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            "timestamp": "2022-12-10T18:21:21.553078Z",
            "action": 59,
            "target": "<p>El personaje con esta ventaja probablemente tenga un patrimonio o una serie de inversiones que lo mantendr&aacute;n c&oacute;modo durante mucho tiempo.</p> <p>Alternativamente, el car&aacute;cter podr&iacute;a pertenecer a la nobleza menor, tener un gran fondo fiduciario o estar casado/a con el due&ntilde;o/a de una gran corporaci&oacute;n. Esto no significa que el personaje pueda comprarlo todo, todav&iacute;a est&aacute; sujeto a la disponibilidad de art&iacute;culos.</p> <p>Por cada rango en esta ventaja, los personajes tienen US$5,000 en efectivo disponible una vez al mes. Las cuentas nunca tienen m&aacute;s de US$5.000 veces el n&uacute;mero de rangos cada mes (las cuotas y los gastos de manutenci&oacute;n lo mantienen en ese nivel), la cantidad podr&iacute;a ser menor al final del mes.</p> <p>Adem&aacute;s, las bonificaciones de aventura podr&iacute;an aumentar temporalmente la cifra, aunque el personaje tendr&iacute;a que adquirir un rango adicional de Riqueza para que el aumento fuera permanente. Los jugadores en juegos que usan el atributo Fondos obtienen +2 por rango a todos esos totales.</p> <p><strong> Restricciones/Notas:</strong> Los personajes deben seleccionar solo un rango de Riqueza, a menos que haya alguna raz&oacute;n por la que puedan tener Riqueza (R1) y otro rango de Riqueza en otras circunstancias. Adem&aacute;s, esta riqueza no siempre ayuda y desaparece si se usa mal (y en ocasiones deber&iacute;a ser una gran preocupaci&oacute;n para el personaje), pero deber&iacute;a estar all&iacute; la mayor parte del tiempo.</p> <p>Los Game Masters probablemente pensar&aacute;n en formas de sortear la riqueza y los jugadores deber&iacute;an seguir el juego: si puedes arrojar dinero a cada problema, entonces no es tan divertido tratar de resolverlo, &iquest;verdad? La desventaja m&aacute;s probable que tendr&iacute;a un personaje con Riqueza es la Devoci&oacute;n, como <strong>ayudar a todos los necesitados</strong>&nbsp;o <strong>corregir todas las malas acciones</strong>.</p> <p>De lo contrario, deber&iacute;a haber razones bastante extensas por las que el personaje no puede usar su riqueza para resolver cada situaci&oacute;n, o contratar a alguien para que lo haga por &eacute;l (que en realidad es lo mismo).</p>",
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                "source": "<p>The character with this advantage probably has an estate or a series of investments that will keep him comfortable for a good long time. Alternatively, character could be minor nobility, have a large trust fund, or be married to the owner of a large corporation. This doesn’t mean the character can buy everything — he is still subject to the availability of items.</p>\n\n<p>For each rank in this advantage, the characters has US$5,000 in readily available cash once per month. The accounts never have more than US$5,000 times the number of ranks each month (fees and living expenses keep it to that level), the amount could be less by the end of the month. Additionally, adventure bonuses could temporarily raise the figure, though the character would have to purchase an additional rank of Wealth to make the increase permanent. Players in games using the Funds attribute gain +2 per rank to all such totals.</p>\n\n<p>Restrictions/Notes: Characters should select only one rank of Wealth, unless there is some reason they might have Wealth (R1) and another rank of Wealth in other circumstances. Also, this wealth does not always help and disappears if misused (and it should be a major concern to the character at times), but it should be there most of the time. Game Masters will probably think of ways to work around wealth and players should play along — if you can throw money at every problem, then they aren’t that much fun to try to solve, are they?</p>\n\n<p>The most likely disadvantage a character with Wealth would have is Devotion, such as “helping all those in need” or “righting all wrong doing.” Otherwise, there should be fairly extensive reasons why the character can’t use his wealth to resolve every situation — or hire somebody to do it for him (which is really the same thing).</p>\n",
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            "action": 59,
            "target": "Riqueza (R1 o más)",
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            "target": "<p>Esta ventaja funciona de manera muy similar a una combinaci&oacute;n de la habilidad especial Bonificaci&oacute;n de habilidad y Fama. El personaje es muy bueno en una cosa muy espec&iacute;fica, y es conocido por ello.</p> <p>Elige cualquier especializaci&oacute;n que tenga el personaje (o que le gustar&iacute;a tener en el futuro), y el personaje gana +2D a la tirada cuando se usa. Adem&aacute;s, cuando el personaje lo usa, existe la posibilidad de que la gente reconozca cu&aacute;n <strong>extraordinariamente bueno es</strong> el personaje en la especializaci&oacute;n, y esto podr&iacute;a producir situaciones interesantes.</p> <p>Adem&aacute;s, el personaje puede ser contactado por personas o reconocido por ciertas personas debido a lo bueno que es en esa especializaci&oacute;n.</p> <p><strong> Restricciones/Notas:</strong> Este personaje act&uacute;a como si estuviera entrenado en el uso de esta habilidad.</p> <p>Ning&uacute;n personaje puede tener m&aacute;s de dos especializaciones distintivas.</p>",
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                "source": "<p>This advantage works a lot like a combination of the Skill Bonus special ability and Fame. The character is very good at one very specific thing, and he is known for it. Choose any specialization that the character has (or would like to have in the future), and the character gains +2D to the roll when it is used. In addition, when the character uses it, there is a Game Master-option chance that people will recognize how “naturally good” the character is at the specialization, and this might produce interesting situations. Also, the character might be contacted by people or recognized by certain people because of how good he is at that one specialization.</p>\n\n<p>Restrictions/Notes: This character acts as if trained in the use of this skill. No character may have more than two Trademark Specializations.</p>\n",
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            "action": 59,
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            "timestamp": "2022-12-10T18:21:21.552843Z",
            "action": 59,
            "target": "<p>El personaje es mucho m&aacute;s grande o m&aacute;s peque&ntilde;o que el humano promedio.</p> <p>Por cada rango en esta ventaja, el jugador recibe +3 al modificador de escala de su personaje (que comienza en cero). El jugador debe especificar si el personaje es m&aacute;s grande o m&aacute;s peque&ntilde;o que el Humano promedio.</p> <p><strong>Restricciones/Notas:</strong> Generalmente, el peso del personaje es proporcional a su altura, pero una desventaja, como Obst&aacute;culo: <strong>Dureza reducida</strong>, o una habilidad especial, como <strong>Dureza</strong>, podr&iacute;a usarse para representar un personaje muy delgado o muy grande (respectivamente).</p> <p>Asimismo, para reflejar una zancada m&aacute;s larga, el personaje deber&iacute;a tener la habilidad especial <strong>Hipermovimiento</strong>, mientras que una zancada m&aacute;s corta tendr&iacute;a la desventaja de Obst&aacute;culo:<strong> Zancada m&aacute;s corta</strong>.</p>",
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            "details": {
                "state": 20,
                "source": "<p>The character is much larger or smaller than the average Human. For every rank in this advantage, the player receives +3 to his character’s scale modifier (which starts at zero). The player must specify whether the character is bigger or littler than the average Human.</p>\n\n<p>Restrictions/Notes: Generally, the character’s weight is proportional for his height, but a disadvantage, such as Hindrance: Reduced Toughness, or a special ability, such as Hardiness, could be used to represent a very thin or very large character (respectively). Likewise, to reflect a longer stride, the character should have the Hypermovement special ability, while a shorter stride would get the Hindrance: Shorter Stride disadvantage.</p>\n",
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            "action": 59,
            "target": "Tamaño (R1 o más)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Size (R1 or more)",
                "old_state": -1
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            "action": 59,
            "target": "<p>Un Patrocinador (R3) le dar&aacute; a un personaje un estipendio limitado y cubrir&aacute; la mayor&iacute;a de los gastos, luego ofrecer&aacute; comprar lo que el personaje recupere.</p> <p>Sin resultados consistentes, se cortar&aacute; la financiaci&oacute;n.</p>",
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                "state": 20,
                "source": "A Patron (R3) will give a character a limited stipend and cover most expenses, then offer to purchase whatever the character recovers. Without consistent results, the funding will be cut off.",
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            "action": 59,
            "target": "Patrocinador (R3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Patron (R3)",
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            "timestamp": "2022-12-10T18:21:21.552699Z",
            "action": 59,
            "target": "<p>Un patrocinador (R2) espera mucho menos de aquellos a quienes apoya.</p> <p>El personaje podr&aacute; recibir menos apoyo econ&oacute;mico, pero tendr&aacute; mayor libertad de acci&oacute;n.</p> <p>Un editor de peri&oacute;dico que busca noticias interesantes es un ejemplo com&uacute;n de una organizaci&oacute;n representativa para Patrocinador (R2). Cubren los gastos de viaje de un personaje y los honorarios legales a cambio de historias inspiradoras.</p> <p>Cualquier cosa que el personaje encuentre por su cuenta (como artefactos) sigue siendo suya.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>A Patron (R2) expects much less from those he backs. The character may receive less financial support, but will have greater freedom of action.</p>\n\n<p>A newspaper publisher looking for hot stories is a common example of an organization qualifying for Patron (R2). They cover a character’s travel expenses and any legal fees in exchange for inspiring stories. Anything that the character finds on his own (like artifacts) remain his own.</p>\n",
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            "timestamp": "2022-12-10T18:21:21.552663Z",
            "action": 59,
            "target": "Patrocinador (R2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Patron (R2)",
                "old_state": -1
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            "timestamp": "2022-12-10T18:21:21.552625Z",
            "action": 59,
            "target": "<p>Lo m&aacute;s probable es que la mayor&iacute;a de los personajes de los jugadores no sean suficientemente ricos. Pero podr&iacute;an tener acceso a la riqueza en forma de mecenas.</p> <p>Si los personajes son caza tesoros, los patrocinadores pueden incluir museos, universidades, fil&aacute;ntropos privados, peri&oacute;dicos o incluso aventureros jubilados.</p> <p>Patrocinador (R1) significa que el personaje tiene un patrocinador que financiar&aacute; una expedici&oacute;n y todas las ganancias se destinar&aacute;n al patr&oacute;n.</p> <p>Todos los costos (alojamiento, comida, viajes, gastos) est&aacute;n cubiertos por el patr&oacute;n, en el entendimiento de que el personaje del jugador es b&aacute;sicamente un trabajador contratado.</p> <p>Cualquier cosa que el aventurero descubra o compre se convierte en propiedad del patr&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The odds are that most players’ characters are not independently wealthy. But they might have access to wealth in the form of patrons. If the characters are treasure hunters, patrons might include museums, universities, private philanthropists, newspapers, or even retired adventurers.</p>\n\n<p>Patron (R1) means the character has a backer who will fund one expedition, with all proceeds going to the patron. All of the costs (room, board, travel, expenses) are covered by the patron, with the understanding that the player’s character is basically just a worker-for-hire. Anything that the adventurer discovers or purchases becomes the property of the patron.</p>\n",
                "old_state": -1
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            "timestamp": "2022-12-10T18:21:21.552588Z",
            "action": 59,
            "target": "Patrocinador (R1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Patron (R1)",
                "old_state": -1
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            "id": 170964,
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            "action": 59,
            "target": "<p>Existe una gran posibilidad de que cualquier persona en el escenario del juego (a menos que sea un escenario de varios mundos) reconozca al personaje (o qu&eacute; personaje es) con bastante facilidad.</p> <p>El total de dados base necesario es 8, y puede modificarse seg&uacute;n las circunstancias. El personaje tiene el estatus de una estrella de cine, un pol&iacute;tico famoso o un h&eacute;roe deportivo de primer nivel.</p> <p><strong> Restricciones/Notas:</strong> son las mismas que para Fama (R1) y Fama (R2); algunas personas simplemente no se impresionar&aacute;n.</p> <p>Adem&aacute;s, los personajes con Fama (R3) casi siempre deber&iacute;an tener que tomar la desventaja de Infamia al menos en el Rango 1: no importa cu&aacute;n agradable, talentosa o generalmente querida sea una persona, siempre hay alguien que desea hacerles da&ntilde;o.</p>",
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            "details": {
                "state": 20,
                "source": "<p>There is a pretty good chance anyone in the game setting (unless it is a multi-world setting) will recognize the character (or what the character is) fairly easily. The base die total needed is 8, and it can be modified by circumstance. The character has the status of a movie star, a famous politician, or a top-ranked sports hero.</p>\n\n<p>Restrictions/Notes: They are the same as for Fame (R1) and Fame (R2) — certain people just won’t be impressed. In addition, characters with Fame (R3) should almost always have to take the disadvantage Infamy at least Rank 1 — no matter how nice, talented, or generally well-liked a person is, there’s always somebody out there who wishes them harm.</p>\n",
                "old_state": -1
            },
            "id": 170963,
            "action_name": "String updated in the repository",
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112840/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552512Z",
            "action": 59,
            "target": "Fama (R3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fame (R3)",
                "old_state": -1
            },
            "id": 170962,
            "action_name": "String updated in the repository",
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        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112839/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552474Z",
            "action": 59,
            "target": "<p>El personaje es muy conocido. En un entorno global, el personaje probablemente ser&iacute;a reconocido en la mayor&iacute;a de las culturas bastante civilizadas y casi definitivamente en su cultura de origen.</p> <p>El Game Master debe tirar 3D y, con 15 o m&aacute;s, una persona de otra cultura reconocer&aacute; a la persona y reaccionar&aacute; (generalmente favorablemente).</p> <p>En la propia cultura del personaje, esta reacci&oacute;n viene con un 8 o m&aacute;s. Si el personaje sobresale en su propia cultura (se identifica a s&iacute; mismo), lo m&aacute;s probable es que la reacci&oacute;n sea autom&aacute;tica (opci&oacute;n del Game Master).</p> <p><strong> Restricciones/Notas:</strong> En este nivel de fama, el personaje debe ser tratado como alguien famoso, una estrella de cine o televisi&oacute;n ocasional, o una figura deportiva razonablemente reconocible (en un escenario del mundo real).</p> <p>Algunos PNJs ser&aacute;n inmunes a esta fama, pero la mayor&iacute;a tendr&aacute; alg&uacute;n tipo de reacci&oacute;n (generalmente positiva).</p> <p>De lo contrario, consulte Fama (R1) para obtener m&aacute;s informaci&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is very well known. On a global setting, the character would probably be recognized in most fairly civilized cultures and almost definitely in her home culture. The Game Master should roll 3D and, on a 15 or higher, a person from another culture will recognize the person and react (usually favorably). In the character’s own culture, this reaction comes on an 8 or more. If the character draws attention to herself in her own culture (identifies herself ), then the reaction will most likely be automatic (Game Master’s option).</p>\n\n<p>Restrictions/Notes: At this level of fame, the character should be treated like a famous author, an occasional movie or television star, or a reasonably recognizable sports figure (in a real world setting). Some Game Master characters will be immune to this fame, but most will have some sort of (generally positive) reaction. Otherwise, see Fame (R1) for more information.</p>\n",
                "old_state": -1
            },
            "id": 170961,
            "action_name": "String updated in the repository",
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112838/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552439Z",
            "action": 59,
            "target": "Fama (R2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fame (R2)",
                "old_state": -1
            },
            "id": 170960,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170960/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112837/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552396Z",
            "action": 59,
            "target": "<p>El personaje, por alguna raz&oacute;n, es bastante conocido. El alcance de la fama del personaje debe estar determinado por el escenario del juego.</p> <p>En un entorno de juego global (como pulp fiction o el mundo real), el personaje tiene un valor de reconocimiento moderado en una regi&oacute;n en particular.</p> <p>En un escenario de juego m&aacute;s peque&ntilde;o (como escenarios posteriores a la guerra nuclear), el personaje puede tener un calado social m&aacute;s denso, pero con efectos menos amplios (por ejemplo, todos en la ciudad saben qui&eacute;nes son, pero nunca nadie mas all&aacute; de unos pocos d&iacute;as de viaje ha o&iacute;do hablar de el).</p> <p>Siempre que el Game Master o el jugador piensen que el personaje podr&iacute;a ser reconocido (y la ventaja de la Fama entrar&iacute;a en juego), el Game Master debe tirar 3D. Si el resultado es 15 o m&aacute;s, el personaje es reconocido, de lo contrario, tendr&aacute; que hacer algo <strong>especial</strong>&nbsp;para ser reconocido (y obtener los beneficios del reconocimiento).</p> <p>Si se reconoce a un personaje con Fama (R1), deber&iacute;a obtener peque&ntilde;as ventajas, como sentarse sin esperas en un restaurante, evitar peque&ntilde;os problemas legales (como controles de aduana rutinarios), o simplemente ser tratado mejor en general (quiz&aacute;s el personaje recibe un par de puntos de bonificaci&oacute;n a los intentos de persuasi&oacute;n, estafa y encanto).</p> <p>Como la mayor&iacute;a de las ventajas de los juegos de rol, el Game Master debe decidir sobre los resultados.</p> <p><strong> Restricciones/Notas:</strong> la Fama se puede elegir varias veces siempre que el jugador defina en qu&eacute; se diferencia cada Fama.</p> <p>Por ejemplo, un personaje puede tener Fama (R1) con respecto a sus habilidades de lucha, pero otro tipo de Fama relacionado con su inteligencia o alguna otra habilidad.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character, for some reason, is fairly well known. The extent of the character’s fame should be determined by the game setting. In a global game setting (such as pulp fiction or real world), the character has moderate recognition value in a particular region. In a smaller game setting (like post-nuclear war settings), the character might have more dense penetration of recognition, but with less wide-sweeping effects (for instance, everyone in town knows who they are, but no one from more than a few days travel away has ever heard of them).</p>\n\n<p>Whenever the Game Master or the player thinks the character might be recognized (and the Fame advantage would come into play), the Game Master should roll 3D. If the result is 15 or higher, the character is recognized. Otherwise, he will have to do something “special” to be recognized (and gain the benefits of recognition).</p>\n\n<p>If a character with Fame (R1) is recognized, he should gain small perks, like being seated in a restaurant early, avoiding small legal hassles (like routine customs checks), or just be treated generally better (perhaps the character gets a couple of bonus points to persuasion, con, and charm attempts). Like most role played advantages, the Game Master should decide on the results.</p>\n\n<p>Restrictions/Notes: Fame may be chosen multiple times as long as the player defines how each Fame is different. For example, a character might have Fame (R1) in regards to his fighting abilities, but another type of Fame pertaining to his intelligence or some other ability.</p>\n",
                "old_state": -1
            },
            "id": 170959,
            "action_name": "String updated in the repository",
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112836/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552357Z",
            "action": 59,
            "target": "Fama (R1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fame (R1)",
                "old_state": -1
            },
            "id": 170958,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170958/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112835/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552310Z",
            "action": 59,
            "target": "<p>El personaje tiene acceso a equipos realmente extra&ntilde;os y, muy probablemente, poderosos, pero solo a una o varias piezas peque&ntilde;as relacionadas.</p> <p>Lo m&aacute;s probable es que nadie m&aacute;s pueda usar el equipo sin tenerr alg&uacute;n tipo de habilidad comparable con esta (m&aacute;ximo nivel), y probablemente no se pueda reparar ni duplicar.</p> <p>Los equipamientos <strong>especiales</strong> entra en esta categor&iacute;a. El equipo podr&iacute;a ser un arma m&aacute;s poderosa que la mayor&iacute;a de las armas presentes en el escenario del juego, o podr&iacute;a ser un hechizo m&aacute;gico que normalmente no podr&iacute;a ser usado por el personaje o cualquier otra persona en el mundo de una forma habitual, o podr&iacute;a ser una colecci&oacute;n de dispositivos y artilugios que pueden realizar muchas tareas cotidianas diferentes, pero nadie sabe c&oacute;mo.</p> <p><strong> Restricciones/Notas:</strong> El personaje debe tener desventajas relacionadas con el equipamiento. Tal vez los enemigos quieran robarlo, o tiene un defecto, por lo que no funciona todo el tiempo, o ambas cosas a la vez vez. Adem&aacute;s, el equipo no debe hacer que el personaje sea tan poderoso que los oponentes caigan ante &eacute;l.</p> <p>En t&eacute;rminos de mec&aacute;nica de juego, el equipo debe ser un elemento un poco m&aacute;s poderoso o m&aacute;s &uacute;til de lo que est&aacute; disponible normalmente.</p> <p>Cuanto m&aacute;s poderoso sea el art&iacute;culo, m&aacute;s desventajas y restricciones deben estar relacionadas con &eacute;l.</p> <p>Ejemplo: un personaje puede elegir un arma com&uacute;n y aumentar la puntuaci&oacute;n de da&ntilde;o en unos modestos dos puntos, pero hacer que nunca tenga que recargarse.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Really bizarre and, most likely, powerful equipment is open to the character — but only one such piece or a collection of small, related pieces. Most likely, no one else can use the equipment without making some sort of exhaustive skill total, and it can probably not be repaired or duplicated. “Special effects” equipment fits into this category.</p>\n\n<p>The equipment could be a weapon more powerful than most personal weapons in the game setting. Or it could be a magical spell that could not normally be used by the character or anyone else in the world at its relatively low difficulty. Or it could be a collection of gadgets and gizmos that can perform many different mundane tasks — but how, nobody knows.</p>\n\n<p>Restrictions/Notes: The character should have disadvantages related to the equipment. Maybe Enemies want to steal it, or it has an advantage Flaw so it doesn’t work all the time — or the same way every time. In addition, the equipment should not make the character so powerful that opponents fall before him. In game mechanic terms, the equipment should be a just slightly more powerful or more useful item than what is available normally. The more powerful the item, the more disadvantages and restrictions should be related to it.</p>\n\n<p>Example: A character might choose an average gun and increase the damage score by a modest two points, but make it so it never has to be reloaded.</p>\n",
                "old_state": -1
            },
            "id": 170957,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170957/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112834/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552249Z",
            "action": 59,
            "target": "Equipamiento (R4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Equipment (R4)",
                "old_state": -1
            },
            "id": 170956,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170956/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112833/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552166Z",
            "action": 59,
            "target": "<p>Los equipamientos que normalmente no est&aacute;n disponibles para casi nadie se pueden adquirir usando esta ventaja.</p> <p>Se puede seleccionar cualquier art&iacute;culo en cualquier tabla de equipo, o el Game Master puede inventar un art&iacute;culo <strong>especial</strong> que tenga efectos inusuales o habilidades especiales, o simplemente pueden ser art&iacute;culos realmente caros o pr&aacute;cticamente no disponibles.</p> <p>Los equipos que suman unas pocas decenas de miles de d&oacute;lares (o una dificultad de precio de Heroica) entran en esta categor&iacute;a.</p> <p><strong>Restricciones/Notas:</strong> El Game Master debe observar esta ventaja cuidadosamente. Solo se puede seleccionar una vez en la creaci&oacute;n del personaje, aunque tambi&eacute;n se pueden seleccionar las versiones de rango 1 y rango 2, pero podrian desequilibrar a un PJ inicial.</p> <p>En general, ser&iacute;an adecuados para personajes con experiencia m&iacute;nima objetos como varitas y espadas m&aacute;gicas, equipo militar, artilugios supercient&iacute;ficos, artefactos milagrosos de baja potencia y otros equipos relacionados.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Items of equipment that are normally unavailable to just about anyone can be picked up using this advantage. Any one item on any equipment chart can be selected, or the Game Master can make up a “special” item that has unusual effects or special abilities. Or they can just be really expensive or virtually unavailable items. Equipment totaling a few tens of thousands of dollars (or a price difficulty of Heroic) falls under this category.</p>\n\n<p>Restrictions/Notes: The Game Master should watch this advantage carefully. It can only be selected once at character creation — though the Rank 1 and Rank 2 versions can also be selected — but it can still unbalance a beginning character. Generally, things that can be taken away fairly easily — like magic wands and swords, military hardware, super-science gadgets, low-powered miraculous artifacts, and other related equipment — would be suitably appropriate for characters with minimal experience.</p>\n",
                "old_state": -1
            },
            "id": 170955,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170955/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112832/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552107Z",
            "action": 59,
            "target": "Equipamiento (R3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Equipment (R3)",
                "old_state": -1
            },
            "id": 170954,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170954/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112831/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.552041Z",
            "action": 59,
            "target": "<p>El personaje obtiene un equipamiento que ser&iacute;a muy dif&iacute;cil de obtener debido al coste o la disponibilidad.</p> <p>Se encontrarian dentro de este tipo, armas militares est&aacute;ndares que generalmente est&aacute;n fuera del alcance del ciudadano normal. Adem&aacute;s, el equipo cuyo costo total no supere varios miles de d&oacute;lares estadounidenses (o una dificultad de precio de Dif&iacute;cil).</p> <p>En entornos de juego que tienen equipos m&aacute;gicos o supercient&iacute;ficos, es probable que se obtengan objetos de potencia bastante baja usando esta ventaja.</p> <p><strong> Restricciones/Notas:</strong> Consulte Equipo (R1) para obtener m&aacute;s informaci&oacute;n. El Equipo (R2) se puede seleccionar m&aacute;s de una vez o en combinaci&oacute;n con rangos m&aacute;s altos de la ventaja de Equipo con la aprobaci&oacute;n del Game Master.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character gains a piece of equipment that would be very hard to get because of expense or availability. Standard military weapons that are usually out of reach of the normal citizen are available. In addition, equipment totaling in cost not more than several thousand U.S. dollars (or a price difficulty of Difficult) would probably be okay. In game settings that have magical or super-science equipment, objects of fairly low power would probably be obtained using this advantage.</p>\n\n<p>Restrictions/Notes: See Equipment (R1) for more information. Equipment (R2) may be selected more than once or in combination with higher ranks of the Equipment advantage with Game Master approval.</p>\n",
                "old_state": -1
            },
            "id": 170953,
            "action_name": "String updated in the repository",
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        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551972Z",
            "action": 59,
            "target": "Equipamiento (R2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Equipment (R2)",
                "old_state": -1
            },
            "id": 170952,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170952/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112829/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551902Z",
            "action": 59,
            "target": "<p>El personaje obtiene un equipamiento que normalmente no tendr&iacute;a porque es demasiado costosa o <strong>no ser accesible/Muy poco com&uacute;n</strong>, pero solo si est&aacute; permitido en la configuraci&oacute;n del juego.</p> <p>Por ejemplo, en un escenario de juego del mundo real, un personaje podr&iacute;a comenzar el juego con una pistola autom&aacute;tica .45, pero no con un rifle de asalto M16; este &uacute;ltimo generalmente no est&aacute; disponible para uso civil e incluso los personajes con antecedentes militares deben tener la ventaja&nbsp; Equipo ( R2) para conseguirlo.</p> <p>Alternativamente, el personaje podr&iacute;a tomar muchas peque&ntilde;as piezas de equipo en su lugar, m&aacute;s de lo que normalmente permitir&iacute;a el director del juego.</p> <p>B&aacute;sicamente, el equipo cuyo coste total no supere los US$1.000 (o una dificultad de precio Moderada) encajar&iacute;a en esta categor&iacute;a.</p> <p><strong>Restricciones/Notas:</strong> Por lo general, siempre que el personaje no se descuide con &eacute;l, el equipo tomado con cualquier rango de esta ventaja es reemplazable, a menos que se incluya la desventaja&nbsp; Agotamiento.</p> <p>El Equipo (R1) se puede seleccionar m&aacute;s de una vez o en combinaci&oacute;n con rangos m&aacute;s altos de la ventaja de Equipo con la aprobaci&oacute;n del Game Master.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character gains a piece of equipment he would not normally have because it is too expensive or “unavailable,” but only if it is allowable under the game setting. For instance, in a real world game setting, a character could start the game with a .45 automatic pistol, but not an M16 assault rifle — the latter is generally unavailable for civilian use and even characters with military backgrounds have to take the Equipment (R2) advantage to get it.</p>\n\n<p>Alternatively, the character could take lots of little pieces of equipment instead — more than what the game-master would normally allow. Basically, equipment totaling in cost not more than about US$1,000 (or a price difficulty of Moderate) would fit in this category.</p>\n\n<p>Restrictions/Notes: Typically, as long as the character is not careless with it, Equipment taken with any rank of this advantage is replaceable, unless the Burn-out disadvantage is included with it. Equipment (R1) may be selected more than once or in combination with higher ranks of the Equipment advantage with Game Master approval.</p>\n",
                "old_state": -1
            },
            "id": 170951,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170951/?format=api"
        },
        {
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551868Z",
            "action": 59,
            "target": "Equipamiento (R1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Equipment (R1)",
                "old_state": -1
            },
            "id": 170950,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170950/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551830Z",
            "action": 59,
            "target": "<p>Esta selecci&oacute;n solo debe realizarse si el escenario del juego emplea el uso de culturas ajenas (aquellas que la cultura dominante no comprende totalmente).</p> <p>El personaje entiende la cultura alien&iacute;gena y puede interactuar dentro de ella; todav&iacute;a es un extra&ntilde;o para ella, pero lo tratan mejor que a cualquier otro extra&ntilde;o (lo m&aacute;s probable).</p> <p>Ejemplo: en un escenario de juego donde <strong>los alien&iacute;genas viven entre nosotros</strong>, el personaje es un miembro humano de una sociedad secreta que mantiene ocultos a los alien&iacute;genas. Pero, debido a algo en su trasfondo, puede interactuar con ciertos tipos de extraterrestres y puede entender sus formas. Esto no significa que sea amigo de ellos, pero tiene m&aacute;s posibilidades de interactuar con ellos, descubrirlos y burlar su <strong>l&oacute;gica alien&iacute;gena</strong>&nbsp;que otros personajes.</p> <p><strong> Restricciones/Notas:</strong> El personaje debe tener desventajas relacionadas, y tiene que haber una descripci&oacute;n detallada de los antecedentes que explique por qu&eacute; el personaje tiene esta ventaja.</p> <p>De lo contrario, ver las otras entradas sobre Culturas.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This selection should be taken only if the game setting employs the use of alien cultures (those not totally understood by the dominant culture). The character understands the alien culture and can interact within it — he is still an alien to it, but he is treated better than any other outsider (most likely).</p>\n\n<p>Example: In a game setting where “aliens live among us,” the character is a Human member of secret society that keeps the aliens hidden. But, because of something in his background history, he can interact with certain types of aliens and he can understand their ways. This doesn’t mean he’s friends with them, but he has a better chance of interacting with them, figuring them out, and outsmarting their “alien logic” than other characters.</p>\n\n<p>Restrictions/Notes: The character should have related disadvantages, and there has to be some extensive background data description telling why the character has this advantage. Otherwise, see the other entries regarding Cultures.</p>\n",
                "old_state": -1
            },
            "id": 170949,
            "action_name": "String updated in the repository",
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        {
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551795Z",
            "action": 59,
            "target": "Culturas/Civilizaciones (R4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Cultures (R4)",
                "old_state": -1
            },
            "id": 170948,
            "action_name": "String updated in the repository",
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        {
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551755Z",
            "action": 59,
            "target": "<p>El personaje es nativo de una cultura inusual o tiene el conocimiento y el respeto como si fuera aut&oacute;ctono.</p> <p>Una persona que ha vivido una parte significativa de su vida en una cultura y tiene ese tipo de comprensi&oacute;n sobre ella tendr&iacute;a Culturas (R3), solo que el personaje tambi&eacute;n es en realidad parte de la cultura dominante del escenario del juego.</p> <p>Si una cultura ajena puede ser, y es, seleccionada, entonces el personaje tiene una familiaridad extrema con ella. Alternativamente, el personaje podr&iacute;a ser algo as&iacute; como un antrop&oacute;logo cultural: el personaje puede observar una cultura en particular por un breve tiempo y tener una muy buena oportunidad (controlada por el Game Master) de comprender la cultura a un nivel bastante aceptable.</p> <p><strong> Restricciones/Notas:</strong> Al igual que con las Culturas (R1) y (R2), el personaje debe elegir qu&eacute; tipo de familiaridad cultural desea tener. Adem&aacute;s, debe haber una raz&oacute;n convincente por la cual el personaje tiene esta familiaridad o comprensi&oacute;n.</p> <p>Finalmente, si el personaje elige ser <strong>nativo</strong> de una cultura en particular, probablemente deber&iacute;a tener que aprender un idioma: (el idioma principal de la cultura) al menos +1D.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is either a native of an unusual culture or has the knowledge and the respect as if she were one. A person who has lived a significant portion of her life in a culture and has that sort of understanding of it would have Cultures (R3) — only the character is actually a part of the game setting’s dominant culture as well.</p>\n\n<p>If an alien culture can be, and is, selected, then the character has an extreme familiarity with it. Alternatively, the character might be something of a cultural anthropologist — the character can observe a particular culture for a brief time and have a very good (Game Master-controlled) chance of understanding the culture on a respectable level.</p>\n\n<p>Restrictions/Notes: As with Cultures (R1) and (R2), the character must choose what sort of cultural familiarity to have. Also, there must be a compelling reason the character has this familiarity or understanding. Finally, if the character chooses to be a “native” of a particular culture, she should probably have to learn language: (the culture’s major language) at least +1D.</p>\n",
                "old_state": -1
            },
            "id": 170947,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170947/?format=api"
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        {
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551717Z",
            "action": 59,
            "target": "Culturas/Civilizaciones (R3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Cultures (R3)",
                "old_state": -1
            },
            "id": 170946,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170946/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551670Z",
            "action": 59,
            "target": "<p>Esta opci&oacute;n se puede usar de manera muy similar a Culturas (R1), solo que a mayor escala. En lugar de elegir una cultura peque&ntilde;a e inusual, el personaje puede elegir una cultura <strong>alien&iacute;gena</strong>&nbsp;(una totalmente diferente a la suya) y obtener una comprensi&oacute;n de ella comparable a la comprensi&oacute;n en Culturas (R1). O bien, podr&iacute;a elegir aprender m&aacute;s sobre un grupo cultural relativamente peque&ntilde;o (hasta el punto en que el personaje sea aceptado como alguien que ha pasado mucho tiempo con la gente). La &uacute;ltima opci&oacute;n, la comprensi&oacute;n cultural radical, tambi&eacute;n ser&iacute;a mucho m&aacute;s profunda. El personaje podr&iacute;a invocar paralelos culturales mucho m&aacute;s a menudo y el Game Master deber&iacute;a dar m&aacute;s informaci&oacute;n.</p> <p><strong> Restricciones/Notas:</strong> Lo mismo que para Culturas (R1), pero el personaje tiene el nivel de conocimiento de un forastero que ha vivido en la cultura por un tiempo. O eso, o obtendr&iacute;a informaci&oacute;n m&aacute;s &uacute;til sobre culturas extranjeras o analisis culturales <strong>extensos</strong>.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This option can be used pretty much like Cultures (R1), only on a larger scale. Instead of choosing a small, unusual culture, the character might choose an “alien” culture (one totally different from his own) and gain an understanding of it comparable to the understanding in Cultures (R1). Or, he could choose to learn more about a relatively small cultural group (to the point where the character would be accepted as one who has spent a lot of time with the people). The last option, the sweeping cultural understanding, would also be much more in-depth. The character would be able to call on cultural parallels much more often and the Game Master should give more information.</p>\n\n<p>Restrictions/Notes: The same as for Cultures (R1), but the character has about the level of knowledge of an outsider who has lived in the culture for a while. Either that, or he would get more useful information on alien cultures or “sweeping” cultural examinations.</p>\n",
                "old_state": -1
            },
            "id": 170945,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170945/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112822/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551604Z",
            "action": 59,
            "target": "Culturas/Civilizaciones (R2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Cultures (R2)",
                "old_state": -1
            },
            "id": 170944,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170944/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112821/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551521Z",
            "action": 59,
            "target": "<p>Esta es otra ventaja que se puede utilizar en m&aacute;s de una forma. La primera forma es la m&aacute;s sencilla. El personaje tiene conocimiento de una cultura particular (generalmente inusual) que puede usar en su beneficio cuando est&eacute; entre personas de esa cultura. Esto act&uacute;a como una habilidad de tipo conocimiento (erudito) y como una bonificaci&oacute;n (generalmente +1) a la interacci&oacute;n en esa cultura.</p> <p>Ejemplo: un personaje en un escenario de juego ficticio pulp&nbsp; podr&iacute;a tener Culturas (R1) pertenecientes a una determinada tribu amaz&oacute;nica. Cuando el personaje emprende una aventura en el Amazonas, es muy probable que obtenga ayuda de esa tribu en sus actividades en lugar de ser atacado como un extra&ntilde;o o un intruso y terminar con la cabeza en una pica.</p> <p>La segunda forma en que se puede usar Culturas (R1) es un poco m&aacute;s amplia. El personaje tiene la habilidad de establecer paralelismos entre culturas desconocidas/inusuales y conocidas. Por ejemplo, el personaje podr&iacute;a descubrir por qu&eacute; existen ciertos tab&uacute;es religiosos en una sociedad que acaba de conocer. Estos deber&iacute;an ser solo r&aacute;fagas de intuici&oacute;n relacionada con la cultura que el Game Master proporciona ocasionalmente: el jugador solo puede recordarle al Game Master que su personaje tiene esta habilidad y esperar que el Game Master sienta que la situaci&oacute;n es apropiada.</p> <p><strong>Restricciones/Notas:</strong> Un personaje con Culturas (R1) tiene aproximadamente el nivel de conocimiento de un turista frecuente, no m&aacute;s. A menos que el personaje tenga habilidades como bajos fondos, los idiomas y otras habilidades de apoyo, act&uacute;a como si hubiera visitado la cultura y aprendi&oacute; bastante sobre sus costumbres, pero definitivamente es un extra&ntilde;o. Esta ventaja se puede aprovechar m&aacute;s de una vez para diferentes culturas.</p> <p>En el segundo ejemplo, el personaje no tiene absolutamente ning&uacute;n control sobre su habilidad y solo obtiene conocimientos muy limitados, aunque a veces en momentos cr&iacute;ticos. El personaje no puede &ldquo;invocar&rdquo; este conocimiento. Esta versi&oacute;n de la ventaja no puede aprovecharse m&aacute;s de una vez, pero puede combinarse con el otro tipo de Culturas en cualquier rango.</p> <p>En ambos casos, los antecedentes del personaje deben reflejar la&nbsp;<strong>percepci&oacute;n especial</strong>&nbsp;que tiene sobre la cultura o las tendencias culturales.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This is another advantage that can be utilized in more than one way. The first way is the simplest. The character has knowledge of a particular (usually unusual) culture that he can use to his benefit when among people of that culture. This acts both as a knowledge (scholar) type skill and as a bonus (usually +1) to interaction in that culture.</p>\n\n<p>Example: A character in a pulp fiction game setting might have Cultures (R1) pertaining to a certain Amazonian tribe. When the character goes on an adventure in the Amazon, chances are good he will get help from that tribe in his activities instead of being attacked as a stranger or trespasser and ending up with his head on a pike.</p>\n\n<p>The second way Cultures (R1) can be used is a little more wide-sweeping. The character has a knack for drawing parallels between unknown/unusual and known cultures. For example, the character might be able to figure out why certain religious taboos exist in a society she’s just met. These should just be bursts of culture-related intuition that the Game Master supplies occasionally — the player can only remind the Game Master her character has this ability and hope the Game Master feels the situation is appropriate.</p>\n\n<p>Restrictions/Notes: A character with Cultures (R1) has about the level of knowledge of a frequent tourist — no more. Unless the character has skills like streetwise, languages, and other supporting skills, he acts as if he has visited the culture and learned a decent amount about their ways, but he is definitely an outsider. This advantage may be taken more than once for different cultures.</p>\n\n<p>In the second example, the character has absolutely no control over her ability and only gains very limited insights — though sometimes at critical moments. The character cannot “call upon” this knowledge. This version of the advantage may not be taken more than once, but it may be combined with the other type of Cultures at any rank.</p>\n\n<p>In both cases, the character’s background must reflect the “special insight” he has into the culture or cultural trends.</p>\n",
                "old_state": -1
            },
            "id": 170943,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170943/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112820/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551487Z",
            "action": 59,
            "target": "Culturas/Civilizaciones (R1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Cultures (R1)",
                "old_state": -1
            },
            "id": 170942,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170942/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112819/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551444Z",
            "action": 59,
            "target": "<p>Hay una especie de <strong>fuerza</strong>&nbsp;extra&ntilde;a que <strong>vigila</strong>&nbsp;y ocasionalmente ayuda al personaje. En muchos sentidos, esta ventaja no es tan &uacute;til en la mayor&iacute;a de las situaciones de aventura como las otras versiones de Contactos, pero en ocasiones puede tener un efecto espectacular.</p> <p>Algunos ejemplos de esto incluyen un personaje (Controlado por el GM) particularmente poderoso que intervendr&aacute; ocasionalmente para ayudar al personaje cuando est&eacute; en problemas. O, una gran agencia gubernamental podr&iacute;a, por alguna raz&oacute;n, querer intervenir y ayudar al personaje a veces.</p> <p>En general, el personaje puede obtener asistencia menor (como podr&iacute;a obtenerse de Contactos (R1) o Contactos (R2)) de manera bastante regular, y en el mismo tipo de circunstancias que tener versiones inferiores de Contactos, pero <strong>las cosas importantes</strong>&nbsp;s&oacute;lo sucede cuando el Director de Juego lo cree apropiado. Es posible que maten al personaje antes de que intervengan los Contactos (R4), tal vez el personaje simplemente no estaba haciendo algo que el contacto consider&oacute; importante para &eacute;l, pero lo m&aacute;s probable es que se brinde asistencia.</p> <p><strong> Restricciones/Notas:</strong> los PJs deben elegir esta opci&oacute;n solo si quieren tener desventajas relacionadas con ella. Por ejemplo, si un personaje en una campa&ntilde;a de pulp fiction quiere tener un grupo de supercient&iacute;ficos a quienes les agrade y le proporcionen una ayuda sustancial de manera regular (como un esp&iacute;a que se equipa con nuevos artilugios al comienzo de cada aventura, y que ademas puede pedir m&aacute;s durante ciertos momentos de la aventura), entonces deber&iacute;a tomar desventajas relacionadas con eso. El personaje puede ser miembro de una organizaci&oacute;n (ver la desventaja Empleado), o debe hacer favores rec&iacute;procos a los supercient&iacute;ficos (ver la desventaja Precio), o hay personas igualmente poderosas que quieren eliminarlo por sus contactos (ver la desventaja Enemigo).</p> <p>Si el personaje no quiere tener grandes desventajas relacionadas con el contacto, entonces los Contactos (R4) deber&iacute;an ser impredecibles y no siempre &uacute;tiles. Por ejemplo, los supercient&iacute;ficos pueden proporcionar al personaje un mont&oacute;n de equipo extraordinario, pero puede que no siempre sea lo que el personaje necesita o puede que no funcione correctamente todo el tiempo.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>There is some sort of strange “force” that “watches over” and occasionally helps the character. In many ways, this advantage is not as useful in most adventure situations as the other versions of Contacts, but it can have dramatic effects on occasion.</p>\n\n<p>Some examples of this include a particularly powerful Game Master character who will step in occasionally to help the character when he’s in trouble. Or, a large governmental agency might, for some reason, want to step in and aid the character at times.</p>\n\n<p>Generally, the character can get minor assistance (as could be gotten from Contacts (R1) or Contacts (R2)) on a fairly regular basis — and under the same sort of circumstances as having lower versions of Contacts — but “the big stuff” only happens when the Game Master thinks it appropriate. The character might get killed before the Contacts (R4) intervenes — maybe the character just wasn’t doing something the contact felt was important to it — but, most likely, assistance will be provided.</p>\n\n<p>Restrictions/Notes: Players’ characters should take this option only if they want to take disadvantages relating to it. For example, if a character in a pulp fiction campaign wants to have a group of super-scientists who like him and will supply him with substantial aid on a regular basis (like a spy who gets outfitted with new gizmos at the beginning of every adventure and who can call for more during certain times in the adventure), then he should take disadvantages that relate to that. The character could be a member of an organization (see the disadvantage Employed), or he must do reciprocating favors for the super-scientists (see the disadvantage Price), or there are equally powerful people who want to eliminate him because of his contacts (see the disadvantage Enemy).</p>\n\n<p>If the character does not want to take extensive disadvantages relating to the contact, then Contacts (R4) should be unpredictable and not always useful. For example, the super-scientists might provide the character with plenty of extraordinary equipment, but it might not always be what the character needs or might not work correctly all of the time.</p>\n",
                "old_state": -1
            },
            "id": 170941,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170941/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112818/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551410Z",
            "action": 59,
            "target": "Contactos (R4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Contacts (R4)",
                "old_state": -1
            },
            "id": 170940,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170940/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551371Z",
            "action": 59,
            "target": "<p>El contacto o los contactos elegidos deben ser casi sobrenaturales, sobrenaturales o de origen misterioso. Por ejemplo, en un entorno de ficci&oacute;n pulp, el contacto de un personaje (R3) podr&iacute;a ser un <strong>gremio de aventureros</strong> con miembros y representantes trotamundos que tienen sus propias habilidades inusuales, y que pueden aparecer en los momentos m&aacute;s extra&ntilde;os.</p> <p>Dialoge/exponga/explique con el Game Master para encontrar contactos de este tipo. Puede ser una fuerza m&iacute;stica que <strong>protege</strong>&nbsp;al personaje bajo ciertas circunstancias, o un grupo de monjes psi&oacute;nicos a los que se puedan llamar para <strong>ayuda mental</strong>, o tal vez una biblioteca ocultista realmente completa.</p> <p><strong> Restricciones/Notas:</strong> nuevamente, al igual que con los contactos (R1) y (R2), no dejes que los contactos se apoderen del juego, y no permitas que el personaje del jugador abuse de ellos. Los contactos est&aacute;n controlados por el Game Master, pero normalmente solo se pondr&aacute;n en juego a petici&oacute;n del personaje.</p> <p><strong>coste:</strong> 9</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The contact or contacts chosen should be nearly supernormal, supernatural, or uncanny in origin. For example, in a pulp fiction setting, a character’s Contact (R3) might be an “adventurer’s guild” with globe-trotting members and representatives who all have their own unusual abilities — and who can turn up at the oddest moments.</p>\n\n<p>Work with the Game Master to come up with some interesting contacts. It might be a mystical force that “protects” the character under certain circumstances, or a group of psionic monks who can be called upon for “mental aid” — or maybe a really complete occult library.</p>\n\n<p>Restrictions/Notes: Again, as with Contacts (R1) and (R2), don’t let the contacts take over the game — and don’t let the player’s character abuse them. Contacts are Game Master controlled, but they will usually only be brought into play at the character’s request.</p>\n<p>cost: 9</p>\n",
                "old_state": -1
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            "id": 170939,
            "action_name": "String updated in the repository",
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/112816/?format=api",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551336Z",
            "action": 59,
            "target": "Contactos (R3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Contacts (R3)",
                "old_state": -1
            },
            "id": 170938,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170938/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112815/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551295Z",
            "action": 59,
            "target": "<p>Esta ventaja es id&eacute;ntica a Contactos (R1), excepto que el contacto es m&aacute;s poderoso, m&aacute;s influyente, m&aacute;s f&aacute;cil de conseguir, est&aacute; dispuesto a hacer m&aacute;s favores o afecta el juego a mayor escala.</p> <p>Si el contacto es un grupo grande, tendr&aacute; una influencia mucho mayor en un &aacute;rea m&aacute;s amplia.</p> <p>Ejemplo en el mundo real: En lugar de tener un club de automovilistas como contacto, el personaje podr&iacute;a tener una agencia gubernamental all&iacute; para ayudarlo ocasionalmente.</p> <p><strong>Restricciones/Notas:</strong> Bajo ninguna circunstancia debe ning&uacute;n contacto, independientemente del n&uacute;mero de rango, hacer que las interpretaciones o razonamientos sean superfluos. Los contactos est&aacute;n totalmente bajo el control del Game Master e incluso los contactos poderosos e influyentes de este rango deben mantenerse bajo estrictas riendas. Consulte Contactos (R1) para obtener m&aacute;s informaci&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This advantage is identical to Contacts (R1), except the contact is more powerful, more influential, easier to get hold of, willing to do more favors, or affects the game on a larger scale. If the contact is supposed to be a large group, it now has much greater influence over a wider area. In the real-world example, instead of having the auto club as a contact, the character might have a government agency there to help him out occasionally.</p>\n\n<p>Restrictions/Notes: Under no circumstances should any contact, regardless of rank number, make role playing and thinking superfluous. Contacts are totally under the control of the Game Master and, even powerful and influential contacts from this rank should be kept under a tight rein. See Contacts (R1) for more information.</p>\n",
                "old_state": -1
            },
            "id": 170937,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170937/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112814/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551254Z",
            "action": 59,
            "target": "Contactos (R2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Contacts (R2)",
                "old_state": -1
            },
            "id": 170936,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170936/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112813/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551174Z",
            "action": 59,
            "target": "<p>El personaje <strong>conoce a alguien</strong> o a un grupo de personas que generalmente ayudar&aacute;n al personaje si hace una petici&oacute;n coherente o remunera al contacto. Este nivel de contacto solo se mantiene durante un tiempo limitado (parte de una aventura o tal vez durante una aventura corta).</p> <p>El personaje puede conocer un <strong>grupo</strong>&nbsp;con un rango m&aacute;s amplio de influencia (pero menos poder) que lo ayudar&aacute;, nuevamente, por una tarifa modesta o en las circunstancias adecuadas.</p> <p>La influencia puede no ser tan directa, pero es m&aacute;s f&aacute;cil de conseguir. Por ejemplo, puede haber clubes u organizaciones que brinden ciertos servicios a los viajeros (mapas, reservas de hotel, transporte de emergencia, etc.) por una peque&ntilde;a cuota de membres&iacute;a. Tienes que llamarlos o ir a sus oficinas, y no har&aacute;n mucho con ese man&iacute;aco con el arma que te persigue, pero pueden ser de gran ayuda en las circunstancias adecuadas.</p> <p><strong> Restricciones/Notas:</strong> Los contactos no deber&iacute;an ayudar autom&aacute;ticamente al personaje, pero deber&iacute;an ser razonables en sus negociaciones. Se pueden seleccionar m&uacute;ltiples contactos de varios rangos y se pueden compaginar.</p> <p>Por ejemplo, una determinada persona podr&iacute;a ser un Contacto (R1) en la mayor&iacute;a de las circunstancias, pero podr&iacute;a ser un Contacto (R2) o incluso un Contacto (R3) en el lugar adecuado; por ejemplo, un mercenario podr&iacute;a ayudar a cambio de una tarifa a determinar para&nbsp;<strong>enemigos normales</strong>, pero cuando la propuesta es contra sus <strong>enemigos ac&eacute;rrimos</strong>, puede estar encantado y ansioso por ayudar. Recuerda que los contactos son personajes Game Master. Deben ser creados y jugados racionalmente.</p> <p>Si un jugador se niega a hacer una buena interpretaci&oacute;n o se aprovecha de los contactos, debe ser penalizado cuando intente usarlos (y posiblemente los pierda). Tambi&eacute;n debe haber una raz&oacute;n en la historia del personaje por la que tiene estos contactos.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character “knows somebody” or a group of somebodies who will generally help out the character if he makes a decent appeal or sufficiently compensates the contact. This level of contact only sticks around for a limited amount of time (part of an adventure or maybe throughout a short adventure).</p>\n\n<p>The character might know a “group” with a wider range of influence (but less power) that will help out, again, for a modest fee or under the right circumstances. The influence might not be as direct, but it is easier to come by. For example, there might be clubs or organizations that will provide certain services for travelers — maps, hotel reservations, emergency transportation, and so on — for a small membership fee. You have to call them or go to their offices, and they won’t do much about that maniac with the gun who is chasing you, but they can be of immense help under the right circumstances.</p>\n\n<p>Restrictions/Notes: Contacts should not automatically help the character, but they should be reasonable in their negotiations. Multiple contacts of various ranks may be selected and they may be stacked. For example, a certain person might be a Contact (R1) in most circumstances, but he could be a Contact (R2) or even a Contact (R3) in the right place — for example, a mercenary might help out for a fee versus normal foes, but when fighting his “hereditary enemies,” he might be almost invincible and eager to help.</p>\n\n<p>Remember that contacts are Game Master characters. They should be created and played rationally. If a player refuses to role play or takes advantage of contacts, he should be penalized when trying to use them (and possibly lose them). There should also be a reason in the character’s story why he has these contacts.</p>\n",
                "old_state": -1
            },
            "id": 170935,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170935/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112812/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551101Z",
            "action": 59,
            "target": "Contactos (R1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Contacts (R1)",
                "old_state": -1
            },
            "id": 170934,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170934/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112811/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551057Z",
            "action": 59,
            "target": "<p>Igual que Autoridad (R1), excepto que el personaje tiene mucho poder e influencia. El jefe de una gran empresa o alguien cuya autoridad simplemente nunca se cuestiona tendr&iacute;a esta ventaja.</p> <p>Con Autoridad: Cumplimiento de la ley (R3), el personaje es un agente federal y tiene autoridad sobre la polic&iacute;a local en fines investigatorios.</p> <p><strong> Restricciones/Notas:</strong> Los niveles m&aacute;s altos de autoridad indican una esfera de influencia m&aacute;s amplia, como varios pa&iacute;ses o similares. De lo contrario, consulte Autoridad (R1) para obtener m&aacute;s informaci&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Same as Authority (R1), except that the character has a great deal of power and influence. The head of a large company or someone whose authority is simply never questioned would have this advantage. With Authority: Law Enforcement (R3), the character is a federal agent and have authority over local police for the purpose of investigations.</p>\n\n<p>Restrictions/Notes: Higher levels of Authority indicate a wider sphere of influence, such as multiple countries or time. Otherwise, see Authority (R1) for more information.</p>\n",
                "old_state": -1
            },
            "id": 170933,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170933/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/112810/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.551020Z",
            "action": 59,
            "target": "Autoridad (R3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Authority (R3)",
                "old_state": -1
            },
            "id": 170932,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170932/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112809/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.550979Z",
            "action": 59,
            "target": "<p>Igual que Autoridad (R1), pero el personaje tiene m&aacute;s influencia, posiblemente al mando de un peque&ntilde;o n&uacute;mero de tropas o al mando de una peque&ntilde;a empresa o pueblo.</p> <p>Con Autoridad: Cumplimiento de la ley (R2), el personaje es en realidad un oficial de polic&iacute;a y se le permite realizar arrestos completos y registros e incautaciones razonables.</p> <p><strong>Restricciones/Notas:</strong> Consulte Autoridad (R1) para obtener m&aacute;s informaci&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Same as Authority (R1), but the character has more influence, possibly commanding a small number of troops or being in charge of a small company or town. With Authority: Law Enforcement (R2), the character is actually a police officer and is allowed to make full arrests and reasonable search and seizures.</p>\n\n<p>Restrictions/Notes: See Authority (R1) for more information.</p>\n",
                "old_state": -1
            },
            "id": 170931,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170931/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/112808/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:21:21.550943Z",
            "action": 59,
            "target": "Autoridad (R2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Authority (R2)",
                "old_state": -1
            },
            "id": 170930,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/170930/?format=api"
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}