en Trastorno/Peculariedad (R1)</p>", "old": "", "details": { "state": 20, "source": "<p>These “personality quirks” are much more serious. The character might be a junkie, a psychotic with a certain type of behavior, or has a severe phobia (he’s deathly afraid of something). Some examples:</p>\n\n<p>Dependency: The character is a junkie, always after a “fix.” The “fix” might be an illegal substance, or a perfectly normal one, or even a type of role playing interaction (maybe the character has to try to come as close to dying as he can).</p>\n\n<p>Paranoid: The character trusts no one. He receives a +6 to the bonus number when trying to resist being conned, but he also receives this “bonus” when trying to be persuaded — and he must be persuaded before he’ll help even his closest friends. “Everyone is out to get him.”</p>\n\n<p>Phobic: The character is deathly afraid of something. It could be heights, open spaces, spiders, or another character. Unless the character makes his willpower roll (below), he dissolves into terror.</p>\n\n<p>Vengeful: The character cannot stand to “lose” or be “wronged.” If the character perceives herself as looking foolish (or whatever), she will go to great lengths to get even (in reality, the character probably takes it too far).</p>\n\n<p>Restrictions/Notes: The character has Very Difficult Presence or willpower roll to make to overcome the Quirk — at the least. If, in the Game Master’s judgment, there is a reason the character should have modifiers to the difficulty, then he will. Players who don’t want to play a character that can frequently lose control should avoid this option. Other rules are the same as under Quirk (R1)</p>\n", "old_state": -1 }, "id": 171291, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171291/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113150/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729901Z", "action": 59, "target": "Peculariedad/Trastorno (R3)", "old": "", "details": { "state": 20, "source": "Quirk (R3)", "old_state": -1 }, "id": 171290, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171290/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113149/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729836Z", "action": 59, "target": "<p>Las reglas para Peculariedad (R2) son las mismas que para Peculariedad (R1), solo que la posibilidad de que ocurra es mucho mayor y los efectos son mayores.</p> <p><strong> Dependencia:</strong> el personaje necesita cumplir con su dependencia mucho más a menudo (una vez por escena, quizás).</p> <p>El personaje también experimenta un fallo crítico automático por cada escena en la que no sufra dicha desventaja (un fumador puede tener un ataque de tos en medio de una negociación tensa o durante un intento de sigilo, por ejemplo).</p> <p><strong>Secreto:</strong> hay algo en el personaje que necesita ocultar. Si se descubriera, pondría en riesgo a sus amigos, familiares e incluso su propia vida. Esta podría ser una identidad civil (si tiene un alter ego heroico) o un cadaver en el armario.</p> <p><strong> Restricciones/Notas:</strong> La dificultad de resistir el <strong>impulso</strong> ahora es Difícil, pero todas las demás reglas son las mismas que en Peculariedad (R1).</p>", "old": "", "details": { "state": 20, "source": "<p>The rules for Quirk (R2) are the same as for Quirk (R1), only the chance of occurrence is much greater and the effects are larger.</p>\n\n<p>Dependency: The character needs to fulfill his dependency much more often (once a scene, perhaps). The character also experiences one automatic Critical Failure per scene that he doesn’t (a smoker might have a coughing fit in the middle of a tense negotiation or during a stealth attempt, for example).</p>\n\n<p>Secret: There’s something about the character that she needs to hide. If it were discovered, it would put her friends, family, and even her own life at risk. This could be a civilian identity (if she has a heroic alter ego) or a skeleton in the closet.</p>\n\n<p>Restrictions/Notes: The difficulty of resisting the “impulse” is now Difficult, but all other rules are the same as under Quirk (R1).</p>\n", "old_state": -1 }, "id": 171289, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171289/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113148/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729776Z", "action": 59, "target": "Peculariedad/Trastorno (R2)", "old": "", "details": { "state": 20, "source": "Quirk (R2)", "old_state": -1 }, "id": 171288, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171288/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113147/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729718Z", "action": 59, "target": "<p>El personaje sufre una peculiaridad de personalidad que dificulta ciertos tipos de juego de roles e interacción. Esta peculiaridad podría ser simplemente un hábito o una afectación que ha ido demasiado lejos, o podría ser un problema psicológico menor.</p> <p>Algunos ejemplos incluyen:</p> <p><strong> Dependencia</strong>: el personaje tiene una ligera, o no tan ligera dependencia a una sustancia (pudiendose cambiar por manias o actitudes). El personaje puede ser fumador de un paquete al día, por lo que, si no fuma un cigarrillo al menos una vez cada pocas horas de tiempo de juego, se irrita y pierde las tiradas de éxito crítico durante las interacciones.</p> <p>O tal vez el personaje siempre tiene que tener la última palabra en cualquier situación y, a menudo, actuará de forma drástica ante una discusión en lugar de simplemente perder.</p> <p><strong> Cleptomanía</strong>: cuando está en una tienda o rodeado de pequeños artículos portátiles, el personaje ocasionalmente intentará <strong>Robar</strong> algo. Cuando está poseído por su Peculariedad (Quirk, ver reglas a continuación), el personaje sufre +3 a la dificultad de juego de manos, apertura de cerraduras o intentos de robo relacionados porque realmente no sabe que lo está haciendo.</p> <p><strong> Indecisión:</strong> Al personaje no le gusta tomar decisiones y se demorará en tomarlas. En el juego de roles, el jugador debe participar activamente en las discusiones grupales, pero debe mostrarse inseguro e indeciso en los momentos críticos.</p> <p><strong> Tartamudeo:</strong> cuando el personaje está bajo presión, relajado, nervioso (como fallar una tirada de habilidad) o algún otro <strong>estado de ánimo</strong> bastante común, tartamudea. El resultado es que el personaje sufre un +3 en la dificultad de cualquier interacción en este momento y el jugador debería jugar a tener dificultades para transmitir sus ideas a los otros jugadores. Esto dura hasta que el jugador obtiene un Éxito Crítico.</p> <p><strong>Restricciones/Notas:</strong> Los buenos jugadores de rol se divertirán con estas y otras peculiaridades que se les ocurran. De hecho, esta Desventaja suele ser más divertida de jugar que muchas Ventajas, pero el Director de juego debe asegurarse de que se esté interpretando un papel.</p> <p>Siempre que el Director de juego lo considere apropiado, debe hacer que el jugador genere una fuerza de voluntad o un total de Presencia contra una dificultad base Moderada. para <strong>disfrutar</strong> de su Peculariedad (Quirk) automáticamente (es decir, sufrir por ello).</p> <p>Los efectos negativos del Quirk entran en juego de inmediato. Además, si el personaje hace repetidamente esta tirada, resistiendo los impulsos del Quirk, el Game Master deberá ir modificando la dificultad hacia arriba hasta que el personaje falle.</p> <p>Se pueden seleccionar varias peculiaridades. El Game Master puede permitir múltiples inclusiones de la misma versión de esta Desventaja, con todos los modificadores acumulativos y un aumento de +5 por consiguiente en la dificultad de la fuerza de voluntad.</p> <p><strong>Nota adicional:</strong> algunos jugadores pueden optar por que sus personajes interpreten peculiaridades que ya tienen o que les gustaría jugar. A veces esto funciona, a veces no. Puede ser bastante cómico que un jugador <strong>robe</strong> dados debajo de las narices de otro jugador (simbolizando el hecho de que el personaje le está quitando elementos necesarios al personaje del otro jugador) siempre que las cosas no vayan demasiado lejos (es decir, cuando la gente empieza a enfadarse).</p> <p>Sin embargo, los jugadores que son <strong>indecisos</strong> no deben interpretar personajes indecisos, ya que lo serían de todos modos. Esto es algo así como obtener una Desventaja por nada.</p>", "old": "", "details": { "state": 20, "source": "<p>The character suffers from a personality quirk that makes certain types of role playing and interaction more difficult This quirk could simply be a habit or an affectation that has gone too far, or it could be a minor psychological problem. Some examples include:</p>\n\n<p>Dependency: The character has a slight dependency on a substance or even a role playing event. The character might be a pack-a-day smoker who, if he doesn’t get a cigarette at least once every few hours of game time, he gets irritable and loses Critical Success rerolls during interactions. Or maybe the character always has to have the last word in any situation and will often beat an argument into the ground rather than “lose.”</p>\n\n<p>Kleptomania: When in a store or surrounded by small, portable items, the character will occasionally try to “lift” something. When possessed by his Quirk (see rules below), the character suffers +3 to the difficulty of sleight of hand, lock picking, or related attempts at theft because he really doesn’t know he’s doing it.</p>\n\n<p>Indecision: The character does not like making decisions and will delay making them. When role playing, the player should actively participate in group discussions, but he should be wishy-washy and indecisive at critical moments.</p>\n\n<p>Stutter: When under pressure, relaxed, nervous (such as failing a skill roll), or some other fairly common “mood” hits the character, he stutters. The upshot is the character suffers +3 to the difficulty of any interaction at this time and player should role play having a hard time getting his ideas across to the other players. This lasts until the player rolls a Critical Success.</p>\n\n<p>Restrictions/Notes: Good role players will have fun with these, and other, Quirks that they come up with. Indeed, this Disadvantage is often more fun to play than many Advantages — but the Game Master should make certain it is being role played Whenever the Game Master thinks it appropriate, he should make the player generate a willpower or Presence total against a base Moderate difficulty to “indulge” in his Quirk automatically (that is, “suffer” for it). The negative effects of the Quirk immediately come into play. Also, if the character repeatedly makes this roll, resisting the impulses of the Quirk, the Game Master should start modifying the difficulty upwards until the character fails. Multiple Quirks can be selected.</p>\n\n<p>The Game Master may allow multiple inclusions of the same version of this Disadvantage, with all modifiers cumulative and an increase by +5 per inclusion to the willpower difficulty</p>\n\n<p>Additional Note: Some players may choose to have their characters role play Quirks they already have or might like to play. Sometimes this works, sometimes it doesn’t. It can be hysterical to have a player “steal” dice out from under another player’s nose (symbolizing the fact that the character is taking necessary items away from the other player’s character) as long as things don’t go too far (that is, when people start getting upset). However, players who are “indecisive” should not play characters who are indecisive — since they would be anyway. This is too much like getting a Disadvantage for nothing.</p>\n", "old_state": -1 }, "id": 171287, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171287/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113146/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729675Z", "action": 59, "target": "Peculariedad/Trastorno (R1)", "old": "", "details": { "state": 20, "source": "Quirk (R1)", "old_state": -1 }, "id": 171286, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171286/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113145/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729633Z", "action": 59, "target": "<p>El Precio por usar una Ventaja en particular, o un grupo de Ventajas o un conjunto de tres habilidades relacionadas, es mucho más alto que el mencionado en el Rango 1, pero las reglas son las mismas.</p> <p>Los contactos serán extremadamente difíciles de pagar o satisfacer; tal vez se deba dedicar toda una breve aventura a devolverle el favor a un contacto que ayudó.</p> <p>Opcionalmente, pagar dos Puntos de Destino o seis Puntos de Personaje al final de una aventura en la que se utilizó la Ventaja es una forma rápida de pagar el precio.</p> <p><strong> Restricciones/Notas:</strong> Ver Precio (R1).</p>", "old": "", "details": { "state": 20, "source": "<p>The Price for using a particular Advantage, or group of Advantages or set of three related skills, is much higher than mentioned in Rank 1, but the rules are the same. Contacts will be extremely hard to pay off or do favors for — maybe an entire short adventure has to be devoted to paying back a contact who helped out.</p>\n\n<p>Optionally, paying two Fate Points or six Character Points at the end of an adventure where the Advantage was used is a quick way of paying the price.</p>\n\n<p>Restrictions/Notes: See Price (R1).</p>\n", "old_state": -1 }, "id": 171285, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171285/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113144/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729574Z", "action": 59, "target": "Precio (R2)", "old": "", "details": { "state": 20, "source": "Price (R2)", "old_state": -1 }, "id": 171284, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171284/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113143/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729469Z", "action": 59, "target": "<p>Este es un defecto de Desventaja similar al de Ventaja con defecto. Pero, en lugar de que haya algún problema con la Ventaja del personaje o un conjunto de tres habilidades relacionadas, hay una <strong>etiqueta de precio</strong> adjunta.</p> <p>Cada vez que el personaje quiera usar la habilidad, tiene que pagar un Precio al menos un par de veces durante la aventura para seguir usando la habilidad. El precio podría ser una tarifa real, y una significativa. Si no se paga la tarifa, la ventaja desaparece hasta que se pueda pagar el precio. Pero esto no funcionará para muchas ventajas (al menos no de una manera interesante), por lo que hay otras formas de hacerlo.</p> <p>Lo más probable es que el precio sea en consecuencia a la aventura/rol del jugador. Tal vez cada vez que un Contacto hace un favor a un personaje, no solo exige la recompensa negociada normal (si la hay), sino que el personaje debe hacer un favor de igual importancia para el personaje. O bien, cada vez que se usa una pieza de equipo, es necesario que un especialista reemplace o repare algunas partes (quien puede cobrar una tarifa alta o pedir un favor), muy probablemente después de la aventura.</p> <p>Una sugerencia más para el Precio (R1) sería que el personaje tenga que pagar un Punto de Destino o tres Puntos de Personaje al final de una aventura para <strong>pagar</strong> el uso de la Ventaja o habilidades. Esto refleja el hecho de que el uso de la ventaja le quita algo al personaje cuando se usa.</p> <p><strong> Restricciones/Notas:</strong> El precio debería ser bastante fácil de alcanzar, pero debería tomar algo de trabajo.</p> <p>En este rango, debería ser algo que el personaje pueda interpretar junto con una aventura o resolver entre aventuras cortas o partes de aventuras más largas (como pagar al destinatario del Premio). Sin embargo, si el personaje no paga el Precio, la Ventaja desaparece y, el Director de Juego podrá (si lo ve oportuno), eliminar la Ventaja así como el Precio (Habilidad) de forma permanente.</p> <p>Precio (Habilidad) se puede tomar a menudo en varios rangos, y el mismo Precio se puede vincular a más de una Ventaja, aunque, a menos que el Precio sea realmente el doble (el personaje tiene que pagar el mismo precio el doble de veces), solo cuenta como una Desventaja .</p>", "old": "", "details": { "state": 20, "source": "<p>This is a Disadvantage similar to Advantage flaw. But, instead of there being something wrong with the character’s Advantage or a set of three related skills, there is a “price tag” attached. Every time the character wants to use the ability, he has to pay a Price at least a few times during the adventure to continue using the ability.</p>\n\n<p>The Price might be an actual fee — and a significant one at that. If the fee isn’t paid, the Advantage goes away until the price can be paid. But this won’t work for many Advantages (at least not in an interesting manner), so there are other ways to do it.</p>\n\n<p>Most likely, the Price will be a role playing effect. Maybe every time a Contact does a favor for a character, he not only demands the normal, negotiated recompense (if any), but the character must do a favor of equal importance for the character. Or, whenever a piece of Equipment is used, parts of it need replacing or servicing by a specialist (who may charge a high fee or ask a favor), most likely after the adventure.</p>\n\n<p>One more suggestion for Price (R1) would be that the character has to pay one Fate Point or three Character Points at the end of an adventure to “pay for” the use of the Advantage or skills. This reflects the fact that the use of the Advantage takes something out of the character when it is used.</p>\n\n<p>Restrictions/Notes: The Price should be fairly easy to meet, but it should take some work. At this rank, it should be something that the character can role play along with an adventure or resolve between short adventures or parts of longer adventures (like paying off the recipient of the Price). However, if the character does not pay the Price, the Advantage does go away — and, if in the Game Master’s opinion the character does this too often, both the Advantage and the Price should go away permanently. Price can be taken often at various ranks, and the same Price can be linked to more than one Advantage — though, unless the Price is actually double (the character has to pay the same price twice as often), it only counts as one Disadvantage.</p>\n", "old_state": -1 }, "id": 171283, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171283/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113142/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729324Z", "action": 59, "target": "Precio (R1)", "old": "", "details": { "state": 20, "source": "Price (R1)", "old_state": -1 }, "id": 171282, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171282/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113141/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729274Z", "action": 59, "target": "<p>El grupo minoritario al que pertenece el personaje está oprimido.</p> <p>El personaje experimenta esta desventaja prácticamente todos los días. Si bien es posible que otros personajes del mismo grupo minoritario no experimenten este prejuicio (es decir, no seleccionaron esta opción), probablemente se deba a que no están en posiciones en las que esta discriminación se pueda practicar fácilmente.</p> <p><strong>Restricciones/Notas:</strong> El personaje a menudo experimenta discriminación y la mayoría de las interacciones se realizan a una dificultad de +3 a +6.</p> <p>Este prejuicio debe ser interpretado en cada situación. Sin embargo, los Game Masters y los jugadores solo deben usar esta Desventaja cuando ambas partes se sientan cómodas usándola en una situación ficticia (ver Fanatismo y Prejuicio para más información).</p>", "old": "", "details": { "state": 20, "source": "<p>The minority group the character belongs to is oppressed. The character experiences disparity virtually every day. While other characters of the same minority group may not actually experience this prejudice (that is, they didn’t select this option), it is probably because they aren’t in positions where this discrimination can be easily practiced.</p>\n\n<p>Restrictions/Notes: The character often experiences discrimination and most interactions are performed at a +3 to +6 to the difficulty This prejudice should be role played at every opportunity. However, Game Masters and players should only use this Disadvantage when both sides are comfortable with using it in a pretend situation (see Bigotry and Prejudice for more information).</p>\n", "old_state": -1 }, "id": 171281, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171281/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113140/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729235Z", "action": 59, "target": "prejuicio/Discriminación (R2)", "old": "", "details": { "state": 20, "source": "Prejudice (R2)", "old_state": -1 }, "id": 171280, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171280/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113139/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729188Z", "action": 59, "target": "<p>El Pj es de un grupo minoritario, o tal vez el Pj está sujeto a prejuicios y discriminación.</p> <p>El personaje recibe modificadores a las dificultades (de +2 a +4) durante la interacción normal con personajes que no pertenecen al grupo minoritario, y generalmente es tratado injustamente por la sociedad.</p> <p>El grupo al que pertenece el personaje, o la razón por la que es discriminado, debe identificarse de inmediato, y el jugador debe saber cómo puede esperar que lo traten en la mayoría de los casos.</p> <p><strong> Restricciones/Notas:</strong> El Game Master debe tener cuidado con esta desventaja.</p> <p>Los prejuicios no suele ser algo en lo que los jugadores quieran meterse, y puede ser especialmente incómodo en el mundo real o en un entorno similar. Sin embargo, cuando se usa en un entorno donde hay muchas especies inteligentes diferentes, puede ser bastante interesante, especialmente si hay varios personajes en el grupo que tienen prejuicios.</p>", "old": "", "details": { "state": 20, "source": "<p>The character is of a minority group — or maybe it is just the character himself — that is subject to prejudice and discrimination. The character receives modifiers to the difficulties (from +2 to +4) during normal interaction with characters not of the minority group, and is generally treated unfairly by society. The group the character belongs to, or the reason he is discriminated against, should be identified immediately, and the player should know how he can expect to be treated in most cases.</p>\n\n<p>Restrictions/Notes: The Game Master has to be careful with this one. Role playing prejudice is not often something players want to get into, and it can be especially uncomfortable in a real world or similar setting. When used in a setting where there are many different sapient species, however, it can be quite interesting — especially if there are several characters in the group who are prejudiced against.</p>\n", "old_state": -1 }, "id": 171279, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171279/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113138/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729135Z", "action": 59, "target": "prejuicio/Discriminación (R1)", "old": "", "details": { "state": 20, "source": "Prejudice (R1)", "old_state": -1 }, "id": 171278, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171278/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113137/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729058Z", "action": 59, "target": "<p>Dado que los personajes que se aventuran tienden a acumular riqueza, esta Desventaja solo está disponible en el Rango 1.</p> <p>El personaje comienza el juego con arapos y, tal vez, algunas piezas de equipo baratas y deficientes. El personaje también debe tener la actitud de alguien que es <strong>pobre</strong>, sea lo que sea en el escenario del juego.</p> <p>Si usa Fondos como un atributo, esta Desventaja resta 10 de los totales relevantes.</p> <p><strong>Restricciones/Notas:</strong> Esta Desventaja podría seleccionarse con Deuda o Precio para que la situación sea más realista. La pobreza solo se puede seleccionar una vez.</p>", "old": "", "details": { "state": 20, "source": "<p>Since characters who adventure tend to accumulate wealth, this Disadvantage is only available at Rank 1. The character begins the game with the shirt on his back and, maybe, a few pieces of cheap and substandard equipment. The character should also have the attitude of someone who is “poor,” whatever that might be in the game setting.</p>\n\n<p>If using Funds as an attribute, this Disadvantage subtracts 10 from relevant totals.</p>\n\n<p>Restrictions/Notes: As an excellent combination, this Disadvantage could be selected with Debt or Price to make the situation more realistic. Poverty can only be selected once.</p>\n", "old_state": -1 }, "id": 171277, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171277/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113136/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.729017Z", "action": 59, "target": "Pobreza (R1)", "old": "", "details": { "state": 20, "source": "Poverty (R1)", "old_state": -1 }, "id": 171276, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171276/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113135/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728965Z", "action": 59, "target": "<p>Cuando el personaje intenta aprender una nueva habilidad, o mejorar una antigua, lo hace a +2 por rango al costo de Puntos de Personaje.</p> <p>Alternativamente, el personaje solo puede aprender o mejorar una habilidad si lo intenta y falla</p> <p>. Un personaje debería tener que fallar con una sola habilidad al menos tres veces por aventura antes de que se le permita aprender o mejorar la habilidad. Esta Desventaja está asociada a un único atributo y se aplica a las especializaciones.</p> <p>Debe haber algún tipo de razón para esto en los antecedentes del personaje, como la falta de educación o dificultad para leer.</p> <p><strong> Restricciones/Notas:</strong> Esta es la contraparte de la Habilidad Especial de Estudio Rápido, y debe tratarse de la misma manera. Esta Desventaja se puede tomar varias veces y para un atributo diferente.</p>", "old": "", "details": { "state": 20, "source": "<p>When the character attempts to learn a new skill, or improve an old one, he does so at +2 per rank to the Character Point cost. Alternatively, the character can only learn or improve a skill if she attempts it and fails. A character should have to fail with a single skill at least three times per adventure before being allowed to learn or improve the skill. This Disadvantage is associated with a single attribute, and it applies to specializations. There should be some sort of reason for this in the character’s background, such as a lack of education or difficulty reading.</p>\n\n<p>Restrictions/Notes: This is the counterpart to the Quick Study Special Ability, and it should be treated in much the same way. This Disadvantage can be taken multiple times and for a different attribute.</p>\n", "old_state": -1 }, "id": 171275, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171275/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113134/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728877Z", "action": 59, "target": "Problemas de aprendizaje (R1)", "old": "", "details": { "state": 20, "source": "Learning Problems (R1)", "old_state": -1 }, "id": 171274, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171274/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113133/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728836Z", "action": 59, "target": "<p>El personaje no entiende el idioma de la zona en la que pasa la mayor parte de su tiempo.</p> <p>Debe aprender puntos de habilidad en los idiomas de especialización: (idioma local).</p> <p>También recibe un modificador de dificultad de +6 además de cualquier otro modificador por lo que intente transmitir o comprender.</p> <p><strong> Restricciones/Notas:</strong> El personaje no puede comenzar el juego con más de un pip en idiomas: (idioma local), pero puede mejorar la habilidad a un costo de +2 al costo. Sin embargo, el personaje debe hablar otro idioma en el entorno del juego con fluidez.</p>", "old": "", "details": { "state": 20, "source": "<p>The character does not understand the language of the area she spends most of her time in. She must learn skill pips in the specialization languages: (local language). She also receives a +6 difficulty modifier in addition to any other modifiers for what she’s attempting to convey or understand.</p>\n\n<p>Restrictions/Notes: The character cannot begin the game with more than one pip in languages: (local language), but she may improve the skill at the cost at +2 to the cost. However, the character should speak another language in the game setting fluently.</p>\n", "old_state": -1 }, "id": 171273, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171273/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113132/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728799Z", "action": 59, "target": "Problemas de lenguaje (R2)", "old": "", "details": { "state": 20, "source": "Language Problems (R2)", "old_state": -1 }, "id": 171272, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171272/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113131/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728760Z", "action": 59, "target": "<p>El personaje tiene problemas para salir en público porque mucha gente le odia hasta el punto de querer agredirle.</p> <p>Es muy probable que, si falla una interacción (con un +9 a la dificultad), la otra persona la ahuyentará.</p> <p>El jugador podría seleccionar Enemigo (R1) además de esta Desventaja para reflejar a quienes le persiguen. Sin embargo, el personaje podría usar disfraces y evitar áreas pobladas.</p> <p>Lo más probable es que el personaje tenga que cargar de por vida con su infamia, pero no es de obligado cumplimiento dicha carga (Podría redimirse).</p> <p><strong> Restricciones/Notas:</strong> Consulte Infamia (R1) e Infamia (R2).</p>", "old": "", "details": { "state": 20, "source": "<p>The character has trouble going out in public because a lot of people hate her to the point of violence. Chances are good that, if she fails an interaction (with a +9 to the difficulty), the other person will drive her away. The player could select Enemy (R1) in addition to this Disadvantage to reflect those hunting her. However, the character could use disguises and avoid populated areas. Most likely, the character has to move around until she can “live down” her infamy (if ever) or until she dies.</p>\n\n<p>Restrictions/Notes: See Infamy (R1) and Infamy (R2).</p>\n", "old_state": -1 }, "id": 171271, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171271/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113130/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728722Z", "action": 59, "target": "Infamia (R3)", "old": "", "details": { "state": 20, "source": "Infamy (R3)", "old_state": -1 }, "id": 171270, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171270/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113129/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728679Z", "action": 59, "target": "<p>Lo más probable es que el personaje sea buscado por un delito de naturaleza bastante grave, o hizo algo (o se cree que hizo algo) en el pasado que hace que la mayoría de la gente lo odie y lo vilipendie.</p> <p>Las reglas son esencialmente las mismas que para Infamia (R1) y las posibilidades de reconocimiento son similares a las de Fama (R2), pero el modificador de interacciones debería ser, por lo general, de al menos +6.</p> <p><strong> Restricciones/Notas:</strong> Como se indica en Infamia (R1), a menos que se combine con Fama, esta Desventaja solo permite los aspectos negativos de la notoriedad.</p> <p>Un personaje que tiene Infamia (R2) sería considerado por casi todos (pero no todos) como <strong>escoria</strong> y como alguien que <strong>no merece un trato distinto al que da a los demas</strong>.</p> <p>Cuando se combina con un rango de Fama igual o superior, a menudo existe la opción de <strong>miedo y respeto</strong>: Muchos personajes intentarán traicionar o lastimar al personaje de alguna manera, pero la mayoría no estarán predispuesto a ello.</p>", "old": "", "details": { "state": 20, "source": "<p>The character is, most likely, wanted for a crime of a fairly serious nature, or he did something (or is thought to have done something) in the past that makes him hated and reviled by most people. The rules are essentially the same as for Infamy (R1) and the recognition chances are similar to Fame (R2), but the modifier to interactions should be, usually, at least +6.</p>\n\n<p>Restrictions/Notes: As stated under Infamy (R1), unless combined with Fame, this Disadvantage only allows for the negative aspects of notoriety. A character who has Infamy (R2) would be considered by nearly everyone (but not everyone) to be “scum” and someone who “deserves no better than he gets.” When combined with an equal or higher rank of Fame, there is often that “fear and respect” option — many characters will still try to betray or hurt the character in some way, but most won’t be that open about it.</p>\n", "old_state": -1 }, "id": 171269, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171269/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113128/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728637Z", "action": 59, "target": "Infamia (R2)", "old": "", "details": { "state": 20, "source": "Infamy (R2)", "old_state": -1 }, "id": 171268, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171268/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113127/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728592Z", "action": 59, "target": "<p>El personaje es tan conocido como un personaje con Fama (R1), pero por diferentes razones.</p> <p>Las probabilidades de ser reconocido son las mismas que para Fama (R1), pero la reacción es bastante diferente. El personaje experimenta hostilidad, prejuicios y desaires intencionales; en términos de mecánica de juego, la dificultad de todas las interacciones del personaje debería aumentar en al menos +3.</p> <p><strong> Restricciones/Notas:</strong> Hay una razón para esta atención negativa. O el personaje hizo algo, se le acusa de haber hecho algo o se sospecha que ha hecho algo que no es particularmente agradable, o el personaje, a través de otras circunstancias extrañas, se ha ganado una <strong>mala reputación</strong>.</p> <p>A veces, esta Infamia ayudará al personaje, pero no debería ayudar demasiado.</p> <p>Si el personaje tuviera una combinación de Fama e Infamia (al seleccionar ambas opciones), tal vez se ganaría una reputación como la de Wyatt Earp o Jesse James en el viejo oeste estadounidense:</p> <p>- Ciertas personas lo admirarían o lo respetarían, mayormente temerian al Pj</p> <p>- Habría mucha gente que disfrutaría ver al Pj muerto.</p> <p>Por supuesto, Infamia (R1) debería ser algo menor:</p> <p>Tal vez el personaje sea un ex criminal, o hizo algo cuestionable en el pasado y fue absuelto. Las personas no son abiertamente hostiles, pero son antipáticas cuando lo reconocen.</p> <p>Solo se pueden seleccionar varios rangos de Infamia si el personaje es infame por múltiples razones, pero los efectos deben ser acumulativos, y esto solo se puede hacer si el Game Master lo considera apropiado (un personaje con Infamia (R3) difícilmente tendría que hacerlo).</p>", "old": "", "details": { "state": 20, "source": "<p>The character is about as well known as a character with Fame (R1), but for different reasons. The odds of being recognized are the same as for Fame (R1), but the reaction is quite different. The character experiences hostility, prejudice, and intentional slights — in game mechanic terms, the character should have the difficulty of all interactions increased by at least +3.</p>\n\n<p>Restrictions/Notes: There is a reason for this negative attention. Either the character did something, is accused of having done something, or is suspected of having done something not particularly pleasant, or the character has, through other strange circumstances, earned a “bad rep.” Sometimes, this Infamy will help the character — but it shouldn’t help too much. If the character had a combination of Fame and Infamy (by selecting both options), then maybe he’d earn a reputation like Wyatt Earp or Jesse James in the American Old West — certain people would look up to him or respect him, and there would be definite fear there most of the time, but there would also be a lot of people who would enjoy seeing the person leave or die. Of course, Infamy (R1) should be something minor — maybe the character is a former criminal, or he did something questionable in the past and was cleared. People are not overtly hostile, but they are unfriendly when they recognize him. Several ranks of Infamy can only be selected if the character is infamous for multiple reasons — but the effects should be cumulative, and this can only be done if the Game Master thinks it is appropriate (a character with Infamy (R3) would hardly have to worry about Infamy (R1) in most cases, so it would not be a proper combination).</p>\n", "old_state": -1 }, "id": 171267, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171267/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113126/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728555Z", "action": 59, "target": "Infamia (R1)", "old": "", "details": { "state": 20, "source": "Infamy (R1)", "old_state": -1 }, "id": 171266, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171266/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113125/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728516Z", "action": 59, "target": "<p>Un personaje puede ser considerado Analfabeto por una de dos razones. La primera se debe simplemente a su incapacidad para leer. La otra razón es si ella no habla el idioma local (un inmigrante que llega a un nuevo país o un explorador entre nativos, etc.).</p> <p>Puede que sea una persona extremadamente inteligente y culta, pero tiene dificultades para exhibir eso en su nuevo país. Recibe un modificador de dificultad de +6 además de cualquier otro modificador cuando intenta leer o escribir algo.</p>", "old": "", "details": { "state": 20, "source": "<p>A character can be considered Illiterate for one of two reasons. The first is simply due to her inability to read. The other reason is if she did not speak the local language (an immigrant arriving in a new country or an explorer among natives, etc.). She may be an extremely intelligent and well-read person, but she has difficulty exhibiting that in her new country. She receives a +6 difficulty modifier in addition to any other modifiers when attempting to read or write anything.</p>\n", "old_state": -1 }, "id": 171265, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171265/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113124/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728480Z", "action": 59, "target": "Analfabeto/a (R1)", "old": "", "details": { "state": 20, "source": "Illiterate (R1)", "old_state": -1 }, "id": 171264, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171264/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113123/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728444Z", "action": 59, "target": "<p>Como Obstáculo (R1) pero sumando +12 en modificadores de dificultad.</p> <p> </p>", "old": "", "details": { "state": 20, "source": "As Hindrance (R1) but totalling +12 in difficulty modifers.", "old_state": -1 }, "id": 171263, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171263/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113122/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728408Z", "action": 59, "target": "Obstáculo (R4)", "old": "", "details": { "state": 20, "source": "Hindrance (R4)", "old_state": -1 }, "id": 171262, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171262/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113121/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728371Z", "action": 59, "target": "<p>Como Obstáculo (R1) pero sumando +9 en modificadores de dificultad.</p> <p> </p>", "old": "", "details": { "state": 20, "source": "As Hindrance (R1) but totalling +9 in difficulty modifers.", "old_state": -1 }, "id": 171261, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171261/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113120/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728333Z", "action": 59, "target": "Obstáculo (R3)", "old": "", "details": { "state": 20, "source": "Hindrance (R3)", "old_state": -1 }, "id": 171260, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171260/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113119/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728285Z", "action": 59, "target": "<p>Como Obstáculo (R1) pero sumando +6 en modificadores de dificultad.</p> <p> </p>", "old": "", "details": { "state": 20, "source": "As Hindrance (R1) but totalling +6 in difficulty modifers.", "old_state": -1 }, "id": 171259, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171259/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113118/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728249Z", "action": 59, "target": "Obstáculo (R2)", "old": "", "details": { "state": 20, "source": "Hindrance (R2)", "old_state": -1 }, "id": 171258, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171258/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113117/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728197Z", "action": 59, "target": "<p>El personaje tiene una minusvalía física o psíquica menor que dificulta ciertas acciones.</p> <p>El impedimento puede ser una lesión física permanente, un bloqueo mental particular respecto a cierto tipo de actividades, una limitación innata a la especie del personaje, o el resultado de la edad.</p> <p>El jugador y el Game Master deben elegir algún <strong>defecto</strong> y luego elegir un grupo de habilidades relacionadas que obtengan modificadores de dificultad por un total de +3.</p> <p>Algunos ejemplos de conjuntos de tres habilidades que obtienen un modificador de +1 a la dificultad de cada una incluyen:</p> <p><strong>Lexión en rodilla:</strong> acrobacias, saltos, carreras</p> <p><strong>Grosero:</strong> encanto, estafa, persuasión</p> <p><strong> Defecto en hombros (reducción de movilidad, lexiones,etc...):</strong> escalada, combate cuerpo a cuerpo, lanzamiento</p> <p><strong> Descoordinado:</strong> acrobacias, combate cuerpo a cuerpo, prestidigitación</p> <p><strong> No observador:</strong> investigación, idiomas, búsqueda.</p> <p>Los jugadores pueden usar esta Desventaja para restringir los movimientos de sus personajes.</p> <p>Una reducción de dos metros en una forma de movimiento (correr, nadar, saltar o trepar) equivale a un modificador de dificultad de +1, por lo que un jugador podría tomar una pequeña restricción de movimiento junto con modificadores de dificultad a las habilidades. La tasa de movimiento mínima para un personaje es de un metro.</p> <p>Los personajes con un entorno nativo que requiera un medio alternativo de movimiento que no sea caminar (como nadar o cavar madrigueras) pueden tomar un rango de Obstáculo: Movimiento atípico para representar la incapacidad de caminar o saltar. En cambio, el personaje usa su Movimiento base para representar su Movimiento base de natación o excavación.</p> <p>Por lo tanto, un personaje que habita en el agua sin piernas y con este tipo de Obstáculo tendría un Movimiento de natación de 10 (en lugar de 5), no podría caminar y estaría limitado en el tipo de salto que podría realizar.</p> <p>Los jugadores que deseen reducir el total de resistencia al daño de su personaje (para representar una naturaleza física delicada) pueden recibir un modificador de -1 a ese total por cada rango en esta Desventaja.</p> <p><strong> Restricciones/Notas:</strong> Los jugadores pueden restringir las especializaciones, con la aprobación del Game Master. Tres especializaciones que el Game Master crea que el jugador podría tener que usar con una frecuencia razonable (como investigación: encontrar pistas o puntería: pistolas) podrían sustituir una habilidad general.</p> <p>El Obstáculo (R1) se puede seleccionar varias veces, siempre que el Director de Juego lo considere apropiado. Dado que es en gran medida la contraparte de la Habilidad especial de bonificación de habilidad, se pueden relacionar restricciones y notas adicionales con las que se encuentran allí.</p> <p>Cada rango adicional en Obstáculo aumenta el modificador de dificultad total en +3, lo que puede afectar las pocas habilidades en un grupo de Rango 1, o pueden aumentar la cantidad de habilidades cubiertas por el Obstáculo.</p>", "old": "", "details": { "state": 20, "source": "<p>The character has a minor physical or mental handicap that makes certain actions more difficult The hindrance could be a permanent physical injury, a particular mental block regarding certain types of activities, a limitation innate to the character’s species, or the result of age.</p>\n\n<p>The player and the Game Master should work out some sort of affliction and then choose a group of related skills that get difficulty modifiers totaling +3. Some examples of sets of three skills getting a +1 modifier to the difficulty of each include:</p>\n\n<p>Bad Knee: acrobatics, jumping, running</p>\n\n<p>Rude: charm, con, persuasion</p>\n\n<p>Trick Shoulder: climbing, melee combat, throwing</p>\n\n<p>Uncoordinated: acrobatics, melee combat, sleight of hand</p>\n\n<p>Unobservant: investigation, languages, search</p>\n\n<p>The players may use this Disadvantage to restrict one form of their characters’ movement. A two-meter reduction in one form of movement (running, swimming, jumping, or climbing) is equivalent to a +1 difficulty modifier, so a player could take a small movement restriction along with difficulty modifiers to skills. The minimum movement rate for a character is one meter.</p>\n\n<p>Characters with a native environment requiring an alternative means of movement other than walking (such as swimming or burrowing) may take one rank of Hindrance: Atypical Move to represent the inability to walk or jump. Instead, the character uses his base Move to represent his base swimming or burrowing Move. Thus, a water-dwelling character without legs and with this type of Hindrance would have a swimming Move of 10 (instead of 5), could not walk, and would be limited in the kind of jumping he could perform.</p>\n\n<p>Players who wish to reduce their character’s damage resistance total (to represent a delicate physical nature) may take a -1 modifier to that total for each rank in this Disadvantage.</p>\n\n<p>Restrictions/Notes: Players may restrict specializations — with Game Master approval. Three specializations that the Game Master thinks the player might have to use reasonably often (like investigation: find clues or marksmanship: pistols) could substitute for one general skill. Hindrance (R1) can be selected several times, as long as the Game Master thinks it appropriate. Since it is very much the counterpart to the Skill Bonus Special Ability, additional restrictions and notes can be related to the ones found there.</p>\n\n<p>Each additional rank in Hindrance increases the total difficulty modifier by +3, which may affect the few skills in a Rank 1 group, or they can increase the number of skills covered by the Hindrance.</p>\n", "old_state": -1 }, "id": 171257, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171257/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113116/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728145Z", "action": 59, "target": "Obstáculo (R1)", "old": "", "details": { "state": 20, "source": "Hindrance (R1)", "old_state": -1 }, "id": 171256, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171256/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113115/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728102Z", "action": 59, "target": "<p>De nuevo, las reglas son las mismas que para Enemigo (R1) y Enemigo (R2).</p> <p>Lo más probable es que un grupo de personas o una persona muy poderosa que desee matar o eliminar al personaje, lo acose continuadamente.</p> <p>A menudo agreden/increpan/persuaden a las personas que conoce el Pj y cometen actos incivicos con la intención de molestar al personaje.</p> <p>El Enemigo (R3) debería involucrarse, directa o indirectamente, en la mayoría de las aventuras del personaje. Casi todo lo malo que le sucede al personaje complacerá al Enemigo, y probablemente sean responsables de gran parte de dichas acciones.</p> <p><strong> Restricciones/Notas:</strong> Enemigo (R3) es una Desventaja muy poderosa y muy importante. Es posible que muchos Game Masters principiantes no quieran tomarse la molestia de crear y mantener constantemente un villano o grupo de villanos relacionados con el personaje, pero otros lo disfrutarán.</p> <p>Habla con tu Game Master sobre esta opción antes de seleccionarla.</p>", "old": "", "details": { "state": 20, "source": "<p>Again, the rules are the same as for Enemy (R1) and Enemy (R2). Most likely, a group of people or a very powerful person who wishes to kill or otherwise remove the character from the game setting hounds the character. They often hurt people she knows and do vile deeds just because the character won’t like them. The Enemy (R3) should get involved in, directly or indirectly, most adventures the character goes on. Just about everything bad that happens to the character would please the Enemy — and he is probably responsible for a lot of them.</p>\n\n<p>Restrictions/Notes: Enemy (R3) is a very powerful, and very important, Disadvantage. Many beginning Game Masters might not want to go to the trouble of creating and constantly maintaining a villain or group of villains relating to the character — but others will enjoy it. Talk to your Game Master about this option before you select it.</p>\n", "old_state": -1 }, "id": 171255, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171255/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113114/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728064Z", "action": 59, "target": "Enemigo (R3)", "old": "", "details": { "state": 20, "source": "Enemy (R3)", "old_state": -1 }, "id": 171254, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171254/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113113/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.728018Z", "action": 59, "target": "<p>Las reglas son las mismas que para Enemigo (R1), solo que el personaje es más poderoso, más molesto y/o forma parte de la vida del personaje.</p> <p><strong> Restricciones/Notas:</strong> Debe mencionarse que matar al Enemigo o huir no debería eliminar la Desventaja, al menos no fácilmente.</p> <p>Como mínimo, el personaje debería pasar por algunas aventuras para <strong>eliminar</strong> al Enemigo de su vida. Por lo general, el personaje tiene que lidiar con el Enemigo durante bastante tiempo. Por supuesto, se pueden seleccionar varios enemigos.</p>", "old": "", "details": { "state": 20, "source": "<p>The rules are the same as for Enemy (R1), only the character is more powerful, more annoying, and/or more a part of the character’s life.</p>\n\n<p>Restrictions/Notes: It should be mentioned that killing the Enemy or running away should not get rid of the Disadvantage — at least not easily. At the very least, the character should have to go though a few adventures to “remove” the Enemy from his life. Usually, the character has to deal with the Enemy for quite a long time. Multiple Enemies can, of course, be selected.</p>\n", "old_state": -1 }, "id": 171253, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171253/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113112/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.727964Z", "action": 59, "target": "Enemigo (R2)", "old": "", "details": { "state": 20, "source": "Enemy (R2)", "old_state": -1 }, "id": 171252, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171252/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113111/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.727904Z", "action": 59, "target": "<p>Un individuo o grupo tiene problemas con el personaje. Un Enemigo (de forma individual, osea una sola persona) con poder e influencia no mayor que el personaje podría querer que el personaje muera.</p> <p>Un Enemigo (R1) de poder e influencia mayor que el personaje simplemente quiere molestar al personaje por alguna razón.</p> <p>Tal vez en la ciudad en la que opera el personaje, las autoridades encargadas de hacer cumplir la ley tienen su nombre y su foto archivados, y usarán cualquier excusa para asaltarlo o molestarlo porque piensan que es un alborotador. O, quizás, el casero del personaje tira todas sus pertenencias a la calle si se retrasa un minuto con el alquiler, o el jefe del personaje siempre le asigna las misiones más aburridas o más peligrosas.</p> <p>El Enemigo no tiene que tener una posición en la vida del personaje; simplemente puede ser alguien que, por alguna razón conocida por el Game Master (y probablemente el jugador, pero no siempre el personaje), tiene rencor contra el personaje.</p> <p><strong>Restricciones/Notas:</strong> No hay ninguna razón por la que un jugador no pueda usar esta Desventaja de manera similar a un defecto de Ventaja o como complemento de otras Desventajas o incluso Ventajas.</p> <p>Tal vez el Contacto de un personaje sea amable y servicial (una secretaria en el Pentágono que le cuenta al personaje un poco más sobre la misión que se le ha asignado), pero alguien que influye en el Contacto es un Enemigo (el jefe de la secretaria que ha estado tratando de seducir a la secretaria y le molesta el hecho de que a la secretaria le guste más el personaje) y, a veces, dificulta que el contacto pueda ayudar.</p> <p>Los personajes enemigos (R1) deberían aparecer solo ocasionalmente (tal vez una vez durante una aventura), o deberían ser molestias menores que solo pueden ser un problema real si el personaje no interactua consecuentemente cuando aparecen. Se pueden seleccionar múltiples enemigos de varios rangos (pero no te excedas).</p>", "old": "", "details": { "state": 20, "source": "<p>An individual or group has it in for the character. An Enemy who is a single person of power and influence no greater than the character might actually want the character dead. An Enemy (R1) of power and influence greater than the character simply wants to hassle the character for some reason. Maybe in the town the character operates, the law enforcement authorities have his name and picture on file — and they’ll use any excuse to run him in or hassle him because they think of him as a troublemaker. Or, perhaps, the character’s landlord throws everything out on the street if he’s one minute late with the rent, or the character’s boss always assigns him the most boring or most dangerous missions. The Enemy does not have to have a position in the character’s life — he can just be someone who, for some reason known to the Game Master (and probably the player, but not always the character), has a grudge against the character.</p>\n\n<p>Restrictions/Notes: There is no reason a player can’t use this Disadvantage similarly to an Advantage flaw or as a complement to other Disadvantages or even Advantages. Maybe a character’s Contact is sweet and helpful (a secretary in the Pentagon who tells the character a little more about the mission he’s been assigned), but someone who influences the Contact is an Enemy (the secretary’s boss who has been trying to seduce the secretary and resents the fact that the secretary likes the character better) and sometimes makes it hard for the contact to help. Enemy (R1) characters should either show up only occasionally (maybe once during an adventure), or they should be minor annoyances that can only be a real problem if the character doesn’t deal with them when they show up. Multiple Enemies of various ranks can be selected (just don’t go overboard).</p>\n", "old_state": -1 }, "id": 171251, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171251/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113110/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.727856Z", "action": 59, "target": "Enemigo (R1)", "old": "", "details": { "state": 20, "source": "Enemy (R1)", "old_state": -1 }, "id": 171250, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171250/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113109/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.727812Z", "action": 59, "target": "<p>El personaje es, a todos los efectos, un esclavo. Esto no significa que el personaje sea pobre o sin medios, simplemente sin libre elección.</p> <p>El personaje hace prácticamente todo porque debe hacerlo.</p> <p>Por ejemplo, un personaje puede ser el jefe de una gran corporación, pero la forma en que se hagan las cosas sea que, el personaje, las haga o esté allí para supervisar que se hagan.</p> <p>Las aventuras sólo ocurren cuando están en concordancia directa con los intereses del <strong>empleador</strong>.</p> <p>En todos los demás aspectos, esta Desventaja es como sus versiones de rango inferior.</p> <p><strong> Restricciones/Notas:</strong> Ver Empleado (otros rangos).</p>", "old": "", "details": { "state": 20, "source": "<p>The character is, for all intents and purposes, a slave. This does not mean the character is poor or without means — just without free choice. The character does virtually everything because he must. For example, a character might be the head of a large corporation. But the only way things get done is for the character to do them or be there to oversee their getting done. Adventures only occur when they are in direct concordance with the interests of the “employer.” In all other ways, this Disadvantage is like its lower rank versions.</p>\n\n<p>Restrictions/Notes: See Employed under the other ranks.</p>\n", "old_state": -1 }, "id": 171249, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171249/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/113108/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/disadvantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:24:56.727767Z", "action": 59, "target": "Empleado/a (R3)", "old": "", "details": { "state": 20, "source": "Employed (R3)", "old_state": -1 }, "id": 171248, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171248/?format=api" } ] }{ "count": 94, "next": "